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Hatch EGC rework idea to make it better experience for everyone. [Getting rid of hatch]

So, what is current last survivor fight? Either it's a slugfest until 2 last survivors found/hatch found. Then killer either watches both gates and they are either close and survivor has no chance to escape (unless key, then killer has no real chance to kill that survivor) or they are far away and then killer has no real chance to kill that survivor unless that survivor is a dumbass. In any scenario there is very little skill or interaction involved and here's my idea to improve it:

1) Hatch deleted. This mechanic is outdated and would no longer be needed with my idea.

2) When 1 survivor remains in trial&EGC has not started yet the following happens:

  • 4 minute EGC starts.
  • Killer and survivor have their aura revealed to each other until the engage a chase. Auras become revealed again if the chase has ended for any reason after 10 seconds since chase end. If the aura cannot be revealed for any reason, then the position of that player is revealed every 5 seconds.
  • Aura of both exit gates is revealed to survivor until the end of the trial.
  • Both exit gates switches start automatically progressing at 100%/3.5 minutes rate.
  • The Entity restores 25% of pallets in trial. Algorithm tries to put these pallets in same proximity from each other.

3) Things that aren't necessary, but would be cool:

  • Unique music for that kind of EGC.
  • Colour pallete change for survivor (and killer possibly), like everything becomes white&black or colours get inverted or something else to show the importance of the moment
  • Special Sound cue for everyone that gates have opened
  • Bonus points for killer/survivor for winning that chase/lasting in it.

So, what do we get? Ultimate 1 v 1 standoff. It is killer favoured since they almost won, however survivor has a pretty fair chance to earn victory despite failures earlier.

Positive things that this concept brings:

  • Gives killer a reason not to slug 3rd survivor in an attempt to find 4rth
  • Gives last survivor much bigger chance to escape that heavily involves survivor's personal skill
  • Ultimate 1 vs 1 chase, a lot of fun and tension
  • Things as hatch camping are no more
  • and more and more.

Comments

  • arcnkd
    arcnkd Member Posts: 446

    Mmm, gotta disagree. Hatch is annoying and I believe its spawn (and totems, but that's unrelated) should be 100% random so you can't just memorize 'common spawns' on a map to greatly increase you chance of escaping/closing the hatch; but I think the EGC just needs to automatically trigger the moment the 5th generator is finished so neither side has to trigger it manually (killers don't have to find hatch or open a gate for Survivors; and Survivors can't 99% a gate to gather their friends before opening it). Then, rework perks like Blood Warden and Remember Me using this new EGC system.

    Hatch camping and downing the 2nd-to-last Survivor to go find the last one isn't anything new and while it does suck, it is done so primarily because those last 2 survivors usually begins the mindset of "let me just hide until the other dies" and drags the game on and on.

    An interesting take on the Hatch would be allowing the killer to 'damage' the opening mechanism/lock on a spawned Hatch - prior to EGC - and thus preventing it from opening up. If the killer comes across the Hatch (4 gens done w/ 3 Survivors alive; 3 gens w/ 2) they can 'disable' it ahead of time - and give a match-wide notification of Hatch Broken - and then there is no longer a need to slug one of the last two Survivors because the Hatch isn't an option anymore. Of course, any change to the Hatch practically screws Survivors if they get limited to one or two remaining with too many generators left to do.

    I guess another interesting take would be to remove a generator from the "remaining total" needed to be repaired whenever a Survivor is killed or DC's; which would only leave 3 generators in total that need to be done if the other two survivors are killed before any gens pop.

  • Justalittlepeeck
    Justalittlepeeck Member Posts: 1,101

    So where do you disagree? You just agreed with my points and then just named your own suggestions instead of giving any arguments why do you disagree with my opinion

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    This is probably the only hatch rework I've ever liked more than what we currently have, nice work.

  • arcnkd
    arcnkd Member Posts: 446

    First off, I don't really need an 'argument' to disagree with an idea if I disagree with the entire thing.

    But, I disagree with: "1) Hatch deleted. This mechanic is outdated and would no longer be needed with my idea.

    2) When 1 survivor remains in trial&EGC has not started yet the following happens:

    • 4 minute EGC starts.
    • Killer and survivor have their aura revealed to each other until the engage a chase. Auras become revealed again if the chase has ended for any reason after 10 seconds since chase end. If the aura cannot be revealed for any reason, then the position of that player is revealed every 5 seconds.
    • Aura of both exit gates is revealed to survivor until the end of the trial.
    • Both exit gates switches start automatically progressing at 100%/3.5 minutes rate.
    • The Entity restores 25% of pallets in trial. Algorithm tries to put these pallets in same proximity from each other.

    3) Things that aren't necessary, but would be cool:

    • Unique music for that kind of EGC.
    • Colour pallete change for survivor (and killer possibly), like everything becomes white&black or colours get inverted or something else to show the importance of the moment
    • Special Sound cue for everyone that gates have opened
    • Bonus points for killer/survivor for winning that chase/lasting in it."


    I do not think the Hatch needs to be removed. I do not think EGC needs to start at 4 minutes on 1 survivor being alive; I do not think EGC needs to reveal killer and survivor aura to each other to initiate a chase; I do not think the aura of the gates should be revealed to Survivors (that's what Wake Up is for); I do not think the Gates needd to automatically progress (Gates need REGRESSION mechanics, not progression mechancis); I do not think pallets should be restored.

    I do not think that EGC would need a unique theme. I do not think it would need a color palette change. I do not think there would need a sound for gates being opened. I do not think there would need to be bonus blood points.

    Just because I didn't explicitly listed the fact that I disagreed with each and every point - and summarized it with I disagree - before providing my own suggestion to the situation, does not mean I disagreed that there is a problem. I just disagreed with the post and the suggestions to deal with it, in completion, so there wasn't a a need to break it down.