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Healing consumes 16.** charges?
Camping aid kits and emergency med kits let survivors heal one state with their 16 charges. But, when adding bandages or self-adherent wrap to a first aid kit (24 + 8 =32), the last 16 charges only cover 99.9% of the heal and cannot be completed without external aid. Is there an extra small percentage level actually required to fully heal?
Comments
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I believe it is a glitch! And it hopefully gets fixed soon. I was honestly surprised that it wasn't fixed with the last patch, considering it's a fairly big deal that you aren't able to finish a heal with your item anymore (unless you have an extra charge medkit, which in that case you still are missing out slightly on charges). You're forced to hit a great to get a full heal, it seems, which is fine on PC but problematic on console (as frame drops and lag make it very difficult to hit greats). And that's if a skill check even shows up while you're healing.
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The situation sounds like you're describing a missed skill check at some point or an accidental tap of the medkit on another survivor or on yourself before you went down, but I have no idea if either the additional charge add-ons or the first aid kit is bugged.
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Thank you for pointing this out! This has happened to me so many times and I think "okay I need to remember to report this on the forums" and then I immediately forget.
Hopefully this gets fixed ASAP because it's been in the game since the medkit rework I believe.
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hmm... This is definitely a bug, and I might know where it's coming from.
The healing progress and medkit charges values are likely stored in a variable type similar to a "double". This data type stores a number that can can include integers in the decimal place, but the big drawback is that these numbers tend to be inaccurate when processed. This is probably what's causing your issue. 24 + 8 obviously = 32, but the program may end up with 31.9998 or something because of the mentioned inaccuracy. You'd generally handle this by rounding the number up if it's within a certain boundary, but something may have messed that system up in a recent patch.
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I've had brown medkits unable to fully heal me. It's really rare but it happens.
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Nope those don't need to happen in order to be "short changed".
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This is why floating point should not be used for calculations that need to be "precise". It's simpler to use integer to represent percentages. e.g. 16 charges = 1600
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Oh yeah! I didn't think about that. That's a much better way to handle stuff like that than simple rounding
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It's not this, definitely a bug
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Big brain
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If you miss a skill check you will lose a bit of progress on your heal, as well if you start the heal then stop it and move and restart it again ive lost some charges or progress and only been able to 99 myself.
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It's def a bug. It's happened a cpl of times with me. At first I was so confused lol but realized something just wasn't right. Even a purple. 2 heals will still run out to where I need to be one tapped. I do hope they get it fixed soon.
It's not fun being hurt in end game just to have my med kit screw me over lol 😎
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Yeah, its a Bug. You cant heal two times with a Green Medkit and a Green Charge-Add On, unless you hit a Great Skillcheck. Not getting or hitting it leaves you healed that much that another Survivor needs to tap you.
This is around since they reworked Medkits and Insta-Heals, so yeah...
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You mean to say the charges of the medkits are bugged now. Just when a perk releases that restores said charges?
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It's a known bug. One they're being very slow at fixing.
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No. Once again, the healing procedures were uneventful and they're still not enough and fall short by 0.1%.
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I haven't had am addon less brown medkit fail to heal me in awhile even against Mangled (Sloppy Butcher) and I use them from Chests or even bring them in pretty often. Not sure what's happening with you guys if you are saying there are no missed skill checks... or maybe it's around landing a GSC during it (I can't for the life of me remember if I ever had a full medkit heal without a skill check).
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Ooooooooh, so that's why my emergency med kit didn't fully heal me and I had to use adrenaline to heal. I thought it was because the killer had overwhelming presence and I was in his terror radius while healing for like .0001 second
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