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New item/add on/offering ideas

Shymare_11
Shymare_11 Member Posts: 494

This may be short or repetitive but I just wanna see what you guys would add in terms of an item, add on, and/or offering. Let’s see what you got!

Comments

  • Shymare_11
    Shymare_11 Member Posts: 494

    Here’s mine:

    Shanks=

    Shoody shank [very rare]

    -When you are picked up by the killer and begin wiggling, you can press the active ability button and gain 50% progress towards wiggling. This will destroy the shank upon use.

    Sharpened shank [ultra rare]

    -When you are picked up by the killer and begin wiggling, you can press the active ability button and gain 75% progress towards wiggling. This will destroy the shank upon use.

    Addons=

    Nail File [uncommon]

    -Increase the progress received by 10%

    Duct tape [rare]

    -Increase the progress received by 20%

    Backup Blade [very rare]

    -When using a shank, you receive a difficult skill check. If successful, you keep the shank after the use but lose this add on.

    Rusty Blade [very rare]

    -If you escape being carried, the killer is inflicted by the hindered status effect for 20 seconds. This will decrease their speed by 5%)

    Janky Handle [ultra rare]

    -decreases progress given by 15%

    -If you escape from being carried, the killer is unable to activate their ability for 15 seconds.

    Industrial file [ultra rare]

    -If you escape from being carried, the killer is stunned for an additional 5 seconds.

    -Increase progress received by 5%

  • Shymare_11
    Shymare_11 Member Posts: 494

    Also here’s an idea for an offering:

    Inks and Ink Wells=

    •A mysterious liquid of a dark hue, it seems agitate the entity causing it destroy what it touches.

    •A well in which holds Ink. Its presence agitates the entity making it destroy what is around it.

    Diluted Ink [uncommon]

    -50% chance of preventing a survivor offering from taking effect in the trial, however, the offering will still be burned.

    Lighter in hue than it should be but it still can get the same reaction from the entity.

    Cheap Ink Well [uncommon]

    -15% chance of preventing all survivor offerings from taking effect in the trial, however, the offerings will still be burned.

    A fragile glass bottle of ink, doesn’t reliably last long to cause real damage.

    Dark Ink [rare]

    -60% chance of preventing a survivor offering from taking effect in the trial, however, the offering will still be burned.

    Much darker than one would think and just as effective.

    Popular Ink Well [rare]

    -25% chance of preventing all survivor offerings from taking effect in the trial, however, the offerings will still be burned.

    Slightly more durable than the latter but at least it’s stylish.

    Radiant Ink [very rare]

    -75% chance of preventing a survivor offering from taking effect in the trial, however, the offering will still be burned.

    Though it’s black, there seem to be bits of white that illuminate its depts.

    Expensive Ink Well [very rare]

    -40% chance of preventing all survivor offerings from taking effect in the trial, however, the offerings will still be burned.

    Almost indestructible, but not as cool.

    Iridescent Ink [ultra rare]

    -90% chance of preventing a survivor offering from taking effect in the trial, however, the offering will still be burned.

    -30% chance of doubling the effectiveness of any killer offering during this trial.

    Despite its dark nature, it glows and moves. It is almost like it’s alive.

    Handcrafted Ink Well [ultra rare]

    -50% chance of preventing all survivor offerings from taking effect in the trial, however, the offerings will still be burned.

    -If failed halve the effectiveness of all survivor offerings during this trial.

    While Ink is cheap, the craftsmanship is amazing, now this special.

    Empty Ink Well [uncommon]

    -Prevent one survivor from having their offering canceled by Ink.

    This offering is cannot be effected by any Ink.

    What provokes the entity has been drained from its body, now it seems that the entity will ignore whatever is under it during its rampage.

    Homemade Ink [rare]

    -75% chance of preventing the killer’s offering from taking effect this trial.

    This offering will take priority over any weaker Ink.

    A messy mix of herbs and other “natural” ingredients, somehow it’s has a similar effect to the killer’s Ink.

    Abyssal Ink [very rare]

    -90% chance of preventing the killer offering from taking effect this trial.

    This offering will take priority over any weaker Ink.

