Let's Talk about NOED

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EntitledMyersMain
EntitledMyersMain Member Posts: 832
edited September 2020 in General Discussions

NOED is one of those things that's just below the belt. It can make unstoppable endgame builds with other perks. It's overpowered...or is it?

I hate to be that guy, but i'm going to explain my opinion on this perk so you can tell me how wrong i am.

I could just make a one line explanation that says "Do Bones," but i'm going to in depth instead.

-Killer has to go the match with 3 perks, and none if they do an endgame build

-A well coordinated SWF can conquer NOED

-If you get the gate open, losing becomes completely your fault

-You could actually get the gates open faster because you don't need to worry about healing.

-You can cleanse all totems before NOED activates. Sound impossible? An SWF could do it.

-Despite my initial statement, you can in fact do bones.

-If the killer wastes time chasing, your team can open the gates.

-Many survivors see NOED and their reaction is, "Oh, NOED. He must be really bad." Then they make a lot of plays they shouldn't. Even thinking in the back of your head that someone might be significantly worse than you can make a big impact.

-Use a Key.

I'll concede that NOED once the killer closes hatch is a little overpowered. And the endgame can be a nightmare with the right build.

Post edited by EntitledMyersMain on

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