Another Hatch suggestion
That idea found me in the middle of another topic, so i'll just put same text here:
And I don't understand why hatch even exist. Like Entity wants last survivor had a CHANCE? LUL. Chance capsed cause it's not chance..it's almost guaranteed escape cause surv's animation way faster than killer's and fresh surv have 3 chances to esc. Killer have one micro chance to catch. Full attention, and surv can chill AFK untill he hear hit sound... Ya, entity on killer's side...
It's ok for me to hatch not exist at all. That will solve the problem of selfish survivor not fix gens but look for hatch and watch (want) his team die quick.
Nevertheless it's better if hatch became not RNG escape, but 3-rd or 4-th gates to open. for example there are 2 hatches appears on the map. killer can see it, just like gates. And they are closed, but with loud noise, like they are now. So surv can open it with time (5-8 sec) and escape (without notice for killer). Catch animation stays if surv barely escape. And it will be more real that survivor afraid to be caught when he is the last. Killer can close forever first hatch with time (10 sec) and second (20 sec). Surv can interrupt closing animation with flashlight. And if both closed, he should do gens.
My point here is that all survivors should work as a team. and while 3 fails = all team fails. It's already huge reward to have second option to escape and have no effects of ur lame teamwork with gens. Like you have to pray to find it, pray to killer won't find you open it and if he closing the first one, pray to find second one.
Less chances to escape if all ur team failed sounds fair to me. And it won't look ridiculous when killer have less power and tries to catch surv, when they standoff.