We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Any ETA on a few more Blight fixes?
Xbob42
Member Posts: 1,117
He's getting better and better, and the ability to lethal rush pallets was a very welcome change!
However, there are still a few issues, some more serious than others:
- Occasionally when using lethal rush at either the last possible second or immediately after rushing, Blight cannot move at all (only pivot in place) until his recovery animation has completely finished. While you're already super slow during a recovery, being completely stopped is much worse, and can actually make you lose sight of a survivor in tight spaces, and you lose just a teensy bit more distance than you would have otherwise, as well as what feels like some momentum.
- Double recovery animation. This one feels mostly cosmetic. Where Blight will pull two syringes out and throw them. I don't think it takes any longer than normal, but it can be mildly distracting the first time it happens.
- Don't know if this is a bug or what, but sometimes after bouncing off of an object, I feel like my camera is turned pretty severely in a random direction. Almost like if I was using the brown add-on that turns you towards a survivor, except I never use those. This is HIGHLY disorienting, but I can't be sure if there's just more turn sensitivity or something after bouncing back from a smash. It's really inconsistent, which makes it even more disorienting, I'll often enter a recovery animation after this happens simply because I have no idea where I'm facing. Haven't seen anyone else mention this, so maybe it's just me?
- Sliding off of objects you're directly facing. This is most egregious on Ormond (those little rock/snow piles that create a sort of inward V shape, you can literally just run into them until you're forced to recover, they're like a funnel that doesn't let you bounce) and of course with hills. At least with the hills if you REALLY get the angle dead-on you can bounce, but with a lot of terrain in Ormond it's just slide city, which makes an already somewhat unpleasant killer map that much more annoying.
- Not a bug, and BHVR has already said they're looking into it, but if I don't mention it, someone else will: camera height. Losing survivors over waist-high walls and getting corn blindness in tall grass other killers can see over just fine is just a bad experience. I get the view is to help you see what you bump into, but ideally I'd know what I'm bumping into by my mighty skills of object permanence! I know that little rock is there as I run to it, and I understand that when it disappears at the bottom of my screen that I am in fact closer to it, and it has not ceased existing.
- Also not a bug, at least I don't think, but body-blocking Blight on the first rush (prior to lethal rush) makes Blight occasionally feel weak. Would be kinda neat if the first rush made survivors slide out of the way or something, Blight the snowplow!
- Suggestion: A post-match mini-game where Blight scours the map for all his syringes and disposes of them in a safe and secure manner. He might be a killer, but he's not a monster!
1
Comments
-
I think they may focus on the upcoming PTB right now. Maybe expect some Blight fix in PTB and wait a whole month for mid chapter patch.
0 -
Did I mention that if the "can't move" overlaps with a lunge, I think it disables your ability to hit survivors? No video evidence, so it'll have to be tested, but I just had it happen last match. Lunged at a guy, cane swung right through him (no dead hard, he was just walking casually as he didn't expect me) and then I couldn't move until I recovered.
Felt bad, man.
0