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Freddy nerf when?
Most of us miss old Freddy, for balance and fun and unique gameplay purposes. Name any other killer with anywhere near this number of powers in one kit/add-ons:
- Teleporting to any incomplete gen, being able to fake the power for only a small cost of it
- Traps that cannot be avoided by crouching over them, disarming, etc., and immediately trigger if standing upon them while falling asleep; as well as no casting penalty/cooldown
- A power that passively works against survivors, along with actively applying it with a successful attack
- Constant oblivious status affect on survivors, except for the few minutes they're able to be awake during the match (negating the ability to safe hook rescue with Borrowed Time)
- Fake pallets that penalize the survivor for removing them, except for the common variant (aura revealed; any other killer with add-ons that reveal auras are rare or higher quality as well, whereas Freddy has an uncommon variant)
- Permanent slowdown add-ons of relatively low rarity (compare to Hillbilly's old slowdown add-ons/Huntress's Begrimed Head)
Here are some proposed fixes for each point:
- Force Freddy to commit to teleporting to gens, not attach it to a very rare add-on
- Allow survivors to avoid puddles by crouch walking over them, and not trigger by simply falling asleep passively; and, slow Freddy down while casting puddles
- Remove the passive falling asleep, and allow survivors to go to more than one alarm clock on the map to wake up
- Remove Oblivious from Freddy's basekit, or fix Borrowed Time to trigger based on a killer's proximity to the hook
- Don't let fake pallet tokens regenerate if the fake pallet is dropped by a survivor, or remove the aura reading affect from the add-ons
- Increase the rarity of the slowdown add-ons
Comments
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Faking the teleport isn't a big deal, and if fake pallets tokens don't regenerate after survivors drop them, you basically can put 8 fake pallets the whole game?
27 -
Or buff every killer to freddy level so the survivors have to actually sweat their ass off for a win like killers do most of the time?
Where is the downvote button?
111 -
Yeah, Freddy is overbuffed. I see quite a bunch of people saying they miss Old Freddy, and while he was not good, changing his Kit might have worked out. But instead they gave new Freddy everything.
Some notes to your point:
- Allow survivors to avoid puddles by crouch walking over them, and not trigger by simply falling asleep passively; and, slow Freddy down while casting puddles
Crouching does not really make a difference, when he is spamming it in a chase. Not triggering while falling asleep passively would be nice, I just hate it that I give away my position just because I fell asleep on a Snare (nothing can be done about that). Slowing down would be a thing, I dont know why he is not slowed down while placing the Snares.
- Remove the passive falling asleep, and allow survivors to go to more than one alarm clock on the map to wake up
Removing the Micro-Sleep is not a good idea. The current mechanic is not great that he either just has to hit you or to wait until you fall asleep. However, I feel that is the best possible, because otherwise, Freddy might not get to use his power. More than one alarm clock would also not be necessary, but letting it be random instead of the furthest away might work out. (Personally, I would not have any problems when it would be any Alarm Clock on the Map, but this might make the sleep too weak)
- Remove Oblivious from Freddy's basekit, or fix Borrowed Time to trigger based on a killer's proximity to the hook
100% yes. No reason to give him the ability to ignore BT.
17 -
So you’re asking for ez mode?
20 -
^ This guy knows what's up.
Developers already have said multiple times, Freddy is fine. He is unique that some of the other killers so you have to play differently and smarter to beat him. Sorry OP, but you're not going to get your game of just easy m1 killers to bully all day.
25 -
Old Freddy was hot garbage, and as an Australian I know a thing or two about hot.
New Freddy is FINE.
As for the BT change, I'm all for it as rhe killers it needs to be used on, it can't be currently. Low-ranking camper Wraiths need SOMETHING to stop them.
19 -
"Most of us miss old Freddy"
I mean I do sure, but where did you get the information for such a claim....
11 -
Well I muss old Freddy too...
3 -
- No. This is a terrible idea and is a massive nerf. Faking your teleport is a perfectly fine application of his power.
- Hard disagree. Puddles should not be avoidable. And Freddy shouldn't be slowed down while casting them. They just aren't powerful enough to warrant it. Especially since they only affect asleep survivors.
- Passive Falling asleep is necessary. You don't even need an alarm clock to wake up. Missing a skill check will do the trick, as will having another survivor do it for you.
- I'd be fine with BT working with survivors who are asleep. That's the only reasonable nerf I think.
- No way. Fake Pallets are pathetically weak as it is. They don't need to be nerfed further.
- Nah, they're pretty weak as is. Maybe if you buffed them, I could get behind this. But they barely add any time to generators.
9 -
Micro sleep is the real offender. Even if you do everything to keep yourself awake, it always oppressively puts you right back after a minute.
I used a clock to wake myself. Whoop de ######### doo. Already asleep again.
Fake pallets are practically a free hit.
