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It feels like the developers are completely out of touch about what happens in the game

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Comments

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117
    edited September 2020

    Well, in a situation where he can just hold M2 and win no matter what I do, my skill unfortunately means nothing. This is coming from somebody who loves playing as Pyramid Head. But that's beside the point. The fact that you think Pyramid Head is a laughing stock really shows you have absolutely no clue how to play him. He's one of the stronger killers in the game when utilized effectively.

  • Acromio
    Acromio Member Posts: 1,737
    edited September 2020

    He's so strong, he got curbstomped in the last tournament, against survivors that weren't even allowed to go full meta, lmao.

    Please, just stop. You clearly have no idea. If you have problems versing Pyramid Head, it's completely on you. ;)

  • ClickyClicky
    ClickyClicky Member Posts: 3,536
    edited September 2020

    People with 5k hours+ missing every POTD shot by an inch as the survivor shifts one foot to the side.

    Ironically many of the hits came from the lose/lose situation....almost like his power isn't too good so people resort to using him other ways because of that.

    What good is a shorter cooldown when it's still so easy to juke the attack?

    PH OP BTW 🙃

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117
    edited September 2020

    Yes, because tournament level matches are the large majority of games, right? Enlighten me on how PH being able to M2 and hit or just fake and cancel and M1 is a me problem. But I guess I shouldn't be surprised to see someone who is blatantly biased to one side just say "hurr you not good" instead of acknowledging that skill doesn't mean ######### all in a scenario I can't win no matter how good I am.

    The problem with Pyramid Head is that he by design, is a very strong killer and has a super powerful chase tool, but still suffers from bad map design against tournament squads. That's why the majority of killers struggle against them. It isn't him who is weak.

  • Dzeikor
    Dzeikor Member Posts: 704
    edited September 2020

    I mean the fact moris,ds,iri heads,maps like the game,hawking and lery haven't been touched yet should be a pretty good sign of it,maybe they didn't have time and gonna do it in the future,hopefully,along with mmr matchmaking,dc penalty,and camping penalty.

    Also many points you had are just silly,I think gen speed is just right the way it is know,and if you think deathslinger is a weak killer,weaker than wraith or trapper,or pig,ghostface,you're in a world of wrong mate.

  • Acromio
    Acromio Member Posts: 1,737

    I'm tired of having to type the same stuff over and over again. You balance for the top and it's balanced for everyone. That's how it works.

    https://youtu.be/X1p42KtZOCw


    For top tier players PH is a laughing stock with very little chase utility, no map presence, and piss-poor tracking. It's not an opinion, it's a fact.

  • unluckycombo
    unluckycombo Member Posts: 582

    I'm not going to say I agree with the other guy, but I'm gonna throw in my two cents.

    Yes, you do balance from the top and let it trickle down. However, the issue is that the 'Top' for this game is unreliable. The Devs stated themselves that your Rank doesn't indicate skill, and you can't balance based purely off Tournaments when every Tournament has different rulesets, bans, and win conditions. Heck, even in Hexy's tournament, the rules changed halfway through for killer add-on bans.

    My point is, they can only balance from the top down so much when there is no real 'top'. They best we have are Fog Whisperers. They need to establish a better matchmaking system before we can really expect great balance changes imho- that way they can also get numbers to back it up.

    There's also the issue that the difference between solo queue and SWF kinda makes the game hard to balance from top down, since Solo players don't have the same resources as a SWF. Unless they give Solo survivors an in-game communication system like other competitive games, balancing around SWF might also just ruin the Solo experience.

    Imho the game shouldn't be taken as a serious competitive game by anyone. I think the fact that there's even a rank system is a mistake. But that's just me.

  • Acromio
    Acromio Member Posts: 1,737

    But the thing is, DbD is a competitive game, whether or not the devs want to admit it. The moment you pit a player against other players, it's inevitably gonna get competitive, it's just the nature of it.

