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Please DEVS, watch Otz video

Comments

  • FrootLoops
    FrootLoops Member Posts: 376

    honestly some of the ideas in the video I question, but mostly it's all good. The few things I would change:

    1. Moris shouldn't be 4 distinct hooks. Instead base it on generators repaired. 1 gen = 1 mori. with Green being limited to 1 mori and yellow staying how it is. That makes Mori's more threatening as the match progresses and eliminates the 5 gen first hook mori
    2. SWF map offering. I play in a SWF and we only ever play map offerings to break up monotony like this week's obsession with MacMillan in the RNG. Instead I would give some kind of visual indicator in the lobby instead (I was thinking it would be funny to see the SWF members holding hands)
    3. Survivor Item lock. Just no. As it is the killer knows who each survivor is, what item (in general) they are bringing, and can guess at their rank and playstyle based on cosmetic. I think there should be some way for survivors to surprise the killer. I don't do the last minute switch but I like knowing there can be some secret kept other than perks

    and as to the "just because a streamer says it" it really doesn't matter if they are a streamer or a guy on the street. the main difference is how many people see the opinions, not the value. If OP thinks it has merit and others agree then it's worth considering. Plus Otz enlisted the help of his viewers in coming up with this too, so it's more of a community effort than just his anyway.

  • Raccoon
    Raccoon Member Posts: 7,716
    edited September 2020

    Embarrassing.

    But to offset whatever 'that' was....

    I really liked his idea regarding respawned totems becoming cleansed if Undying is cleansed. That would be a pretty neat and unique mechanic that still requires at least 2 cleansings to remove an associated perk, still providing value while allowing for more interesting/dynamic counter-play :)

    Post edited by Raccoon on
  • Raccoon
    Raccoon Member Posts: 7,716
    edited September 2020

    Last second switching is not something I'd personally advocate for.

    To be fair, though, in one particular topic, the devs were asked no less than 5 times to comment on whether it is something they are ok with or feel the need to address, and they Neo'd that topic pretty hard. I'm pretty sure they deleted it, too. If they're not going to address it, I can't really blame anyone wanting to take advantage of it.

  • UMCorian
    UMCorian Member Posts: 531

    These were notes he brainstormed on a stream with thousands of players.

    I wouldn't say "end all, be all"... but if these devs ever were going to listen to community feedback about anything, this would be the video to watch.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    But, he has been playing this game since near the beginning he knows what he's talking about. Otzdarva is very experienced.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,019
    edited September 2020

    He has some fantastic ideas in there, especially for the killer changes. I really hope the devs take note of them. Particularly the ones for Myers and Trapper.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
  • Rezblaze
    Rezblaze Member Posts: 843

    Blatantly ignoring the impact that community based content creators have is just dumb. Otz has had conversations with the developers. His input echos many other peoples. He's even suggested creating the video into a document to send to the developers for consideration.

    Streamers and content creators have communities and can echo those concerns to developers more efficiently. Ignoring that because you're a contrarian isn't smart, its in fact the exact reason why the Devs find a community like ours frustrating and why we end up so toxic.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    No he’s just got this list from the community thats why half of the ideas are junk

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Do you have any idea how quick those totems get cleansed?

    Devour and lullaby have always been memes because they go in 30 seconds. Hell they’re still memes that fail more than they work but at the moment Undying actually gives them a chance.

    People keep crying about Undying but its only Ruin that is the problem. If you gave Ruin tokens that would fix everything.

  • Orion
    Orion Member Posts: 21,675

    If he's a Fog Whisperer, that means he can contact the devs himself, right? So why these threads?

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    I don't think so the thing he said about myers getting 99 percent to tier two with one hit I haven't heard before.

  • Raccoon
    Raccoon Member Posts: 7,716

    Sorry, I have never used a Hex perk in my Dead by Daylight career.

    Thank you for letting me know.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    I don't think so I watched the video and he had some pretty good ideas I haven't hear before. Mainly with Myers and Clown.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    But I've had many games were devour hope gets to three stacks and it still lasts the whole game.

  • MrSmashem
    MrSmashem Member Posts: 161
    edited September 2020

    Just want to comment on the Undying perk change. You can make an argument for the Aura reading capabilities of it(which is only 6 seconds at tier 3, which means that unless you're actively looking around when it activates, you might miss it), but I completely disagree with changing how the transferring between Totems works, in the current state of the game.


    Theres a reason Undying/Ruin has become the go-to combination for Killers, even becoming stacked with Corrupt and Pop, and that's because Gen's in their current state are a massive problem for Killers, particularly when the Survivors are focusing them and playing efficiently. The reality is, most Killers cant keep up, and those who are the most capable can still have issues against SWF and highly efficient teams.


