The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Should Survivor perks be nerfed

Well first off when ever I play dbd I normally quit after my first or second match as it is to frustrating to play all 4 survivors which bring DS and adrenaline and I get this 90% of all match’s. If I’m truely unlucky there is a almost 0% chance of winning if they bring DS, Adrenaline and Unbreakable with the usual exhaustion perks. My point being is that because most match’s are around 5 to 6 mins in length, how am I supposed to hook everyone minium 2 times. How am I suppose to down every survivor 2 times in 6min but I’ll be kind 10m with DS and unbreakable also with some sprinkling of exhaustion and some nice adrenaline on the side, it’s realistically impossible to win you cannot hook people... you cannot hook people you can’t they are gods for most the match I really want people to understand not being able to hook anyone for minutes plus having to chase them again. but people don’t run this stuff that often as every match becomes boring real quick.

another point, why are killers not scary, well I know the answer I just want others opinions to why killers aren’t scary for them.

since you nerfed the following billy, nurse, Freddy (buffed one), legion, spirit, etc and perks such as ruin, knockout, and lightborn etc you instead leave incredibly powerful perks for survivor in this game or should I say you out right buffed them;) DS use to have a counter but now it has 0 counter. When I play survivor and I have DS equipped I find this game to be almost a funny joke on how to make someone cry/ruin their days just because you can. but that’s one perk out of many over powered perks such as adrenalines and exhaustion themed perks in the game and that really hitting the surface with a light feather, this game is honestly a buggy broken mess still to this day. one last point why can’t I hear anyone in front of me when they clearly have no iron will they are dead silent.

but to rap things up could survivors get a nerf for once instead of a buff it’s the reason all killers are weak ######### . It would be nice to get a killers to get buffs for once in however long it’s been like to know that!! I think it was doctors buff but that was canceled out by nerfing all killers (bye ruin)

Are killers really in a good spot at the moment?

Comments

  • Mekochi
    Mekochi Member Posts: 942

    Spirit never got a nerf despite all the whining of survivors, ruin was nerfed because both sides were unhappy and new ruin is better, Lightborn and Knockout were buffed.

    You say survivors only get buffs, toolboxes have been rendered useless, flashlight angles were changed so everyone had to adapt to new angles. Killers recently got Hex: Undying, pair that with Ruin or Haunted Grounds and you are definitely getting more than one kill.

    Survivors have DS as an anti-momentum perk, yes. But it also helps if they are dead on hook, plus the stun is only 3 seconds now. Eat the DS and move on. I have cross-play on and I can't tell you how many times I got tunneled by killers in purple/red ranks yesterday.

    If you want kills, either eat the DS and render it useless so it can't be used or force them to use unbreakable early, again, so it can't be used. That is all I can tell you, sorry if this comes off as an entitled survivor main, but that's all I can really tell you. I've been trying to help avoid getting Spirit nerfed, Stridor on Spirit is the only thing difficult to counter.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    Dead Hard barely works 25%of the time. You typically end up exhausted and on the ground. Its only reliable for getting a few yards in a chase. And after using it once as a killer you literally just bait it and then down them.

    SB is better as it gives you more distance and more consistency.

  • Pipefish
    Pipefish Member Posts: 331

    I made a whole forum post on dead hard earlier. It ended up getting like 7 pages of survivor mains calling me trash 😂

    Dead Hard is OP on certain loops, you'll finally catch the survivor and they'll just dead hard back into the loop.

    However it's such a popular perk that I don't see any changes ever being done with it. 😬

  • BubbaMain64
    BubbaMain64 Member Posts: 546
    edited September 2020

    The only survivor perk nerfs I would make is DS de-activating upon interacting with objects i.e lockers, gens, teammates,etc. I would then remove Object of Obsession since it breaks the game and finally Dead Hard has no invincibility frames so you actually have to think when using it. Everything else is fine.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    But then its still working 75% of the time and when using it for distance its gonna work 100% of the time and most M1 killers have no counter to it......yet all the people using this perk complain about spirit/pyramid.

