Major Survivor Change Concept
This is going to sound crazy but I just want to get to the point. Survivor passives. I think each survivor should get a small (like really Itty bitty) boost to whatever their lore/perks would suggest they'd be good at.
Ok, here is the list.
Dwight: 2% gen bonus to everyone working on the gen.
Claudette: Quite healing and plus 5% healing bonus.
Meg: 10% less to all exaughstion timers
Bill: Unhooks 10% Faster
Nea: 5% vaulting boost
David: 5% wiggle increase
Laurie: More likely to be the obsession
Feng: Generator repairs are slightly quieter
Quentin: 5% med kit charge usage reduction
Ace: Slight bonus to luck
Jake: 5% faster recovery speed
Tapp: See auras of things nearby (like 8 meters away)
Kate: 10% bonus to the speed increase when hit
Adam: Sees auras of survs in chases for 3 seconds
Jeff: His aura randomly becomes visible to all survivors periodically
Jane: Scratch Marks go away 1 second faster
Ash: Gets to see what killer they are facing when the match starts
Nancy: 5% totem cleanse bonus
Steve: Bonus blood points to protection hits (tbh i have no clue what to do for Steve)
Yui: 10% longer pallet stuns
Zarina: Her aura reading abilities are increased by 3 meters
Cheryl: 10% longer hook timer
Felix: Gets a plus 3% to item charges
"Thats broken! That would be OP!" I hear you thinking. Yeah. This would be definitely a huge buff. Idk how to balance it out but survivors need this. Survivors need something to make them more different. Right now you buy them for looks, and perks. You cant ask someone "Whats a good David build?" Because we don't have a David build, we have a survivor build. This would make more perks meta, survivors meta. Every survivor is the same, except Claudette who is literally an invisibility cloak.
This is my preposterous idea. Please leave your reason why this is stupid down below.
Also check out my idea for an Alien Chapter in Dead by Daylight here https://forum.deadbydaylight.com/en/discussion/191131/xenomorph-in-dead-by-daylight#latest
Comments
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Survivors having passives? Definitely! But we should tread carefully in this field of study, as we don’t want to make playing certain Survivors have a competitive advantage over others.
The game is designed around Survivors NOT having passives, so when we DO give them passives, we should make them noticeable, creative, and unique without being intrusive and forcing specific playstyles depending on your character.
In other words, like a lot of things in this game, simple number changes aren’t gonna cut it. In my personal judgement, Survivor gameplay and mechanics as a whole should be overhauled before we do something like this, so we can explore new mechanics.
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I 100% agree that is an awesome idea!
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