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Major Survivor Change Concept

Deadlock
Deadlock Member Posts: 215
edited September 2020 in Creations

This is going to sound crazy but I just want to get to the point. Survivor passives. I think each survivor should get a small (like really Itty bitty) boost to whatever their lore/perks would suggest they'd be good at.


Ok, here is the list.

Dwight: 2% gen bonus to everyone working on the gen.


Claudette: Quite healing and plus 5% healing bonus.


Meg: 10% less to all exaughstion timers


Bill: Unhooks 10% Faster


Nea: 5% vaulting boost


David: 5% wiggle increase


Laurie: More likely to be the obsession


Feng: Generator repairs are slightly quieter


Quentin: 5% med kit charge usage reduction


Ace: Slight bonus to luck


Jake: 5% faster recovery speed


Tapp: See auras of things nearby (like 8 meters away)


Kate: 10% bonus to the speed increase when hit


Adam: Sees auras of survs in chases for 3 seconds


Jeff: His aura randomly becomes visible to all survivors periodically


Jane: Scratch Marks go away 1 second faster


Ash: Gets to see what killer they are facing when the match starts


Nancy: 5% totem cleanse bonus


Steve: Bonus blood points to protection hits (tbh i have no clue what to do for Steve)


Yui: 10% longer pallet stuns


Zarina: Her aura reading abilities are increased by 3 meters


Cheryl: 10% longer hook timer


Felix: Gets a plus 3% to item charges


"Thats broken! That would be OP!" I hear you thinking. Yeah. This would be definitely a huge buff. Idk how to balance it out but survivors need this. Survivors need something to make them more different. Right now you buy them for looks, and perks. You cant ask someone "Whats a good David build?" Because we don't have a David build, we have a survivor build. This would make more perks meta, survivors meta. Every survivor is the same, except Claudette who is literally an invisibility cloak.


This is my preposterous idea. Please leave your reason why this is stupid down below.


Also check out my idea for an Alien Chapter in Dead by Daylight here https://forum.deadbydaylight.com/en/discussion/191131/xenomorph-in-dead-by-daylight#latest

Post edited by Deadlock on

Comments

  • Trwth
    Trwth Member Posts: 921

    Survivors having passives? Definitely! But we should tread carefully in this field of study, as we don’t want to make playing certain Survivors have a competitive advantage over others.

    The game is designed around Survivors NOT having passives, so when we DO give them passives, we should make them noticeable, creative, and unique without being intrusive and forcing specific playstyles depending on your character.

    In other words, like a lot of things in this game, simple number changes aren’t gonna cut it. In my personal judgement, Survivor gameplay and mechanics as a whole should be overhauled before we do something like this, so we can explore new mechanics.