    Theres a lot of powerful perks on the survivor side like DS, unbreakable etc but for me personally none actually take the fun out of playing killer quite like DH does as no other perk actually nullifies a killers power. Trapper being the worst hit by this.

    Sprint burst does the same against stealth killers.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Whats weird is even killer mains defend DH and say it takes skill (it really doesnt). Yet they complain about DS

    Depending on which killer I’m playing I’d take 4 DS over 4 DH anyday. You can play around DS. Most killers can’t play around DH and rely on the survivor making a mistake.

  • Zaitsev
    Zaitsev Member Posts: 1,285

    Thats why everyone knows to use it for distance and not dodging hits

  • EnderloganYT
    EnderloganYT Member Posts: 621

    DS needs a rework to make it less abusable (right now it's 3 seconds, but that IS a bug. normal DS allows for stupid plays that reward bad performance)

    BT needs to work only after waiting like 3 seconds to unhook as otherwise you can get plays that reward poor performance rather than preventing camping

    DH was mentioned above, it can just make all of a killers hard work gone and is downright broken on some loops.

    Unbreakable is fine, the problem is the DS synergy which should be addressed in a DS rework rather than unbreakable

    Adrenaline I really don't care for considering I run NOED anyway but it should only activate if you have completed at least one gen that game. do you know how many teammates I see doing nothing and playing dumb still get rewarded from Adrenaline? far too many.

    essentially things need to be less abusable. that's all.

  • megswifey
    megswifey Member Posts: 826

    I think it's helpful to have these perks, especially for tunneling and face campers. Survivors need perks like that to, y'know, survive, so being able to stun the killer is actually a nice addition to the game. And on the topic of nerfing stuff, have you seen some of these killer perks? Haunted Ground? Blood Favour? I'm All Ears? I don't think any of them need to be nerfed, but the point of the game is to challenge yourself and be strategic. Yes, a group of players using DS is obnoxious, but can only be used once per match. You can slug them, but that's a bit scummy. All I can really advise is to be patient and learn the patterns of survivors. Not all of us are toxic, and I have had experiences with BT and DS users who farm me and my teammates, so the representation isn't great. Good luck in future matches and remember that it's only once per match, and then you can down them and not worry about it lol

  • megswifey
    megswifey Member Posts: 826

    Completely agree with you. I have only been playing for like 5 months but the amount of times I have considered deleting this game omg. The tunnelers are the worst, and don't get me started on running into Bubba when he's slugging all of your teammates and camping them. I hope that our items can get better usage this year or the next, but it's infuriating to be working on a gen alone with a commodious toolbox and then barely reaching a quarter of the way through the gen.

  • supersonic853
    supersonic853 Member Posts: 5,542
    edited September 2020

    Strongest was when omegablink nurse and no counterplay legion. Weakest was when the ruin nerf happened and all killers but spirit and nurse fell out of viability.

  • theArashi
    theArashi Member Posts: 998

    DS needs a myriad of conditions that de-activate it and few buffs to make it actually prevent tunnelling and not just be a tool to pressure killer with.

    Dead hard... I feel needs a change but I'm not sure what kind. I don't think it should allow survivors to jump over Trappers traps, good ol' daddy Trapper doesn't need another downside.

    Small PP build could use some nerf.

    Even with all of them nerfed, good survivors would still be winning most of their games as it isn't perks that makes them win in the first place.

  • azame
    azame Member Posts: 2,870

    All I'm gonna say is take a break improve your skill and watch 2017 footage and tell me if you would rather have that new killer main im guessing.

  • azame
    azame Member Posts: 2,870

    Dead hard is actually a crutch. You can play around it sometimes lunging late can get you that hit at pallets or windows but other times it's just a free vault or stun.

  • jcmiller12
    jcmiller12 Member Posts: 4

    Wow the killer mains in this thread are outrageous saying that survivors perks need nerfing. Before you get it twisted Im a rank 4 killer and rank 1 survivor but believe the killers in this game expect the games to be easy and survivors shouldn't have anything that makes the game challenging for killers. They have nerfed DS to were it only works after being hooked and last 60 seconds so if ur still getting DS as killer quit tunnelling and if they were doing objective down and slug also 50 percent of the survivor perks have been nerfed already. MOM for example Balanced landing just to name some. Not counting Devs nerfing every item and add on survivors have but not nerfing any killers add insult so my suggestion as a player that plays both sides would be quit relying on meta perk builds and op add ons as killer and actually learn the skills to play against skillful swf teams.

