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DBD is one of the LEAST toxic multiplayer games
The game has no native voice chat and text chat has largely been disabled because of cross-play. Because of that getting hate messages is just really rare. Also, Survivors generally work together and aren't toxic to eachother because its in their best interest. The 4/5 of the players in the game have no real incentive to be anything but helpful to eachother.
Basically, the only "toxic" interactions in the game are between the Survivor Side and the Killer Side. And even then its pretty minimal mostly because if a Killer is trying to win they have to focus on spreading pressure. Tunnel visioning on a "toxic" Survivor that's halfway decent at looping and has meta perks is generally what they want anyway.
Moral of the story is that most of my Red Rank games in DBD are me and my three teammates trying to work together to beat the Killer, who usually plays relatively normal. And because I play both sides stuff like slugging and camping at the right times doesn't even come across to me as "toxic" because I might do the same thing if I was in their scenario. The only times I get tilted in this game are if someone's running crazy add-ons or playing a Killer that I hate playing against in a really scummy way... which happens like once every 30 games or so. Even Moris I don't care very much about because the games are usually shorter and I can just focus on farming BP instead of tryharding on gens.
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"If a killer is trying to win, they have to focus on spreading pressure".
This is completely false. As bad as it is, tunneling one survivors out of the game is the quickest and easiest way to win.
I'm not sure what kind of red ranks you're playing in, but I want to join, because it's a non-existent heaven.
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At least it is until the survivor has DS and is actually good at running
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Shrug. From watching higher rank games, they mostly tend to slug->chase->pick up after DS runs out.
The toxicity is hidden, but it's still there. Dumping SWF into a game that really doesn't feel set up for premades, and then disabling both killer matchmaking and the SWF matchmaker protections is going to lead to stomps and endless unfair matchups.
Postgame chat is also a complete cesspool - where you either get mocked for being new/less skilled than the three red ranks queuing up with a level 20 to crush lowbies or get accused of camping or tunneling because someone ran straight off the hook into you.
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*checks steam profile*
Yes, very non-toxic. Now how many times do you think someone has left a salty comment on my profile about DOTA or CS:GO?
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I guess I should preface this by saying I'm a Rank 1 Legion Main that prefers the Ruin/Undying gen slowdown combo. So if you can get a lot of map pressure you can pretty easily reset all the gens to zero. Basically injure a couple people and get a hook and pressure whatever gen you see on BBQ and that's the entire team not doing gens for a solid 30 seconds pretty much. Rinse and repeat. And if they decide to go on a totem hunt... that's also a lot time not spent doing gens
If I'm playing well, my games usually end at 3-4 gens with pretty normal gameplay. Between mending, healing, totem hunting and running across the map for hook saves the Survivors don't have a whole lot of time to sit uninterrupted on gens.
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No fair. My profile has toxic comments but I only get maybe 1 or 2 per month if I'm lucky. You gotta share the toxicity I want some
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do i have to show you my essay of death threats
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If you really camped with moris or with bubba, then I'd rethink as to who is the toxic one here.
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i have over 200 pages of flame on my steam-profile....DBD is the most toxic game on the internet i have ever played.
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Toxicity got so bad I decided to turn my messages off. Only other game I've had to do that for is Overwatch.
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Playing dbd I've definitely gotten more ddosing threats more than usual lol
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The thing is - Bubba just works like that. He isn't mobile enough to pressure large maps against a good group, so your only real option is to hook someone in favorable terrain and try to get the game to tighten around that area.
Plus - 'camping' has come to mean 'the killer patrolled past the hook and I ran directly into him, and now I have the salts'.
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TBH I get triggered easily and even I wouldn't think about searching for the guy's profile and writing an angry comment proving to him how incredibly salty I am.
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You're kidding right? Bubba has been buffed, he's an actual good killer now, if you need to camp with him to get a kill then that just means you're probably bad. And looking from this guy's numerous profile comments, I really doubt he was just "proxy camping".
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Well, 90% of the time I am running a basement build or a mori. That definitely helps gather salt.
My favorite thing in DBD is killing someone in the basement on their first hook. It just screams efficiency to me. And Bubba is the basement king, so that's why I play him alot. I get more salt from Bubba than any other killer, even Spirit, just because he is so good at killing people in 1 hook.
Is it toxic? Debatable. I usually associate toxicity with the end game chat and not the gameplay itself. The fact is DBD survivors can finish the gens in ~3-4 minutes, so I don't consider swiftly killing people in DBD to be toxic.
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Proxy camping isn't a thing. It's just common tactical sense to hook someone in favorable terrain (ie. nowhere near windows on Bubba), preferably near a gen or two and patrol around. Otherwise a good team in SWF is going to roll gens without you ever seeing them, especially when they are running OoO.
Much as it makes sense to drop a few Hag traps around a hooked survivor or try to ensure you get a 3 gen. That's just the way the game plays, and it's how most of the better killers I watch (Otz, Tofu) play.
Facecamping is another matter - but if your opponents have a clue, they'll have the gates open before you know what's happening.
