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Chapter Concept: Alien Chapter
(I posted this here because people seem to be more active. The original version is https://forum.deadbydaylight.com/en/discussion/191131/xenomorph-in-dead-by-daylight#latest )
Ok before I start I wanna say a few things. An Alien Chapter in Dead by Daylight would be a perfect fit. The killer, Xenomorph. The survivor, Ellen Ripley. The map, The Spaceship. Too many things fall into place. The spaceship would be super cool, we could have a map in space. We could have windows looking out into the universe. Of course there would be pallets and vaultings through the map.
Onto cosmetics. Ellen has some cosmetic value but not alot. I dont think too many people would complain if you didn't give her any skins. The Xenomorph could have a white skin, the skin from Covenant (which I would buy in a heartbeat) and so much more.
The Xenomorphs mori would be similar to Demogorgon, he pounces on the survivor, riping them up, and for the killing blow, he head bites them through the neck the screeches victoriously.
Ok. Onto the Xenomorphs power.
Xenos ability, the perfect organism.
Evolving
Start as an infant Xeno. You have a movement speed of 4.2 you can crawl under pallets but you can down survs, but cannot hook them. If the game lasts for 1 min, you become a slightly older Xeno and you move at 4.4. This is the average killer. You can down survs and hook them. You can now place face hugger traps.
After 5 min you become a fully grown Xeno. You are the perfect organism. You move at 4.6 speed. You can run on walls and avoid pallets and vaults for 10 secs with a 30 sec cool down. You can pounce on survs in this state, like the demos shred. Face hugger traps can still be placed.
Face Hugger Traps
One you hit teir two you can pick up face hugger traps layed all over the map, similar to the hags traps they activate when someone gets near, (3-5 meters) and gives a loud sound notification. Once the face hugger trap is on the survs have 3 minutes to get it off. It takes about 10 seconds to remove and can only be removed by other survs, once you are the last surv, you can remove it by hand.
If one doesn't get taken off and the timer runs out, the instantly die.
Pouncing
Once the Xenomorph hits tier three, he can run on walls for 10 seconds at a time with a 30 seconds cool down. You move move faster while pouncing (can be more with addons) If the Xeno is on the walls, it can leap infront of it (think demos shred), and if it is on the ceiling it can leap onto what is under him. Both methods instantly dow survs but are quite costly to miss.
You also can crawl through vaulting spaces, and crawl over pallets when pouncing.
Add-Ons
(I don't have all the addons needed, just the red addons.)
Vile of Xenomorph Blood: When you are in tier 3, pallet stuns are reduced by 40% and the pallet indtantly breaks. Plallet stun reduction does not stack.
Kanes Corpse: Face hugger traps only take 1 minute to kill. You see the arua of survivors with a face hugger. Tremendously reduces the time needed to take them off.
(Trumps all other addons)
Perks
No one can hear you scream!
Survivors do not see where a survivor is hooked, unless within a 56/44/32 meter radius.
Hex: Apex Predator
You are the ultimate hunter. Survivors are merely playthings.
Hooking a survivor gives you 2 tokens. Having a survivor become unhooked makes you loose a token. For each token gain a 1% movement bonus, and at five tokens you apply the mangled status effect when injuring survivors. At 9 tokens you see auras of survivors in your terror radius, as long as they are moving (working on gens, healing, and doing other actions count as being still.)
Unstoppable Monster
Your knowing that other survivors remain fuels your bloodlust.
Whenever a survivor exits the trial (via dies, escapes) one random survivor has their aura revealed for 3 seconds and has the exposed status effect for 30 seconds. This does not activate if there is only one survivor left in the trial.
Ok. I know its not perfect. Far from it. 1 minute without hooking might suck, but i don't know how to make tier one more powerful and tier three less powerful.
The Xenomorphs weakness would be genrushing, so you might want to run Corrupt Intervention or Ruin or some anti gen perk. I see too many killer concepts that don't really give into other perks, they are just powers. I think a killers power should be wrapped into the game, to make it more Dead by Daylight-y. Also the perks for the Xenomorph I think would fit well on other killers.
Apex Predator would go great with the new perk Undying. No one can hear you scream could be great with BBQ, or infectious fright. Unstoppable Monster isn't too great but could be nice if someone has a key, and leaves their teamates for the hatch.
Onto Ellens Perks.
Tough Spot
You are familiar to doing things quickly before danger can set in.
Slightly/moderately/considerably increases action speed depending on how close the killer is. Only activates when inside the killers terror radius.
We Can Do This
Your courage and fast paced action helps those in need.
Healing a downed survivor is increased by 80%/90%/100%
Close Call
You have a knack to avoiding situations that would put you and your friends in danger.
When you are injured and take a protection hit you are not downed, instead you are inflicted with deep wounds. Close Call has a cool down of 60/50/40 seconds.
You could make a great unhook build with Close Call, Borrowed Time, and Well Make it.
You could run Botany Knowlege, We Can Do This, and a medkit to go in for downed saves.
Tough Spot is more of a passive perk when compared to her others, but it could pair well Spine Chill, Resilience, and Prove Thyself.
And that is my idea. I have spent about a month trying to perfect this. I'm no artist but here is my idea for some perk graphics.
So if the devs are reading this, just know that Dead by Daylight is fantastic and this is a dedicated fans dream! Happy gaming!