  • MegHasCuteFeet
    MegHasCuteFeet Member Posts: 369

    "spirit never got a nerf"

    Do you play this game for 3 months??

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I Can understand why people would find dead hard annoying to deal with, however to say that dead hard doesn't take skill is a bit hyperbolic. I would make the argument that It does take skill to use it. In my opinion a person has skill if they are able to have the ingenuity and cleverness to use a perk for more then its original intentions. The point of dead hard is to dash forward in order to avoid getting hit when injured. However some people don't use it for that purpose they use it to get to a window or pallet early and possibly get a stun and get away. (Sometimes it doesn't work). They were able to get more out of the perk then its intended purpose and if any killer or survivor is able to go above and beyond to get the most use out of their perks then they have skill.

  • Saitamfed
    Saitamfed Member Posts: 1,620
    edited September 2020

    Well, some perks needs some tweaks, and I say that as a main survivor. Also, the synergy between perks should change a bit as well, I mean having two second chance perks is fine, having four of them that also can synergy so you leave a killer without choices because it's a loss-loss situation for them, it's bad.

    Also, having four second chance perks means you're literally bad at the game since you depend on a perk that correct a mistake you have done. If you're good, you could play perkless, being chased for five gens and still manage to win, sometimes without being hit once.

    Being that said, that's the main reason why second chance perks should be tweaked, since many people won't get better at the game if they need those.

  • Saitamfed
    Saitamfed Member Posts: 1,620

    Actually... it doesn't take skill to press a button, using it as their original purpose, meaning avoid being hit, takes skill but using it to get advantage and get a pallet or window it's no skill. Since you know, press A button while being injured and you get a short boost, is not skillful and don't tell me, "well, but you need to know when to use it" because as I said, press A closer to a pallet, window doesn't take skill and everyone can do it, it's like saying NOED recquires skill when the only thing you need to is to have uncleansed totems.

  • Mekochi
    Mekochi Member Posts: 942

    I've been playing this game for a little bit over a year now

  • MegHasCuteFeet
    MegHasCuteFeet Member Posts: 369

    No collision while phasing.

    Vault animation.

    Add on nerfs all over the board.

    Phaselunge reduced.

  • dugman
    dugman Member Posts: 9,713

    I think most survivor perks are fine, there's only a couple that could maybe use a tweak.

    The main one I kind of hope they revamp is Object of Obsession. It's a good perk solo but it's kind of broken when survivors are on comms because it lets them instantly all know exactly where the killer is all the time. There's a reason it's so popular with swfs. What I'd like to see is them replace the survivor seeing the killer's aura with a strong buff that works for solo survivors and swf survivors equally well. For example, maybe something like

    Object of Obsession - You have an increased chance of being the Obsession. If you are looking in the killer's direction the killer can see your aura if you are outside their terror radius up to a maximum of 64 meters distance. You receive a 15% / 25% / 35% bonus on all gen repair, healing, hook rescue and vault actions.

    The numbers above are just an example, they could be tweaked up or down for balance purposes. The idea though is that it is a high risk/high reward perk. The risk is that the killer has an easier time finding you, but the reward is that you get a strong buff on your actions. It would be a useful perk solo but, unlike the current version, it wouldn't become significantly more powerful just by virtue of being on comms.


    Other than that, the only minor tweak I can think of off-hand for a survivor perk would be to make Decisive Strike automatically end when the survivor gets a skill check while doing a gen repair or healing action. The whole point of the perk is to discourage the killer from chasing someone directly off a hook, but the way it works in practice the killer can literally go off, chase someone else entirely, down them, hook them, spot a survivor that was unhooked 50 seconds ago doing a gen, grab them off the gen and get a Decisive Strike. If the survivor feels safe enough to sit on a gen for 30 seconds then DS really shouldn't still apply.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I'm sorry I respectfully disagree

    Just because you can do something everyone can doesn't me you don't have skill. Technically everyone can cook something, but it takes skill to do it effectively and make something that taste amazing. Everyone can Technically play a sport but it takes skill to play that sport great. And same logic applies to dead hard. Any one can use but it takes skill to use it effectively and get to a pallet or window. I have see some people use it out hoping to get more out of it but end up failing. They didn't have skill to use it well.