And he has stretchy arms. Lunges just seem to go outside his hitbox. Never seen a hit that looked like it physically connected even playing as him.
Feels like Limbo from Warframe. Has loads of problems and people only like them because they make everything easy.
4 -
Thats not how the alarm clocks work. You can wake up at any of them, but only the farthest one is highlighted.
1 -
Hopefully never, he's in a pretty good spot imao. I wouldn't be against some very tiny nerfs but anything then slight number changes is totally unwarranted.
Having good killers is needed so that there's variety. Buff weak killers insted of nerfing strong ones.
5 -
Then people with knowledge from either earlier in the game or just knowing the spawns in general could just go right for the closest one.
0 -
Why is it always survivor mains who have to cry like a bunch of babies until they get what they want ?
8 -
Nerf Freddy, nerf NOED, nerf undying, nerf this nerf that. Stop complaining and just play the game.
9 -
What in my post is crying? Are you a narrow-sighted killer main who sees no issue with even a single one of my points made?
6 -
Wrong. You can only wake up at the highlighted clock.
9 -
I dunno man, I see WAY more killer sided posts on these forums.
And as a neutral party, aka someone who actually plays both sides, that's saying a lot.
Both sides complain like they're small children. Both sides need to grow up, ad quickly.
12 -
I was a killer main like 4 months ago, but when I realised how easy survivors have it in this game a became a survivor main, as playing killers is stressful. I have been playing more killer games since undying came out, but nowhere near as much as I used too. So yeah I'm not a killer main. I've had loads of terrible games against Freddy and some decent ones, but I don't spit my dummy out and start screaming nerf, just move onto the next game. And plus it all comes down to how good someone is using Freddy.
4 -
Ngl I would buffed Alarm Clocks so they are more rewarding to use, like ''Using an Alarm Clock will keep u awake indefinitely until the killer hits u again,
Since 1:30s of being awake for losing that much time going to the alarm clock isn't worth it.
7 -
Freddy is a pretty weak killer tbh. You can still loop and counter his snares, and his teleport isn't a big deal. However, remove the passive fallong asleep, he should have his old animation back where he had to make them sleep himself.
3 -
when he strong enough
0 -
Because survivors aka swf are overpowered and not just the infamous 1%. It scratches the amount of potatoes in your team from the list.
3 -
About the bt. I disagree. Bt is abused enough. Sorry it is. If im chasing a survivor and he just unhooks infront of me. Its bs. With freddy, its basically "well you ######### up now. Gg dummy"
We shouldnt reward that type of gameplay. And freddy punishes it hard.
3 -
The thing is, this would require Freddy to land a hit to actually have a Power. So in a chase, you would not get to use his Snares or Dream Pallets, until you land a hit. This can be compared to Oni, but Oni basically only struggles for the first time he gets his power, with Freddy it would be all the time.
Also, his Slowdown Add-Ons (as much as I dont like them) would have no real effect, because people on Gens would stay awake via clocks, which means until they get hit, there is no impact of the Add-Ons at all.
I would prefer if they go over his power, mainly the Snares.
2 -
Weak? The last released stats showed him at the statistically most lethal killer in the game. And the only thing that has changed since then is the rope / chains nerf which means that your average game against him is going to be like 4% faster.
The snares are / were strong enough to shut down god windows and infinite loops. The teleport allows him to drop bad chases quickly and deliver pop across the map instantly.
He is universally regarded as one of the best killers in the game and there are people who think he is weak? Do you think nurse and spirit are weak too?
6 -
And when the killer is simply camping/the hooked survivor is not being hookbombed? BT has one function, and it shouldn't be denied its only use if it's going to take up a perk slot.
4 -
The old dream world mechanics were so unique. I wish they had tried buffing him at least once before tossing everything good about his design in the garbage.
4 -
There is this thing called doing gens... give it a try (its called pressure a killer so he has to leave the hook).
also you could miss a skillcheck (or do a clock) and wake up then you can brute force your unhook .. but i guess your definition of smart survivor gameplay is running straight at a hook and unhook and if this does not work go to the forums...
and why should 1 perk always work vs every killer .. sounds OP
5 -
You mean like some killer perks, who just take up a space?
Besides that have you tried...idk. doing gens and leaving? Camping is a part of the game. Just as perks can cancel out other perks and perks can cancel out killer powers. Why cant the opposite be true? Why cant a killer power cancel out a perk? Because its inconvenient? Or just because it makes it harder to play against?
2 -
Statistics for "lethality" include suicides on hook and dc and I hate to be a jerk about it but most games now have at least 1 dc and/or suicide. Which drops kill rates around 20%. Its a huge problem for gauging how powerful killers are but its why some of the nerfs are so prevalent.
