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A more balanced noed idea

CrispyBiscuit
CrispyBiscuit Member Posts: 8
edited September 2020 in Feedback and Suggestions

Noed is very frustrating, Sure you can say that you should simply make totems. But in only a few rounds you have time for it. And if you are not a swf you don't even know how many are still there. Therefore I have a rework idea that is not too strong but still useful.

Changes

  • The speed effect is completely removed
  • You can see the Exposed effect directly after the last generator
  • Edit: Its still a hex with a timer

Primary effect

  • The Exposed effect lasts 40/60/80 seconds


Secondary effect

  • The Endgame Collapse proceeds 0%/5%/10% faster
  • OR
  • The exit gate takes 2%/4%/6% longer to open


If that would be too weak you can still adjust the numbers


(If the english is bad, sorry i am german)

Post edited by CrispyBiscuit on

Comments

  • AhoyWolf
    AhoyWolf Member Posts: 4,413

    Sounds like fun ideas, but is it still a Hex with a timer? Or it is no longer a Hex?

    Also the End Game Collapse going faster is a nice idea!

    I also had an idea on how to rework it, even tho I don't have a big problem with NOED.


    NOED is no longer a Hex.

    When the last Generator is activated NOED activates.

    While NOED is active:

    • The End Game Collapse starts immediately.
    • You move 3/4/5% faster.


    And that's it, it just tells the Survivors to get out and leave their teammates behind.

    Probably not the best idea tbh, but I just want some Perks that interact with the End Game Collapse. :)

  • CrispyBiscuit
    CrispyBiscuit Member Posts: 8
    edited September 2020

    Also a good idea. The Exposed principle to close the whole thing is definitely good and with the speed still strong. With my idea I would say it remains a hex but with a timer.


    (Strange grammar maybe present)

  • Avarice10
    Avarice10 Member Posts: 482
    edited September 2020

    That sounds scarier than the current NOED.

    Inb4 NOED & Bloodwarden meta