    Also I feel your NOED analogy is a bit flawed. NOED is a perk that is only active at the end off the game. Its basically chance if you get to use it or not. But dead hard is a activatable perk which you can use at anytime when your injured ( given if your not already exhausted). because it comes down to chance if you use it at the end of the game I wouldn't really attribute it to skill ( we can agree to disagree on that) and correct me if I'm wrong but there is no way for the killer to know where every dull totom is in the trial to leave one up.

    If I interpreted what you said wrong then tell me

  • OmegaXII
    OmegaXII Member Posts: 2,216

    If you use it to dodge attacks, you're using it wrongly.

    It's the distance you gain with it.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    Dead hard, sprint burst and DS are problematic right now, and need some fine tuning, that's it.

  • Zeon_99
    Zeon_99 Member Posts: 463

    You completely missed his point. Using Dead Hard to extend loops when you get mind gamed is whats over powered. Waiting it out doesn't mean anything and if you end up on the ground exhausted then you're using it wrong.

  • Khar
    Khar Member Posts: 640

    Killer is at the strongest point it has ever been in DBD history isn't saying much.

  • Saitamfed
    Saitamfed Member Posts: 1,620

    Actually. You're right about it. I personally don't think it's really skillful but I understand your point and agree on it.

  • azame
    azame Member Posts: 2,870

    Only one I can say maybe is DS. Sprint burst has had multiple nerfs and technically and indirect one. Dead hard how would you even change it? DS I still think its fine.

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    I don't disagree with you but saying "use this killers" as a way to band aid balance issues isn't such a great idea

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I'm not saying these perks need to be nerfed, they are just badly designed. Sprint burst allows the survivors to pretty much always be in a good position, so the killer can't punish them for being out of position. Dead hard is badly designed, because it fixes your mistakes, and if the killer mindgames you at a pallet, or plays very well, they could still be punished because of dead hard. I've already stated multiple times why DS is quite overpowered.

  • azame
    azame Member Posts: 2,870

    It's not bad design there is nothing wrong with having strong items. It would make no sense for the perks to be weak. Having strong items that change gameplay but not break it allows the players to have to adapt and change their gameplay.

    Dead hard even though it's a crutch it's still good to have something that is strong. If every perk was weak and didnt do much what would be the point.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    I think that instead of nerfing strong perks, they should buff weak perks. This goes for both sides.

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    I love when people post(struggle maybe learn Spirit/Freddy)

    what the point in having all these killer? if only to are playable.

  • StarLost
    StarLost Member Posts: 8,077

    Is it?

    People constantly call for Freddy, Spirit, Hag and the like to get nerfed - and BHVR seems to listen to these complaints far more actively than when something is blatantly imbalanced on the survivor side of things (remember instant blinds?).

    It's also not just the perks. It's what happens when SWF group stack these perks strategically, along with something like OoO to create nearly unwinnable games. I recall a recent Otz game where even he couldn't identify any mistakes in his play, but still had all 4 escape.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Right I'm just going to say:

    • Billy was a slight nerf but his add-ons needed to be changed.
    • Nurse's add-ons were nerfed. She's still S tier and the best killer in the game.
    • Freddy buffed.
    • Legions nerf was necessary. If you played with old Legion you'd understand.
    • Spirit had some add-on nerfs but she is still S tier and second best killer in the game.

    Weird how you left out the Doctor and Leatherface buffs. Even the Clowns mini buff and I believe the Trappers rearming trap change was within the last 9 months.

    The perk changes you mentioned weren't really big nerfs. Lightborn now guarantees you can't be flashlighted. Knockout I can't comment on since I can't remember how it was changed but it wasn't that bad from what I remember. Ruin was an amazing change. Right now it's a lot better than the old one at high ranks and is extremely good.