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I tried Dragon's Grip and it gave me exactly zero value.

Flawless_
Flawless_ Member Posts: 324
edited September 2020 in General Discussions

If there's a survivor on the gen you are approaching that means you either need to drop chase or ignore it's effect. Not to mention if there's only one person working on it most likely it won't be touched for the next 30 seconds anyway since you will be chasing or will hit the survivor at least once which means they'll be injured anyway...what's the use of a perk that makes me go out of my way to get value from? The only killer I can think of that can benefit from this perk is the Hag OR if you corraled survivors into getting 3 gen'd which rarely happens against competent survivors to begin with.

Comments

  • Moundshroud
    Moundshroud Member Posts: 4,458

    I've had the opposite experience, but it may be a Perk that is more value to certain Killers. I do think the cool down needs to go away, or it shouldn't be a Hex, one or the other. Even so, I do find it useful.

  • CrowVortex
    CrowVortex Member Posts: 968

    It's useful for my wraith at least, especially with ultra rare bell silence add-on equipped.

  • ZCerebrate
    ZCerebrate Member Posts: 641

    It would be stronger if Overcharge was a good perk (Fixed the tap and skill check while you running mechanic) for 3 gens, if the scream worked properly (bugged currently with not giving you a visual notification at all - just a barely audible one) and if PGTW, Overcharge or this also increased the normal regression time slightly to incentive stopping it. Currently generators don't go down fast enough other than that 25% smash or if Ruin is currently up (anti synergy here) that it's not as value of a perk as people were hoping for

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Doh. Right you are. I confused it with the Perk that locks down pallets. I need more caffeine and to reread my posts before hitting that final button. The other half is true though. I got good use out of it with Spooky Myers.

  • BlackMercury
    BlackMercury Member Posts: 172

    I've made use of it by baiting survivors into triggering it. Go to a gen, pretend to look for survivor, kick and pretend to leave. Then watch the perk icon for when the timer resets, as the scream sometimes doesn't play. I'm probably wasting almost as much time as I'm saving with the expose, but it has gotten me a couple of clutch downs, plus its fun.

  • Entity_Lich94
    Entity_Lich94 Member Posts: 321

    I've actually found it really useful, especially against stealth players. Its saved me alot of time when it comes to downing someone or finding them . The biggest problem with it just seems to be that the scream is bugged sometimes

  • lucid4444
    lucid4444 Member Posts: 682

    It sounds like it's bugged right now, but it appears to work similar to pop goes the weasel - as the match goes on and the # of gens decreases, the stronger it gets.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited September 2020

    I ran it with the following:

    Spooky Myers (Scratched Mirror + Boyfriend's Memo)

    Hex: Ruin

    Hex: Undying

    Dragon's Touch

    Play With Your Food

    *I've also used a variation where I drop PWYF and use Hex: Thrill of the Hunt too. It also worked well.

    Spooky Myers needs the Insta-Down on the larger maps (where you don't have the offering or someone counters it). You can kick the Generator and move off and still be camping that Gen due to the Wall Hack. The ability to down a Survivor with one hit, is a huge pressure builder, or at least it was for me.

  • Avilgus
    Avilgus Member Posts: 1,261

    I think it's more powerful to counter survivors who touch/greed a generator during the chase.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    I think it is too early to call it a bad Perk. I think it is a niche Perk. I think with the right Killers it can go a long way toward solving certain issues. I also think it gets more powerful toward the end game. I'm always going for a Generator Lock, i.e. a 3-Gen strategy. Dragon's Touch isn't going to have a huge effect early game, but when you are down to the last three Generators, the ability to suddenly expose someone when the remaining Survivors are trying to tag team you back and forth.... well... I've already used it that way and it was VERY effective.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    I think it's cooldown is way to punishing, 80s is way to long considering a lot of times you won't even get value out of it.

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618

    its always early to call a killer bad, but perks are pretty straight forward

    dragons grip and the pallet blocking perk are just bad

    dragons grip is super easily countered and that is either by waiting 30 seconds or just tapping a gen while injured, instadowns also are only applied on basic attack and it also has a long cooldown, far too many requirements for this perk to be even decent

  • Nefastis
    Nefastis Member Posts: 3

    This perk is insanely good with Trails of torment.

    Kick gen - get zero terror - surv sees yellow aura on gen - run to touch it - doesn't hear u - get slugged