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How to Nerf DS Properly:

UMCorian
UMCorian Member Posts: 531
edited September 2020 in General Discussions

* While under the effects of Borrowed Time, you have no collision with the killer.

Yes, my DS nerf has nothing to do with DS... but I think it addresses the core problem most killers have with DS without making it any less of an Anti-Tunnel perk. You can take DS, you can benefit from Borrowed Time... but what you can't do is turn yourself into an invincible human shield for 20 seconds, throw yourself on the killer's knife and, even if you eat two hits, be totally safe from being picked up for another 40.

Survivors get their Anti-Tunnel perk, completely unnerfed. Someone tires to tunnel you down, they're gonna pay for it.

Killers get to respect BT/DS and go for others without having to worry about an invincible survivor humping their leg, forcing a lose/lose.

Thoughts?

Comments

  • MrLimonka
    MrLimonka Member Posts: 545

    It's a nice idea, I don't see any ways this could be exploited.

    Would window/pallet grabs still work if BT is active, though?

  • UMCorian
    UMCorian Member Posts: 531
    edited September 2020

    If possible, I would have it function the same way it currently does in that particular case... though if turning off collision for BTs duration meant grabbing is impossible, I would be OK with that. After all, BT is meant to be a gift you give another survivor to prevent tunneling, and if the killer decides to keep trying to tunnel you, the perk should give a strong benefit.

    I have no problem with Anti-Tunneling perks punishing tunneling. It's when you use Anti-Tunneling perks to make an ass of yourself by body blocking me, that's when it feels unfun to play against.

  • Xbob42
    Xbob42 Member Posts: 1,117

    These kinds of moves, especially in the endgame, are really irritating. It's one thing to bodyblock as a team and risk someone actually going down. It's quite another to eat a free BT hit (which is fine) and then knowing that even if you hit that person a second time, you ain't gettin 'em.

    I think I have an issue with bodyblocking being so strong to begin with. I like the idea of collision, but I think if I'm running super fast as blight, people should be shoved out of the way. The survivors can literally bodyblock me so bad I can't hit a wall to trigger a lethal rush. It just feels... wrong.

    Anyway, I'd kinda like this. It could even serve as kind of a buff to BT, so you couldn't be caught in a corner or anything and could still try and confuse the killer.

  • BlackRabies
    BlackRabies Member Posts: 958

    The DS nerf that I keep thinking of is leave it as it is, but the only thing I'll add to it is if the survivor is healthy, working on a gen, or hiding in a locker the DS timer then burns twice as fast.

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    i like it.

    issue with alot of people suggesting to simply lower the DS timer is that T1 and T2 of DS are utter garbage. 45 Seconds for a DS timer is nothing, especially if you are even half decent at looping a killer that if you are tunneled off hook, by the time you go down, DS is gone.

  • Bwsted
    Bwsted Member Posts: 3,452

    If BT gives no collision then the killer will know immediately if it proc'd and will simply chase humping the survivor until they get collision again. It removes the camping risk, because it could be tested immediately if BT is in play.

    It doesn't sound like a nerf to DS.

  • StarLost
    StarLost Member Posts: 8,077

    Regarding DS - honestly, I'd be happy if it just didn't work when grabbed. Oh man, the locker trick is so cancerous.

    I'd also have BT and DS be exclusive. Maybe a shared cooldown or something. These two, plus DH are just ridiculous.

  • UMCorian
    UMCorian Member Posts: 531
    edited September 2020

    That's pretty much how it plays out anyway, I feel - at least personally, the only way I'd take a shot at the person who's just been unhooked if A.) I have no choice - they're body blocking well or the other guy had a 99ed Sprint Burst or B.) I swung and missed the rescuer.

    I can see this change potentially making it harder to peel a face camping killer, but honestly, the only way to reliably rescue a survivor who's being faced camp is with a team effort of at least 2 survivors. If the expectation becomes that a solo survivor can reliably unhook in front of a face-camping killer, then I just don't see how the killer is going to ever put out enough pressure to reliably challenge the survivors.

  • UMCorian
    UMCorian Member Posts: 531

    Hmm, think this thing ate my previous post. Apologies for the Notefication Spam.

    As far as that goes, sure, it's a possibility... but that's not really different from how it is now. If someone is willing to wait out BT, it's not gonna protect you... it just wastes the killers time. The BT guy leads you to a dead part of the map, you down him, you still gotta wait 40 seconds to touch him because he'll just DS your ass. And by the time you're able to grab him up again, 2 more generators just popped.

    It's a hugely losing strategy to try and mess with someone under BT IMHO.

  • Pulsar
    Pulsar Member Posts: 21,065
    edited September 2020

    I don't think this addresses any issues I have with DS or BT.

    I'd simply change BT to be reliant on time instead of distance. Let's be real, most times BT procs, it's when Survivors unhook as the Killer is walking away. It facilitates unsafe unhooks (bad plays) but it rewards those bad plays.

    DS is basically 60 seconds of immunity that doesn't actually stop tunneling at all. Make DS last for like, 30 seconds, but it remains active when you are in a chase, that way it actually counters tunneling. DS will also reset when someone else gets hooked, the user touches a gen, or the user is healed.

    Post edited by Pulsar on
  • UMCorian
    UMCorian Member Posts: 531

    That's pretty much how it plays out anyway, I feel - at least personally, the only way I'd take a shot at the person who's just been unhooked if A.) I have no choice - they're body blocking well or the other guy had a 99ed Sprint Burst or B.) I swung and missed the rescuer.

    I can see this change potentially making it harder to peel a face camping killer, but honestly, the only way to reliably rescue a survivor who's being faced camp is with a team effort of at least 2 survivors. If the expectation becomes that a solo survivor can reliably unhook in front of a face-camping killer, then I just don't see how the killer is going to ever put out enough pressure to reliably challenge the survivors.

  • Kaitsja
    Kaitsja Member Posts: 1,838
  • MrPenguin
    MrPenguin Member Posts: 2,426

    a lot of the time I see a reduced timer proposed I also see them ask for the timer to be paused in chase.

  • Taiga
    Taiga Member Posts: 368

    DS doesn’t need a nerf. It was already nerfed once. At the moment this game would be unplayable for solo survivors because every other killer tunnels you to death after your first hook.