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Continued discussion on Unbreakable

I posted a discussion earlier today talking about the two perks No Mither and Unbreakable and it was met (surprisingly) with some good counter arguments.

People agreed that my idea for No Mither, while very similar to pretty much everyone else's, is a good change. However, lots of people said that my idea for Unbreakable would make the perk "useless" and that the perk is fine how it is.

I find it hard to believe that people who play both sides think that Unbreakable is fair, whether it's paired with Decisive Strike or not, survivors having the ability to pick themselves up at a 25% faster recovery rate and being able to heal at the cost of only being able to use it once is too strong, especially when every survivor has it equipped, which is most of the time.

One thing survivors can't stand is getting slugged, however, it's sometimes a mandatory strategy killers need to use if the survivors are genuinely gen rushing. HOWEVER, I'm aware that some killers like to do nothing BUT slug and let everyone bleed out just to annoy the survivors and ruin their day. In that situation, Unbreakable is fine, though the perk isn't refined enough to counter that specific kind of slugging.

So, with all that said, here are a few other ideas I've had for making Unbreakable less powerful-

  1. Turning the 25% faster recovery into a 25% SLOWER recovery while the rest of the perk stays the same. This would lessen it's synergy protentional with Decisive Strike, making it take longer to get up so you have less time on your crutch's timer.
  2. Unbreakable stays how it is, though it's now a perk that has to be activated. When you are in the dying state and another survivor goes down, you now have the ability to both recover at a faster rate AND pick yourself up. When the perk is inactive, you simply recover at the normal rate and do not have the ability to pick yourself up. This activatable design is meant to specifically counter and punish the scummy way of slugging while the more strategic version of slugging goes unpunished.

Like I said before, I can't understand how people think this perk is fine how it is while tons of people, including the people who say it's fine, hate playing against it. I understand there may be bigger perks to get a shot from the nerf gun, but the nerfing has to start somewhere, and I think it should start with a perk that downright denies a mandatory strategy killers need sometimes.

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