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Perks that should give Blood Points when used

Some perks don't give any Blood Points when used, which is kind of disappointing, but perks that you wouldn't expect to give Blood Points do give Blood Points, like Build to Last when it regenerates charges...

So I'm here to suggest some Blood Point awards when doing actions with certain perks!


Any Means Necessary

  • Now awards 200 Blood Points in the Survival Category when resetting a Pallet. (Since dropping Pallets in a chase awards you with 200 Blood Points aswell)

Break Down

  • Now awards 500 Blood Points in the Boldness Category when rescued from a hook. (Since you technically sabotaged it)

Diversion / Pebble

  • Now awards 50 Blood Points in the Survival Category when throwing a Pebble.
  • Now awards 450 Blood Points in the Boldness Category if the Killer checks the area of the thrown Pebble.

For the People

  • Now awards 300 Blood Points in the Altruism Category when you heal a Survivor with it. (Because it should count as a heal, and healing gives Blood Points)

No Mither

  • Now awards 100% more Blood Points in the Boldness Category. (Gives you 100% more Blood Points, because you will be Dying faster)
  • The Bonus Blood Points are only awarded post-Trial.

Red Herring

  • Now awards 150 Blood Points in the Survival Category when activating Red Herring while nobody is on the targeted Generator. (Since we don't want to be awarded for trolling your teammates, also I think it should just give some Blood Points)

Repressed Alliance

  • Now awards 250 Blood Points in the Objective Category when blocking a Generator. (Would be nice)

Second Wind

  • Now awards 300 Blood Points in the Altruism Category when you heal yourself. (Because it should count as a heal, and healing gives Blood Points)


I hope you like these changes!

Comments

  • Toybasher
    Toybasher Member Posts: 979
    edited September 2020

    Monstrous Shrine should award extra BP for basement hooks or extra Sacrifice BP gain for hooks in general.