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Perk Sorting

snowyhans
snowyhans Member Posts: 67
edited September 2020 in General Discussions

So I have to start out by saying I totally disagree with the proposed PTB perk sorting method, I just find it much more boring, and very disappointing because I still dream of a return of brown and pink perks. But in particular I think the idea of making the perks sorted more alphabetically is a poor choice in terms of making perks easier to find. Because with each new chapter, that sorting method is gonna get changed slightly, like with the Blight's Dragon's Grip, every perk that is sorted after that alphabetically got moved forward by once space. While I would still reeeeealllly like it if we could have common and ultra rare perks. I think it would be much better to sort the perks by when they where introduced into the game. Similar to Super Smash Bros Ultimate's character select screen, this would allow new perks to always appear from one predictable place, the end of the list. While all the perks we have now to get a placement that wont be changed. Now it is worth mentioning that this style of sorting was pretty tricky to get a handle of at first but after a little bit of time I don't think many people agree this sorting method works really well. I especially think that this sorting method really benefits Dead by Daylight's content release schedule, and the fact that all the chapters are numbered. It's my duty to stop the overuse of alphabetical sorting because it should always be the LAST sorting method used, not the first.

For clarity I think perks should be sorted like this: (for survivor)

1. Non-teachable perks

2. Dwight's teachables (30,35,40)

3.Meg's teachables

4.Claduette's teachables

5.Jake's teachables

6.Nea's teachables

7.Laurie's teachables, etc.



But while I'm hear I'd also like to plea for common and ultra rare perks, because I feel that breaking the perks up into smaller groups and by color would also be more beatifical for quickly spotting perks then a generalized alphabetic sorting. Now obviously the issue is that bloodwebs struggle to balance all these perks at so many rarities, but I feel that common and ultra rare perks could be given the same "weight" as uncommon and very rare perks respectively, even have the same price and otherwise should behave as these rarities under the hood. Perks already clearly follow different rules then other bloodweb nodes and they even have a rarity of their own, "Teachable." So I don't think it's too far of a stretch if a few of their rarities are different then other similar rarities for other things. But I accept my view might be a little biased, I just want more color and variety, c'mon!

Post edited by snowyhans on