    A stash of Ink stolen from a unnamed individual, they might want it back...

    White Ink [ultra rare]

    -Triple the effectiveness of all survivor offerings. This effect will surpass any set limits.

    This offering cannot be effected by any Ink.

    Made with the ashes of the camp fires it seems to paradoxically be white than any white, despite its dark parts.

  • Shymare_11
    Shymare_11 Member Posts: 494

    Just cuz I hate Skill checks:

    Ruined Guide Book [rare]

    -Any action that will give skill checks can be done with this item. When using this item while during an action, all skill checks are completed. This item has 24 charges.

    Specialized Guide Book [very rare]

    -Any action that will give skill checks can be done with this item. When using this item while during an action, all skill checks are completed, with a 25% chance of getting a great skill check. This item has 16 charges.

    Addons=

    Blank Page [common]

    -Increase charges by 8.

    Papyrus [uncommon]

    -Increase charges by 16.

    Flattened Parchment [rare]

    -Increase charges by 24.

    Plastic Bookmark [uncommon]

    -Skill checks are 20% more frequent.

    Decorative Bookmark [rare]

    -Skill checks are 40% more frequent.

    Metal Bookmark [very rare]

    -Skill checks are 60% more frequent.

    Survivor Handbook Cover [rare]

    -The Guide Book is able to be used on all actions with a 10% speed increase, however, it will be considerably (50% efficiency) more costly.

    Botany Weekly Page [rare]

    -The Guide Book can only be used for healing. It increases healing speeds by 10% and 30% chance of getting a great skill check, however, it will be moderately (75% efficiency) more costly.

    Generator Index Page [rare]

    -The Guide Book can only be used for repairs. It increases repairing speeds by 10% and 30% chance of getting a great skill check, however, it will be moderately (75% efficiency) more costly.

    Fire Safety Memo Page [rare]

    -The Guide Book can only be used for sabotaging. It increases sabotaging speeds by 10% and 30% chance of getting a great skill check, however, it will be moderately (75% efficiency) more costly.

    Personal Tips Page [very rare]

    -The Guide Book can only be used for killer belongs. It increases the speed of actions that relate to killers by 20% and 30% chance of getting a great skill check, however, it will be considerably (50% efficiency) more costly.

    Sticky Note [very rare]

    -Increases chances of getting a great skill check by 25%.

    -Increase charges by 8.

    Notated Sticky Note [ultra rare]

    -Increases chances of getting a great skill check by 50%

    -Increase charges by 8.

    Glossary Page [ultra rare]

    -The Guide Book will no longer autocomplete skill checks.

    -Great Skill check progress rewards are considerably (+10%) increased.

    -Increase charges by 16.

  • OmnicUnitY_22
    OmnicUnitY_22 Member Posts: 3

    I am kinda hesitant to support this sort of item. i like the concept of the physical item appearing in the blood web but honestly it sounds awful to play against when combined with other perks especially. I would pretty heavily nerf the numbers and %s if I were to put it in. Especially given DS is one of the strongest standalone perks in dbd and this strikes a similar cord. But I do like the creativity and concept on paper. Maybe one of the things it could do is "stun" the killer but not have them be dropped, maybe give them a % slower movement after? IDK.

  • Shymare_11
    Shymare_11 Member Posts: 494

    Yeah usually anything I make I first start very high and obviously meta but with suggestions I tweak the values and if I really needs it rework it altogether. I was looking it over any I drop both % by 25. In a game where you can easily scratch and stab a killer because of how they hold you, these things would make sense. Anyways, if I wanted to rework it, I would likely take your suggestion of the shank itself will stun the killer but not drop the survivor so one or more things could happen: Flashlight save as soon as the killer is mobile again, Pallet stun (light flashlight), sabotaging hooks before the killer gets there, or simply using the stun time to wiggle free. That version would likely have more skill and coordination to do on both sides. Tbh, I hate the wiggling action; it’s almost impossible to escape normal with the meta perks (which is basically pay to win stuff), or the killer making more mistakes than humanly possible. This isn’t a rant section tho, thanks for your criticism! I appreciate it!