  • unluckycombo
    unluckycombo Member Posts: 582

    That's kinda the thing though, I personally don't think the Devs know what they want when it comes to the game being competitive or not. (I should note as well that when I mean 'Competitive', I mean it in the sense of a rank system, having consistent tournaments, and an actual Competitive Mode versus what we have now. Anything can be competitive, so I think it's important to clarify that.)

    I think until the Devs really decide whether they want to fully commit to making this game competitive ready (Meaning balance around SWF, Buff Killers and Solo Survivors, create a true competitive mode with a decent MMR system and matchmaker, with better defined rules as to what a win or loss is) or casual, we're going to keep getting this weird 'Two Step Forwards, One Step Back' thing we currently see. I think it's just a case of the Dev team being split as to what to do tbh- and I don't think it was built in a way that makes it easy for it to be competitive either, especially when you compare it to any other competitive game. (I mean, the last decent game we got like this was Friday the 13th, and god knows that game was about as Competitive as five day old spaghetti.)

  • ScottJund
    ScottJund Member Posts: 1,118

    I'm not sure why people keep attributing balancing techniques from other games to Dead by Daylight, a game that is asymmetrical and has essentially no comparisons.

  • lowiq
    lowiq Member Posts: 436

    It's almost like every player that plays this game is in the top .01% with 5,000+ hours.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    "What i do think is that all the balancing that has been done so far and is still going on on the PTB is stuff aimed at people between the ranks of 13-6."

    So for the mayority of players then?

    They know perfectly how the game goes and wisely opted out trying to perfectly balance an asymetrical game with a ton of variaty and focus on making it as playable as possible for everybody

    This game would not be doing so well if they only balanced at higher ranks

  • Zozzy
    Zozzy Member Posts: 4,759

    Exactly.

    New player comes in- new player has fun- new player spends cash on cosmetics- player becomes familiar with the game- player gets frustrated after reaching reds- player quits.

    Revolving door

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Exept that players don't quit half as often as the doom forum tellers like you to believe

    The game has problems, every game has problems. And like most other game forums, this one grossly exaggerates the problems.

    It's really not that bad. Over half of the frustrations wouldn't even be there if the game wasen't this addicting and people learned to take a breather

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117
    edited September 2020

    Are you shitting me? PH little chase utility? He has one of the strongest chase powers in the entire game. The large majority of top tier players agree, that the because his power functions the way it currently does means that he can constantly put survivors into scenarios where no matter what they do they get hit.

    Balancing for the top is a great way to kill this game. People already despise what a sweat fest it already can be. The top players are the most competitive, and there's a reason 95% of the players in this game are just flat out bad at it. It's casual for the majority.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    Did you count sacrifices of the other survivors in games where someone DC'd? Because that'd skew the results considering how much weaker the team becomes because someone got upset they got downed.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    BT would be fine if they added a timer before you could use it. The problem with it right now, in terms of being abusable, is you can pull a survivor off right next to the killer right away, and then the BT'd teammate takes a hit (usually by body blocking), and you pretty much got a teammate off the hook very quickly for free. BT is supposed to be a anti-camp perk, not a get out of hook free card.

    Remove the terror radius stipulation, make it a range around the hook (as you said), and give it a timer where the killer has to be within that radius and not in a chase (as survivors have abused that too with a similar mechanic in the past by running around the hook) for x amount of time, before you can use it. You'd probably need to disable it for EGC though since the killers only real place to be is by a hook during that time. You could probably even increase the timer much more or give it an extra effect (like a health state or something) since it will do its job and only its job without pouring over to other areas.

    Unbreakable is actually fine by itself, its just it becomes dumb when combined with the already dumb DS. Unbreakable counters slugging and that's it. It's only strong when slugging is popular. Slugging is only popular because DS is running rampant right now.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Survivors - Do gens as fast as possible, bring all the second chance perks

    Killers - Play top tier only, proxy camp, tunnel, NOED

    Yeah I’d say the majority of games reflect the tournament.