The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Thanatophobia

when survivors have a toolbox that manipulates the speed of Gen progress, does that defeat the purpose of Thanatophobia? Just went up against the nurse and I experimented a bit where I repaired with and without toolbox and progress and speeds were quite different from what I saw.. idk just curious.

Comments

  • Rootlo
    Rootlo Member Posts: 82

    It will require you to either Eat up more toolbox (If you wanted to save it or not) or stop the gen and save the survivor to remove the debuff. If you planned on using the toolbox anyway then it wouldnt really effect you.

  • SqrunkTrep
    SqrunkTrep Member Posts: 30

    It's same reason as why Fire Up is bad, numbers are just too low

  • NMCKE
    NMCKE Member Posts: 8,243
    Michiko said:
    when survivors have a toolbox that manipulates the speed of Gen progress, does that defeat the purpose of Thanatophobia? Just went up against the nurse and I experimented a bit where I repaired with and without toolbox and progress and speeds were quite different from what I saw.. idk just curious.
    I say add 5% to every tier and make sacrificed/killed survivors count towards Thanatophobia!
  • Sandt21
    Sandt21 Member Posts: 761

    It's same reason as why Fire Up is bad, numbers are just too low

    If they doubled all the numbers on fire up, I’d use it in a heartbeat
  • feffrey
    feffrey Member Posts: 886
    yeet said:
    Thana is nothing more than a placebo, it does basically nothing 
    all you do is complain thanaphobia is pretty good and forces you to use a toolbox
  • TheHourMan
    TheHourMan Member Posts: 1,052
    Sandt21 said:

    It's same reason as why Fire Up is bad, numbers are just too low

    If they doubled all the numbers on fire up, I’d use it in a heartbeat
    Or made it 5%, 15%, 25%. A 25% boost would be very noticeable. As it is now, rank 1 Fired Up has a very tiny difference from rank 3 in terms of percieved time. You wouldn't notice the difference between ranks unless you were specifically paying attention for it.
  • Sandt21
    Sandt21 Member Posts: 761
    Sandt21 said:

    It's same reason as why Fire Up is bad, numbers are just too low

    If they doubled all the numbers on fire up, I’d use it in a heartbeat
    Or made it 5%, 15%, 25%. A 25% boost would be very noticeable. As it is now, rank 1 Fired Up has a very tiny difference from rank 3 in terms of percieved time. You wouldn't notice the difference between ranks unless you were specifically paying attention for it.
    I think 10/20/30 is the sweet spot here. It would finally have a purpose in endgame builds
  • HellDescent
    HellDescent Member Posts: 4,883

    People actually use that perk?

  • This content has been removed.
  • powerbats
    powerbats Member Posts: 7,068

    Most rank 1-2 killers that use it go with Sloppy and ir Coultrophobia like @Vankruze said and usually I see it on Huntress, Billy, Nurse, Hag sometimes. But usually it's used more on Nurse/Billy due to the high mobility.

  • It doesn't do too much but survivors hate seeing it so they will want to get rid of it ;)