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Grabs (Interrupts) Should Be Killer Sided

So, hits are handled on the Killer's machine rather than the server. (Hit validation beta aside.) However, grabs/interrupts seem to be handled on server side. Any killer player can tell you how often you go for a gen grab, only for your game to freeze for a moment while the survivor runs away. You lose precious time and don't even get a M1 hit. This makes going for grabs very risky since there's a good chance you'll get nothing out of it.

If the grab animation begins on the killer's machine, the grab should be valid.

The current state of grabs is frustrating and I think this would fix it.

Comments

  • RepostRiposte
    RepostRiposte Member Posts: 793

    Yeah but then how would I give survivors a shoulder rub while they slam wooden pallets over my head?

  • Belzher
    Belzher Member Posts: 469

    Yeah it's pretty bad, the only way to do some grab challenges is literally farming with survivors lol

  • Bulbasaur2008
    Bulbasaur2008 Member Posts: 85

    In last week i attempted over 30 grabs, and maybe 2 were successful. Probably only because survivors i was grabbing were complete potatoes looking at gen while working on it. We want change!

  • Azza_WR
    Azza_WR Member Posts: 41

    Grabbing became more consistent in the new 60 ping server. BUT, i feel ya, it happens pretty often tbh, and it's annoying AF. If they're cocky enough to stay on the gen till the last second, we should get a grab.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    Only issue is when a killer has a high enough ping to where a survivor is already several meters away by the time a killer grabs the survivor. They could try to implement a server-sided distance calculator between the killer and survivor, but I doubt they'd want to do because I don't think they care.