Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

About the patches that have been applied so far.

I am a red-rank user who is currently playing survivors and murderers in Korea.


Every time there's a patch on DbD these days, it's too difficult for survivors to survive. Of course, when you play the killer, it was all kill except for a few games, so the game is fun, but when you play the survivor, it's hard to survive.


This patch has often eliminated structures in the middle of the map, reduced the number of boards, and increased the time required to turn the generator as a totem called undying.

Why is the generator slowing down because of undying? You may wonder, but the first thing to think about is that murderers are not stupid programs. The purpose of the killer is to kill all of them, and to achieve this, there are also various ways to hold in check the generator.

However, the survivor's means of getting out of the killer's checks have been reduced so much that he can't buy time to run the generator, and it's only a minute to pull Aggro well because of the significantly reduced patching of the structure. (which is based on the assumption that the skills of the killer and survivor are equal.)


If you're given a minute, isn't there enough time to run the generator? That's what you might think. But what happens if one survivor who in Aggro goes in the direction of the team member who was repairing the generator during that one minute?


The progress of the generator will be reduced due to Ruin. We also found and removed totem to destroy Ruin, but Undying brought Ruin back to life.

If you think of 12 seconds to break the totem, 20+α to look for the totem, and at least 30 seconds to go back to the generator, one minute of agro means little.


That's right, until 1-2 years ago, survivors had an overwhelming advantage.

So there were a lot of patches that were balanced around a lot of rather murderers, such as the nerf of judgment that could go over the window frame quickly, the knuckle of judgment that went over the board quickly, the buff of the killer's attack judgment, and the removal of the structure from the map.


Considering the original purpose of the game, the main goal is to hide the survivors, and the killer to sacrifice the hidden survivors to the entity. However, it is difficult to maintain that purpose when there is already a rank system. All survivors have settled a play style that turns generators to survive and uses structures efficiently to escape the killer.


If the developer's intent is to kill the survivors all the way, there's nothing to say.


Please create an environment where survivors can survive.


Again, playing the survivor and the killer, the patch so far creates a situation where the killer can kill the all survivors all the time. A murderer is not a fool. Killer's a player, too. And the survivor is also a player.


And because of these patches, survivors often repairs the generators until they die.


Think about it.

Can users enjoy the game of turning the generator only?

And if the killers who have met the survivors who repairing the generator, can they feel fun?


I'm telling you when I'm losing interest in games.

Not only me, but there are also many people around me who lose interest in the already loose way of play and no longer play DbD.


Please don't get rid of the structure. This kind of patching creates a situation where neither the killer nor the survivor has fun with the game.

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