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New Killer: The Goalie

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Lore and Minor Details

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Noah Bisset loved hockey more than he loved anyone, often ridiculed for being too "in love" with the sport. While Noah was young, his dream was to become a popular Goalie by playing at the top of his class in his high school team. After many matches and nearing the end of Noah's high school days, Noah was finally noticed by a local college hockey team, and placed on the "Canadian Saints" to play in college tournaments. Upon being offered a large sum of money just to lose a single match in the local championship, Noah politely declined and proceeded to help his team win the championship trophy. After the match ended, Noah would be confronted by two rough-looking men, one of which pulled a gun from his back pocket and shot Noah in the chest. As Noah's vision faded, a dark figure overtook him and offered him new rewards, at a cost.


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Ability

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Hold the ability button to ready a powerful Nitrogen Puck that can be tossed with moderate velocity. Upon tossing a Nitrogen Puck, it will quickly fall to the ground and begin sliding forward. Press the ability button again after tossing a Nitrogen Puck to activate the Nitrogen Puck's Stopper Module and cause it to become static. The Nitrogen Puck has physics, meaning it can slide and bounce off of obstacles while it's Stopper Module is not active. Once a Nitrogen Puck has it's Stopper Module activated, it will explode after a total of 1.5 seconds and freeze any survivors in place within 5 meters of it for 2 seconds. Up to 6 Nitrogen Pucks can be held at one time. Tossed Nitrogen Pucks must detonate before another Nitrogen Puck can be tossed. Once all Nitrogen Pucks are depleted, they can be quickly restocked by interacting with 1 of 6 Chemistry Containers that are placed at specific locations on each map. If a Nitrogen Puck has not activated it's Stopper Module within 6 seconds of being tossed, it will automatically detonate. The aura of a tossed Nitrogen Puck is shown to The Goalie until it's detonation. Nitrogen Pucks can slide under dropped pallets or low debris with enough open space.


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Perks

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Cold Front - Upon entering the trial, this perk activates for 120 seconds. While this perk is active, vaulting and breaking speeds are increased by 10/15/20 percent.


Hex: Hypothermia - Upon entering the trial, this perk will activate a dull totem for 120 seconds. If the associated lit totem is destroyed within the first 120 seconds of the match, all survivors will suffer from a 15 percent Hindered debuff for the next 120/180/240 seconds. This hex perk cannot be transferred to another totem by any means.


Pass Off - After putting a survivor into the Injured state by any means, the nearest Healthy survivor's aura will be shown to you for 6 seconds and they will scream, revealing their location. Upon putting a survivor into the Dying state, this perk will go on cooldown for 80/70/60 seconds.

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