So.. pop is nerfed because killers are too good?
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On the one hand, I 100% agree DS should get nerfed. On the other hand, if someone gives me a sugar cookie, I don't say "Screw you, where's my chocolate chip?" Right now it feels like the devs are simply getting flamed for nerfing a killer meta perk without also nerfing a survivor meta perk, which isn't fair. I haven't seen a single person saying "45 seconds is too little and I can't use the perk effectively now," because that's clearly not the case. Pop is still going to be the strongest killer perk in the game even after this nerf. Instead, I've just seen a lot of whataboutism involving DS. I don't think some of the proposed changes are enough (hello Mindbreaker and Cruel Limits), but I think every perk they touched will be in a better state after this patch than before it. It's pretty frustrating that people seem to be ignoring that.
The criticisms should not be "You nerfed Pop, now you need to nerf DS." That's just entitled. These are entirely separate perks and there should be no equivalence between them. Criticisms along the lines of "DS is extremely strong and is too punishing for killers because of X, Y, Z. It should be nerfed or reworked." are great. That's addressing DS for what it is, as opposed to pleading for nerfs to a survivor meta perk just because a killer meta perk is getting nerfed.
I'm sure DS changes have been / are being discussed. They've already nerfed it three separate times over the years, so it's not like they've been ignoring it. Behaviour is probably trying to balance the fact that it's no fun to be sacrificed really quickly with the fact that DS is both extremely strong and used more offensively than defensively by good players. That's why I personally think they should rework DS to make it a proper defensive anti-tunneling perk. Having DS as an anti-tunneling perk and BT as an anti-camping perk would be a powerful deterrent to killer behavior that isn't healthy for the game. That's not to say that camping and tunneling are always bad - they're not - but they still should be discouraged. If they were consistently viable that would make the game very frustrating for survivor, and that would ultimately hurt player counts.
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Just for the record, he isn't getting paid for this. He chooses to be on here in his free time. It's no more a part of his job to be interacting on the forums than it is yours or mine.
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A problem for who, incompetent killers? Tunneling killers? Killers that want ez 4ks? Because you are Mr. Killer you want the survivors to be completely defenseless all the time? I don't think so.
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Not completely defenseless, but also not invincible for 2 minutes every match across all 4 survivors.
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I think you missed what he was actually talking about so I'll lead you to the correct answer.
What is his job? What is he being paid for?
Here's a hint: The person you're responding to wasn't talking about his activity on the forums.
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Invincible means you can't hit them. That is hardly the case. It's also only one minute, you should be chasing someone else instead of camping if you don't like the stun.
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it's invincible because of the fact you can't get around it for 1 minute, either down them and leave them and then they get up with unbreakable or you grab them out of a locker and they ds you. just today I had a match where I was hooking survivors got one dead, two on hook then the other one jumped in a locker and i had to either let them stay there or grab them... thing is they'd been off the hook for two other hooks. so it punishes killers when survivors either weaponize the perk or are crappy survivors. thus it rewards bad play or weaponized play. this is much like the survivors complaining about noed rewarding bad play by the killer. and now pop is being altered becuase it's got too long of a timer. ds is much the same way and gives them 1 minute to work on gens (almost a full gen) with impunity because if you grab them off a gen pop they have ds to hit you with.
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THIS is a perfect example of the harassment and personal attacks that @ToxicMyers is talking about. It's obsessive and does not belong on these forums.
Almo generally comes on here, explains the reasoning behind some of the design decisions / nerfs / buffs, then leaves. That is not "trolling". Do I agree with most of the design decisions he discusses? Absolutely not, in this case it's blatantly a double-standard between PGTW and DS and the decision is open to criticism.
However, these balance decisions likely don't come from any one single developer. You're basically shooting the messenger at this point, so no, I don't think "deserves the [BAD WORD] that gets flung his way" as you put it.
Bottom line is this; Criticize the design decisions all you want, but singling out one specific developer (or any member of the forum for that matter) and attacking them is the definition of harassment and not allowed on the forums. I've seen people make entire threads to attack Almo and that is not acceptable.
Post edited by Rizzo on3 -
An entire perk slot is used for that small benefit. A small amount of anti-momentum. No different that killers using tons of slow-down perks.
Reducing the timer on DS would incentivize killers to tunnel more. Reducing the timer on POP doesn't affect anything other than killers simply need to kick the gen first instead of chasing someone else first.
Reducing the DS timer weakens the perk exponentially more than reducing the timer on POP.
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remove the weaponization of DS and the perk will be much better. deactivate no mither and unbreakable's ablity to get up when DS is active that's fine. deactivate DS when in a locker, totem, gen, healing others after 30 seconds gone by then it's fine no FREE gen just because you have DS.
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