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You're speaking of "good SWFs"... Well, guess what? A good SWF survivor will always run away to an area where the gens are already done if he's being chased. No "tactical camping" here. Not to mention most games don't have "good SWFs", so you can just cut some slack for the solo survivors or people who play for fun instead of camping at 5 gens.
You do realise you can just click on the killer's nickname on the endgame screen and it will show you their profile? It takes less than 3 seconds
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Yes, and?
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You really need to go outside buddy.
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Well, you were talking about searching for the profile, I just pointed out you don't need to search for anything, you can just click it right there on the screen..
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Bingo.
Which is why you need to try and either put them or force them into different terrain, which is where 'proxy camping' (which again, isn't a thing) comes into play.
On certain maps, as certain killers, there really isn't that much else you can do against a team of Blendettes running toolboxes. You have to try and force them out into the open, somewhere where they can't just scurry off into the bushes.
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Shrug. I can completely sympathize. Running into obvious smurfcomps or being utterly mismatched against people 10 ranks above you game after game is going to make you ornery.
When the game/other players abusing the system makes it impossible for you to play standard without ending the match with zero kills and deranking, then it's time to get creative.
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Alright bois vote him out. He's 100% the imposter lol
All jokes aside the game has lost a little toxicity because of crossplay but it's still extremely toxic.
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I've always said, anyone complaining about camping or tunneling clearly has not played killer at red ranks for very long. And from your responses it seems like you have a problem with it.
Or maybe you just play a really nice non-camping Forever Freddy? Because those types of builds are the only ones that can get away playing "nice" at rank 1 against competent survivors.
You basically need a stack of gen regression perks to get a game longer than 5 minutes. Personally, I am sick of running them 24/7, so I tunnel / camp and slug for pressure instead of equipping ruin+undying or pop+corrupt alot of the time.
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I definietly agree, the matchmaking is horrendous. But still, you should try and play the game normally, because you will not learn anything new by camping. I can see by the points that you did very well in the second match. 29k points and 2 kills is a very good outcome.
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It doesn't work. These groups run extremely stealthy with a lookout. You barely even see them until the final gen. And trust me, as a new/intermediate player there is nothing to learn from these games aside from 'well, now I need to be nastier'.
Know how I got those two kills? I stuck someone in the basement and planted a minefield of traps over the entire area. Yup, it was nasty but it's better than ending up with zero BP and people mocking me at exit. Especially when it's two top rankers queuing in with a level 20 buddy to stomp lowbies (I was rank 14 in that match).
Welcome to the toxicity arms race.
If BHVR would give us killer matchmaking and the SWF protection system back, there would probably be less of it. Very few killers like playing like this - but it's better than the alternative.
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Jesus Christ. Are you trolling? Please tell me you are.
I play the game to have fun, not to sweat myself off each time I play a match. I main ghostface, who is not the best killer, but I somehow manage to climb up to purple/red ranks. Without moris, tunneling and camping. The only times I tunnel is when the survivor is being toxic.
And I don't want to burst your bubble, but "full rank 1 competent survivor teams" are a big rarity. The average team consists of something like 2 friends and 2 solos. And if you need 4 regression perks to play against an average team, then that means you are just a bad killer. Cheers.
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Purple ranks are a joke. And the majority of red ranks are too. Red ranks, and rank 1, is not an accomplishment. It's more the bar for competent players.
I play to win every time I que up for a match. That means I make the assumption that I am going against 4 good survivors, with meta perks, who can loop, and will split to do gens. And 2-3 years ago, that was actually the case; because red ranks were not so boosted.
Now? Maybe you get a god tier team, maybe you get urban evading Claudette's who made it to rank 1 through sheer playtime. You never know. But I give the survivors the benefit of the doubt and play accordingly.
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This game does have a toxic playerbase, but compare to games like COD this is nothing.
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Well, you contradict yourself, then.. Just a while ago you said someone who "doesn't tunnel and camp" didn't play killer at red ranks. Is getting to red ranks an accomplishment or not?
And what you are saying is complete bull, too. Camping and tunneling only works against bad survivors, not against good ones. Good survivors will quickly realize what you are doing. They will let you camp and tunnel all you like, and because they know you are just focused on getting one survivor off of the game, then they can just push gens without anyone stopping them, leaving one survivor to die. Free 3 escapes. In truth, you just like stomping worse survivors. To each their own, Ig..
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Tunneling, camping, and slugging are the most powerful actions a killer can do in DBD.
I learned the majority of my killer playstyle from a killer who averages a 98% win rate at rank 1; without perks or add-ons. If that means the playstyle "only works against bad survivors" I want you to watch the VODs and tell me it again. Hundreds of games are evidence to prove you wrong. I would guess my own win rate at rank 1 is also above 90%.
Red ranks used to be an accomplishment. You could go into a red ranked game 3 years ago as a survivor and actually be confident your teammates were pretty good at the game. It's sort of sad that is no longer the case.
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I don't think so but whatever.
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Your play style is 100% the exception and NOT the rule.
Try any other killer against decent survivors and you'll see.
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