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The Spirit's builds suggestions

What builds do you think can be viable on her? Imo next build does very well:

Ruin
BBQ - Makes her able to jumpscare survs
Nurse's calling - Makes her able to jumpscare healing survs
Predator - Helps a lot with chasing

Also:
M&A is quite good bc 16m TR allows her to appear unexpectedly.
Picking MYC (probably instead of BBQ) and returning to the hook after a while is a very powerful and reliable strategy.

Comments

  • Master
    Master Member Posts: 10,200

    Dont think nurses calling is a good idea because you cant see auras during phase walk.

    My rank 15 jumpscare build will be in the beginning:
    BBQ, M&A, Predator, Ruin

    I am not sure how well predator works, I might change it to the new hex totem and couple it with devour or lullaby

  • DarKnight_Doom
    DarKnight_Doom Member Posts: 54

    @willcenx said:
    BBQ - Makes her able to jumpscare survs
    Nurse's calling - Makes her able to jumpscare healing survs

    ** Just to you know, The Spirit can't see auras when using her power.

    @willcenx said:
    M&A is quite good bc 16m TR allows her to appear unexpectedly.

    Survivors will not hear the Spirit Sound while they are in her Terror Radius, so I think the opposite, maybe Distressing should be a better choice.

  • HellDescent
    HellDescent Member Posts: 4,883

    haunted ground,ruin, nurse's, sloppy butcher

  • willcenx
    willcenx Member Posts: 176

    @DarKnight_Doom said:
    ** Just to you know, The Spirit can't see auras when using her power.

    Why can't you just remember where they are while not being in the spirit world and then use the power and jumpscare them?

    @DarKnight_Doom said:
    Survivors will not hear the Spirit Sound while they are in her Terror Radius, so I think the opposite, maybe Distressing should be a better choice.

    You don't have to worry about survs hearing your cue bc its radius is incredibly small and they can't just run away and save themselves from your ambush bc all of these take seconds (unless they're staying in the pallet but this is completely different situation where it's all on surv's reaction)

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    willcenx said:

    @DarKnight_Doom said:
    ** Just to you know, The Spirit can't see auras when using her power.

    Why can't you just remember where they are while not being in the spirit world and then use the power and jumpscare them?

    @DarKnight_Doom said:
    Survivors will not hear the Spirit Sound while they are in her Terror Radius, so I think the opposite, maybe Distressing should be a better choice.

    You don't have to worry about survs hearing your cue bc its radius is incredibly small and they can't just run away and save themselves from your ambush bc all of these take seconds (unless they're staying in the pallet but this is completely different situation where it's all on surv's reaction)

    1.) Because premonition and spine chill is a thing... yes survivors especially solos do run it... I've ran Nurses turned seen healing going on and as soon as I look in the direction they stop out of no where and their gone.. on spirit this all be even a worse situation because when she uses her power to apply pressure she wont be able to as much because she wont see them randomly like you would with nurse or Billy moving around the map...

    2.) I'm actually looking forward to trying out M&A on her because of the same reason 😁
  • Sarief
    Sarief Member Posts: 543
    edited September 2018

    Tinkerer, Rancor, Predator, Stridor

    use all 4 until you master her. Take one away, everytime you want a little more challenge.
    Once people can actually do without perks above, then we can talk :D

  • Master
    Master Member Posts: 10,200

    @willcenx said:

    @DarKnight_Doom said:
    ** Just to you know, The Spirit can't see auras when using her power.

    Why can't you just remember where they are while not being in the spirit world and then use the power and jumpscare them?

    @DarKnight_Doom said:
    Survivors will not hear the Spirit Sound while they are in her Terror Radius, so I think the opposite, maybe Distressing should be a better choice.

    You don't have to worry about survs hearing your cue bc its radius is incredibly small and they can't just run away and save themselves from your ambush bc all of these take seconds (unless they're staying in the pallet but this is completely different situation where it's all on surv's reaction)

    Enough time to let go off the gen to avoid being grabed though. And dont forget that after you used your power, you are a 110% killer

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    I wanna try out M&A, STBFL, whispers and BM  I wanna see if shes a killer that can slow the game on her own before applying good ole ruin on the base kit like so many killers need 
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    I wanna try out M&A, STBFL, whispers and BM  I wanna see if shes a killer that can slow the game on her own before applying good ole ruin on the base kit like so many killers need 
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Sarief said:

    Tinkerer, Rancor, Predator, Stridor

    use all 4 until you master her. Take one away, everytime you want a little more challenge.
    Once people can actually do without perks above, then we can talk :D

    I'm thinking about switching in an out stridor and whispers to see which will be better... tinkerer I forgot is especially good on her
  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Stridor makes sense on her given your ears are probably your best asset when haunting. It'll probably be one of her meta perks.

  • RSB
    RSB Member Posts: 2,258

    BBQ, Ruin, Predator, Stridor