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Borrowed time should be a default functionality

Since I play both roles and I don't take a side, my opinion is: Borrowed time should not be a perk, but something by default.

I played against a lot of relly good killers who have this ethic: I won't tunnel nor camp and make a carnage anyway.And it works! Some killers are abusive, seriously, but they've understand that thing: making pressure on survivors while running to every survivor is more efficient than camp against a gen rushing team and making only one kill.

But I played against a lot of low IQ killers who think they will abuse the game by camping and tunneling... actually it work sometimes when you have a low IQ team, but most of the time, the only thing these killer abuse is the poor survivor him/her self.

Imagine just being really badlucky, got found by a leather face who down you really quickly in game, and you get hooked. The only think you will do for the rest of the game is: wait for other players to try to help you, if they are able to, killer will down you right back and hook you right back too. You will smash the button for the rest of the sacrifice, then you will die. The only thing you did of the game was... waiting to get downed again.

I know devs made emblems function making you losing emblem points if you stay too long close to a hooked survivor, but I repeat myself: these are low IQ killers, they don't give a f**k about that, because they must even don't know what emblems are exactly. So this function, in the end, doesn't encourage killers not to camp.

That's my point, to save the fun of the game to survivors who get tunneled and camped, at least please make borrowed time a default function, at least to give a chance to the unlucky survivor to be able to try to loop or win some time.

Also... campers and tunnelers don't get that hooking and killing just one surv in a game make less points than hooking a lot of times many survivors, but don't get any kill...

Make a win-win situation and put pressure to killers to PLAY, not to camp and just look a one survivor for the rest of the game.

Comments

  • arcnkd
    arcnkd Member Posts: 446

    Absolutely not; unless Deep Wounds gets reworked to be more of a hinderance and more meaningful (both for BT and for Legion's Feral Frenzy).

    Also, for the record -- not caring about emblems and rank =/= low-IQ for killers. Many players just realize ranks are completely. pointless. metrics and would rather just have fun and enjoy their matches instead of playing by the Dev's "handbook" on what is reward and what isn't.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Such a change could not happen in isolation, due to it allowing Survivor to effectively have 5 perks.

    You'd need to decrease it's power drastically (ex: decreasing the endurance duration by a lot), possibly making BT still give the current effect without the hypothetical nerf.

    And additionally you'd need a basekit Killer buff to compensate. I don't have a specific example in mind for what that would be, but it could be literally anything of the appropriate magnitude.

  • PatWesker
    PatWesker Member Posts: 252

    Not sure about that.

    My explanation is... borrowed time is to avoid tunneling, I don't know if you agree with me? I mean, to allow borrowed time to work, the killer must be close (in terror radius) PLUS the killer must hit the same survivor just been unhooked. That's what I call tunneling.

    I play myself killer, and when someone unhook a surv whil im close, I usually go to the unhooker and not the unhooked... if I hit the just unhooked survivor, I'll leave him on the ground to let him have a chance to be healed while I'm pursuing the other.

    So, when you play against a good killer who has good ethics, the perk borrowed time is useless.

    I just mea that, lot of my games have been ruined by campers/tunnelers losers. Litteraly ruined, what's the point of playing if the only thing you do in a game is... nothing but waiting on the hook with no chance of escape. On the other side, what's the point of playing killer if the only thing you do is, nothing but look at a hooked survivor without even moving.

    That is frustrating that if you get unhooked, the killer can just hit you a second after with absolutely no chance of doing nothing. Some killers wait for the animation of unhooking just to be able to hit again the unhooked surv. I think this is the most toxic thing in DBD.

    And when you have just badluck and get downed easily by a killer, that is really frustrating to know that you could be saved and win some time by looping him after that unhook unless just being saved and hit right away without trying at least to loop him and show what you've got. Because killers like that are usually very easy to loop because all they do is camp, so never really practice their pursue skills. That would be such a great way to show them that camping tunneling ihas no benefits and encourage them to play better than just being sh*t.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I didn't say this was an unworkable idea. Just that you can't copy and paste BTs effect into basekit and call it a day.

    15 seconds is enough time to force a body block and guarantee and EGC escape. This is a problem given how it effects non-tunnelers trying to hit the unhooker.

    Additionally, while something like 6 seconds would solve the former issue, it still creates a pure balance issue in that losing the ability to tunnel off hook is a large power decrease.

    Pure balance problems aren't as bad as game health issues, so this doesn't mean the mechanic couldn't or shouldn't be added anyways, but what it does mean is that the ability needs to be compensated for somehow, preferably in a way that makes winning while not tunneling easier, thus doubling down on the objective behind this change.

  • arcnkd
    arcnkd Member Posts: 446

    First off, just for clarity: Tunneling is only 'tunneling' if the killer hits and chases and does everything in their power to down and kill a single Survivor - while ignoring any other viable targets in the area. It does not count if the killer runs to someone being unhooked - does not see the unhook-er and then chases down the previously hooked survivor that ran from the area leaving scratch marks. That is not tunneling at that point because there is no other viable target in the area that the Killer could see. I don't know which situation you were referring to - but for it to 'officially' be tunneling it has to meet that criteria.

    Second, like others have said the BT effect would have to be nerfed to compensate for essentially giving a fifth perk to Survivors - and Killers would need one of their perks turned baseline in compensation as well for balancing purposes. It is hard to know what killer perk would correlate well enough to compensate it though - because there isn't a direct counter really.