Think of it this way
Survivor team (A B C D) sees freddy is the killer. Survivor A is seen early and runs away, getting downed and hooked at avout 120 seconds in. Survivor A now fails his hook checks and suicides because freddy op and doesnt want to play v him. 1 kill. 4 gens later survivor B has been working hard to avoid and do gens. Survivor C has been stealthing and survivor D is hiding in a corner moving to stop crows.
Survivor B gets downed, hooked and 5th gen is almost done, lets say B has been hooked twice before, this is the majority of the game not necessarily through tunneling but, just bad luck. The other survivors been downed and hooked once.
So thats 1 suicide-on-hook and one kill. Now Survivor C and D are left survivor C gets downed before the gate is opened. As the killer goes to pick him up for second hook, he disconnects immediately counting as a 3rd kill and survivor D who has camped hatch since gens were done or since B went down, instantly jumps down hatch ending the game.
Killer has a 75% kill rate that match and is then complained about for being too broken. Stats are looked at and he is getting 3 "kills" per match even if survivors are basically giving up the second they see someone they dont like.
Then it looks like the killer is overperforming, they get hit with nerfs and the cycle repeats.
3 -
How does that matter when those factors would in theory be impacting all of the other killers as well? So maybe he has a 75% kill rate, of which 65% is actually legit. But then below him is Spirit with a 70% kill rate, of which 60% is legit, etc. Freddy still sat squarely at the top.
3 -
Wrong. All of them spawn once you are asleep
1 -
I don’t think making killer ez mode is fixing the problem, it’s just pushing 95% of the killer problems onto survivor + all of the survivor problems that already exist.
1 -
If a survivor get camp by a freddy its simple you wake up and go for the unhook like that BT work
0 -
Nah, only the highlighted works. Its also the only clock which is ringing, the others are only ticking.
7 -
Not if he hits you during your unhook attempt.
2 -
im just gonna leave this here his power isnt at any part mechanical skill, with no restrictions to spamming it, plus some of the most broken addons (looking at you swing chains)
basically freddy is too strong for how easy he is to play
7 -
They're not asking for 'ez mode' they're simply saying buff all killer's to Fredrick's level so that killer's don't have to literally sweat 24/7, and so their is variety in killer's at high ranks!
Most complaints here on the forums come from mostly high rank players! Spirit, Freddy, Slinger, PH! These are the most commonly complained about killer's and it's simply due to a lack of killer variety which is the product of a lack viability in killer's
5 -
1. That addon is useless for a reason. Almost every killer can fake their power. It's part of the mindgame.
2. Not really gonna change much. The power of them is in chase.
3. The alarm clock is already extremely strong in that it wakes you up for much longer. It's his only way to stall the game. Without that he's getting gen rushed hard and if survivors didn't passively fall asleep he'd just be an m1 killer because you'd just throw down pallets early and never get hit.
4. Stop going for unsafe unhooks and you don't have to worry about this. You still hear the lullaby so you know when he is nearby.
5. Fake pallets are objectively garbage compared to snares. They are just a meme that is good against what I call "normal" survivors. Which every killer is basically OP against, event clown.
6. The slowdown add-ons have been super nerfed. They only make gens take an extra 9 seconds if you use the best combination and every single survivor is asleep. Which is rarely the case so you are usually looking at an extra 5-7 seconds. Hardly even useful let alone OP. he has better add-ons.
2 -
freddy doesnt need nerfs he is one of the few killers in the game that are actually viable.
2 -
I personally liked the old Freddy better.
2 -
No. But currently there is an arms race going on between SWF groups and killers/map design.
People find themselves going for high mobility/good chase killers because unless you are absolutely top tier, you are going to get skunked if you don't.
If you change one, you need to account for the other. And Freddy isn't even close to what a good Nurse, Spirit, Hag, Huntress or PH can do.
1 -
I agree. I don't think Freddy needs a nerf, at all, but a lot of old Freddy's mechanics were unique and thematic. I loved the dreamworld aspect of his kit. I loved that he was invisible and intangible when you were awake. It really felt like Freddy Krueger. If they could combine aspects of both kits, it'd be really cool.
3 -
Freddy doesn't need nerfed. He is an extremely easy killer to play but can still do well against the good swf teams. Other killers who take more time to learn/master are better (Spirit, Nurse, Hag and Billy).
0 -
Nerf survivors
3 -
According to those stats, nurse is also the weakest killer in the game.
0 -
I voted up! Survive shouldnt be the normal thing.
1 -
Thats what surv wanted all the game.
1 -
Go play as Freddy. You think you know because you've got to play against him, wait til you're him. Fake teleporting usually happens to help slow gens, most teams don't fall for it or it's so quick they pop the gens anyhow. Spending time putting pallets or snares keeps you from watching the map, chases, kicking gens and face camping. If I'm dropping a snare you can save your team or pop a Gen, I'm not swinging on you if I'm snaring. BT isn't ignored. You're awake when you hit the hook and come off and BT works on you fine, I face camp plenty of matches and BT works perfectly and so does DS.
1