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How effective are Adam's perks?

Toxicity23
Toxicity23 Member Posts: 387
edited October 2020 in Polls

(Diversion, Deliverance, Autodidact)

How effective do you think are these perks? Select the tier below, and explain which perks, and why.


By "Balanced and Effective", think of it when you're using only the perk and nothing else. Does it make a difference for the good of yourself and/or your teammates at a correct degree? Or does it do the opposite, or just helps FAR too much, and require a nerf? (S-Tier perks)

How effective are Adam's perks? 35 votes

Very good! (All 3 perks are balanced and effective)
14%
White_OwlDawnMadKnightFall28901notstarboarddoglover53647 5 votes
Mediocre... ( 2 perks are balanced and effective)
62%
BardAdelooInjiTriglavTapeKnotTrwthBoosted_DwightTaigaAhoyWolfDetailedDetrimentanonymous31337pichumudkipRoffelbillybjorksnasAwkward_FiendName123MusicNerd_TCPior_MorteDerZuntorWongrath 22 votes
Close to useless. (1 Perk is balanced and effective)
20%
BlueberryxEaGreyBigfootmusefanEntitledMyersMainSheWolfJacobD 7 votes
Literal trash. (None of these perks are balanced or effective.)
2%
Science_Guy 1 vote

Comments

  • bjorksnas
    bjorksnas Member Posts: 5,608
    Mediocre... ( 2 perks are balanced and effective)

    Pebble is perfect

    Autodidact leaves something to be desired, either more skill checks or less total tokens for full effect

    Deliverance is a wonderful tool especially in swf

  • Science_Guy
    Science_Guy Member Posts: 2,029
    Literal trash. (None of these perks are balanced or effective.)

    I'm sort of tempted to give at least half credit for them, so maybe "Mediocre" would have been a bit closer to how I feel. But Pebble and Autodidact have ridiculous requirements for underwhelming/unreliable effects. Deliverance is in a weird spot because its overall effect is strong but extremely niche, which makes defining it in terms of 'balance' tricky.

  • Bard
    Bard Member Posts: 657
    Mediocre... ( 2 perks are balanced and effective)

    Deliverance is amazing as long as not everyone runs it. It's underrated, which plays into its power.

    Pebble is memed on a lot, but it's genuinely good. If you get good at faking fast vaults or generator explosions with Pebble, you can make it damn convincing.

    Autodidact... can work, but just doesn't much of the time.

  • Inji
    Inji Member Posts: 1,096
    edited October 2020
    Mediocre... ( 2 perks are balanced and effective)

    Autodidact is crazy good against anti-heal builds like Sloppy/Coulrophobia/Dying Light + addons. So I see that perk as a plus. Which you need a bit of luck with skillcheck RNG, but when you get the 5 stacks... Oh boy!! Pebble is a good distraction when you need it. However Deliverance... Every time when I run that perk I get found first. I dunno what it is. I get super unlucky every time I run it. When I do have Deliverance people are usually near enough to just get me off the hook. I get super unlucky 😥

    So I'm going with the second option. (2 perks are balanced and effective) but instead of mediocre I see it as good. 2 out of 3 is pretty good.

  • Hex_Llama
    Hex_Llama Member Posts: 1,831
    Mediocre... ( 2 perks are balanced and effective)

    I said Mediocre, but rather than thinking 2/3 are good, I think all three of them are okay, but not super strong. Deliverance is situational, the pebble is useful depending on your play style, and Autodidact is a totally decent healing perk if you have the chance to get your stacks. They're not in my first string of choices, but they're not terrible, either.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited October 2020
    Very good! (All 3 perks are balanced and effective)

    Diversion is probably the best perk in the game, Deliverance can be very good to kill the killer's momentum (and to get sweet survival points) and Autodidact can be a game changer. I think his perks overall are all pretty nice.

  • Adeloo
    Adeloo Member Posts: 1,448
    Mediocre... ( 2 perks are balanced and effective)

    Autodidact is RNG based so you can have real good games and real bad one, just need to tweak RNG in the game to make it good.

    Pebble is fine, just kinda useless when against stealthy killer but overall a fun perk

    Deliverance, i don't know i never used it and it's depending so much of the situation.


    So overall his perks are good but really situationnal.

  • xEa
    xEa Member Posts: 4,105
    Close to useless. (1 Perk is balanced and effective)

    1) Diversion is trash. 45 Seconds in killer terror raduis for THAT?

    2) Deliverance is good, even better in SWF.

    3) Autodidact is on of my favourite perks but its trash. If games would be longer, this perk might be really strong, but at the current meta, i think its just bad.

  • EntitledMyersMain
    EntitledMyersMain Member Posts: 832
    Close to useless. (1 Perk is balanced and effective)

    Deliverance is overrated in my opinion, but it can definitely be good. It's certainly the one perk he has that's good.

    Autodidact is trash, but paired with solidarity you can heal another survivor and yourself at the same time.

    Pebble is... Pebble.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited October 2020
    Very good! (All 3 perks are balanced and effective)

    Autodidact is one of my favorite perks (holla @xEa), and I actually think it's reasonably well balanced. It's not useful in most games, but it is uniquely capable of sinking anti-heal builds. Slower heal times just mean more opportunities for skill checks in fewer total heals, and having five stacks of Autodidact can give you some truly absurd healing potential. You usually have to make a full build around it to make it as effective as possible (think Autodidact, Empathy, Solidarity, Spine Chill), but sticking it to Forever Freddies and the like it worth it imo.

    Deliverance is great in SWF as others have said, but it's a wasted perk slot most games. I like it as a high risk, high reward option.

    Diversion's charge time is too long imo, but it's already a perk that's most effective when used in situations that specifically call for it, so it's usually charged up when you need it. The fact that it's rarely used makes it even stronger too, since killers rarely realize you're running it during the match even if they get fooled by it once or twice.