Weekly challenges.
I love the tomes, but it sucks when the tomes are done for the season, and the play feels less rewarding, considering how many blood points need to be farmed to get everything. So I suggest this, Using shards for weekly challenges. For example
Last for 7 days
Survivor challenges : 3000 shards
- Repair 50 Generators
- Cleanse 50 dull totems
- Safely Rescue 50 survivors
- Stun the killer with pallets 50 times
- Cleanse 10 Hex totems
- Escape 10 chases
Rewards
- 400,000 BP
- 500 Shards
- 1 Charm
- 1 Random survivor cosmetic
Killer Challenges : 3000 shards
- Sacrifice 50 survivors
- Break 50 pallets
- Destroy 50 generators
- Knock down 50 survivors
- Kill 10 survivors by the killers hand
- Sacrifice 10 survivors in the basement
Rewards
- 400,000 BP
- 500 Shards
- 1 Charm
- 1 Random Killer cosmetic
Comments
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Can’t you only get shard from leveling up? Does that mean for 3,000 shards which if you start at level 1, you’d reach around level 20-25 (idk honestly remember what is the starting value of shards per level cuz the amount received from leveling up increases every so levels). I like it but I kind of wish that it was more accessible for new players since it would give them more incentive to try new play styles and play more often to get better at those things (I.e. objective, survival, altruism, and boldness tasks). There can be different tiers like brown to red which will increase in price, difficulty, and rewards. New players can buy brown tier week challenge that has easy requirements but lack luster rewards (ex: Common Weekly Challenge [cost: 500 shards] it could be your requirements but 15 instead of 50 and 3 instead of 10. For rewards: 10000-15000 BP, 80-100 shards, and a random common charm or common survivor/killer cosmetic). Much more accessible and gives variety though, changing up the actual requirements for the weekly challenges should happen since it gets boring to do the same set of tasks for all tiers with no differences between the weeks. Anyways, cool idea!
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