    The perks arent necessarily the problem, they are just being used as the result of underlying balancing issues within the game. Before you fix the Perks, you have to fix the underlying issues. Some advocate for longer Gen speeds, some advocate for extra Survivor objectives, some advocate for smaller maps and less pallets/more unsafe pallets. In reality, Undying/Ruin almost forces a secondary objective on Survivors(which only works out a percentage of the time), and that imo makes the game much more tolerable as Killer.


    Whatever you believe, I think before reworking perks(minus a few), the fundamental/core structure of the game needs to be balanced without Perks etc. Then we can move on to reworking the Perks, add-ons etc. The Perk meta is just the symptom of much deeper, core problems with balance and should be used as insight into what needs fixing.


    Edit: Phone wrote "Currupted," instead of "Corrupt."


    Also, just to elaborate, I think a lot of Perks are essentially band-aid fixes for Core problems. Gen speeds too fast? Corrupt, Pop, Ruin. Tunneling a problem? DS. Slugging a problem? UB. Solo Queue sucks? Heres a Key. You get the picture. Instead of reworking all the band-aids, how about we fix the problems they are trying to cover?

  • TheeclumsyNinja
    TheeclumsyNinja Member Posts: 283

    It brings up alot of good ideas, but the devs have already proved they dont listen to the community.


    He is right that they focus on super minor things and let game changing things last for too long.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    I agree but I think Ruin is incredibly boring. It becomes a cycle of hold m1 - gen regresses, hold m1 - gen regresses.

    The devs said they dont want to increase gen times as they dont want people holding M1 forever but if you look at the killer meta now, undying/ruin/pop/thana and things like forever freddy etc it all becomes about survivors holding M1 longer in the end because they’ve never added any meaningful alternative objectives and totems dont really count.

    Im not sure the current maps could support it or not but I think it would be better for both sides if the regression and speed penalty perks were phased out in favour of more objectives.

  • Xbob42
    Xbob42 Member Posts: 1,117

    Wow. Good comeback. Just act like a ######### dick for no reason. You're really selling us on your point, guy who nobody cares about. Please, tell us why your opinion, which you didn't provide, is more valuable? Or even equally as valuable?

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Some stuff I did disagree with such as seeing spirit partially while she phases. But overall he put in some good ideas especially buffing the lower killers. And having Iri head like iridescent coin where the throw has to be 16 meters away for an instant down.

  • edgarpoop
    edgarpoop Member Posts: 8,365
    edited September 2020

    Regardless of whether you agree with his proposed changes, it's hard to imagine how you'd argue against the impetus for the video. There are massive, glaringly obvious issues with the game that have existed for years, and the devs are constantly like "Nah bro, nerf Thanat," or, "Maps are too large and skilled players can chain safe tiles with relative ease against M1 killers? How about breakable walls?"

    I could play for the next 3 hours and through the use of offerings, items, and perks, I could ensure that not a single player I play with has fun. That shouldn't be possible.

  • TAG
    TAG Member Posts: 12,871

    I care as much as that person does. You have been proven objectively wrong.

  • MrSmashem
    MrSmashem Member Posts: 161

    I agree 100%. As someone who plays both sides, increasing Gen repair times would suck; 80 seconds already feels like forever. And I agree that Ruin is kind of lame. That's why I personally think adding another objective+shrinking/reworking the maps would probably be a step in the right direction. Of course, then the top-tier Killers would have to be reworked/balanced to fit the new meta, but going that route would be better than what we're trying to do now, which is probably just going to be balancing in circles.


    Once the game is fun and fair for both sides at its core, minus all of the extras(Perks, add-ons, items, etc.), the band-aid extras wont be necessary and they can be reworked to add to gameplay that would already balanced, rather than attempt to patch what's unbalanced.

  • onemind
    onemind Member Posts: 3,089

    This guy is not my favorite streamer 2sd but everything he said made a lot of scene except the sprit thing and it isint just his thoughts that was a community stream of thoughts and his video was the results something you would know. If you didnt dismss it Instantly

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  • MegHasCuteFeet
    MegHasCuteFeet Member Posts: 369

    Devs don't care, they never will.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    You are correct, of course. But as has been stated, Otzdarva's entire personality as a content creator, regardless of whether or not it is genuine, is based around fair, unbiased as humanly possible arguments towards the balance of this game, taking interactivity into consideration over all else. This personality is present 5 days a week, 6 hours a day, and making him a decent living as it has for several years.

    Perhaps this lends his opinions, and streamers with a similar public face regardless of whether or not they have the same ones, a little more weight than us random forum users?

  • SunderMun
    SunderMun Member Posts: 2,789
    edited October 2020

    He's someone actually giving suggestions that not only he himself came up with but us, his viewers, (bear in mind that he had around 6k viewers at the time) helped to formulate over quite a few hours. That he's condensed the main things he thinks need fixing, for BOTH sides, deserves recognition and I hope that the devs have or will view it and take at least some of the ideas for the next chapter.