Reworks and buffs for almost all the bad survivor perks in the game

Masterninja
Masterninja Member Posts: 443
edited November 2020 in General Discussions

Lightweight: reduces in 100% the noise of the footsteps.

Premonition: reduce the cooldown from 30 seconds to 24 and make that the perk doesn't activates if you are in a persecution.

Combine (Resilience + This is not hapening): because both perks are available for all the survivors and both are very similar, it's completely logical.

Hope: change it, every time a generator is completed you gain a token, each token grants a +1% of movement speed. (5 tokens = 5%)

Small game: change it, now you can see the auras of totems in a radius of 10 meters, you gain a speed bonus of 6%/8%/10% when you clean totems.

Dark sense: increase the base duration by 7 seconds and the last one by 12.

Deja vu: increase the number of generators that you can see by 4.

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Autodidact: change it, you starts the trial with a -5% skillcheck penalty progression, when you hit a skillcheck you gain a token up to maximum of 3, every skillcheck grants a +15% bonus progression. (3 tokens = 40%)

Diversion: reduce the time that you have to be in the killer terror radius by 35 seconds.

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Boil over: increase the radius from 14 meters to 20.

Dance with me: reduce the cooldown from 40 seconds to 30.

Oportunities: increase the radius by 25 meters and reduce the cooldown by 15 seconds.

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Vigil: increase the recovery speed from 20% to 25%.

Pharmacy: change it, now you get a Renger med-kit (purple) and the sounds are 100% less noisy, also eliminates the 80% action speed.

Wake up: increase the speed bonus opening exit gates from 15% to 25% and you can't suffer the Blindness status effect during all the match.

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Stake out: you gain a +10% of triggering skillchecks while outside of the killer terror radius.

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Distortion: increase the amount of tokens from 3 to 5.

Breakdown: the first two hooks are permanently broken, but when you are sacrificed the two hooks are operational again.

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Flip flop: increase the recovery progression that is converted into wiggle progression by 75%.

Mettle of man: reduce the protection hits you have to get to activate the perk by 2.

Buckle up: when you completely heal another survivor from the dying state, that survivor gains a +150% movement speed bonus for 3 seconds.

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Leader: increase the radius from 8 meters to 16.

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Streetwise: increase the radius by 12 meters and the duration by 30 seconds.

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No mither: increase the reduction of grants of pain in 100% and gain 50% more of bloodpoints in the survival category.

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Open handed: increase the radius from 8 meters to 12.

Up the ante: increase the luck bonus from 3% to 4% for each survivor alive in the trial. ( all alive = +12% of luck)

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Poised: change it, every time a generator is completed you gain a token, each token makes +12% less visible the scratchmarks. (5 tokens = 60%)

Solidarity: increase the progression in your own healing, from 50% to 75% and you gain +100% more of bloodpoints in the altruism category.

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Sole survivor: add +3% of bonus speed in every action (repair, heal, clean totems, unlock chests, vault, sabotage and open exit gates) for each dead teammate.

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Technician: reduce in 75% the sound of the repairing action and eliminate the +3% penalty for failing a skillcheck.

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Fixated: the perk still works if you are injured.

Better together: increase the distance from 32 meters to 36, and the duration from 10 seconds to 15.

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Second chance: reduce the time of activation from 30 seconds to 20.

Camaderie: change it, when you are going to be hooked, if there is no teammate in a radius of 50/44/36 meters, the Entity progrees speed is decreased in a 30% until the next phase. The perk works in the two phases.

Babysitter: increase the duration from 8 seconds to 12.

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Any means necesary: reduce the time to pick up the pallet from 4 second to 3.

Breakout: increase the distance from 6 meters to 10.

Lucky break: change it so whenever you are in the injured state, the perk always activates permanently and you can't suffer the Mangled status effect.

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Sabotage: the hooks are broken 10 seconds longer.

Calm spirit: add a effect that gives you +6% of speed bonus, repairing, healing, cleansing totems, searching on chests and opening exit gates when you are in the killer terror radius.

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Red herring: add when you finish repairing a generator, the notification and the icon on the screen towards the killer takes 30 seconds more to appear.

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Blood pact: if you are the obsession or there is no obsession, the perk chooses a random teammate to apply the effects.

Repressed alliance: reduce the time to activate the perk by 45 seconds.

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Visionary: add you can know how much progress has a generator by the color of his aura.

Post edited by Masterninja on

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