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Freddy Rework Suggestion

Here are my thoughts on how to rework Freddy to make him more fun to play as/against and help bring his power level up.

-Freddy now has the ability to interact with (not attack) survivors that are outside of the dream state (grab off gens/ unhookers/gates/ chests/totems). Grabbing a survivor immediately pulls them into the dream state.

-While not chasing a survivor, Freddy shifts in and out of view (like when pulling a survivor into the dream state currently) for any survivor within lullaby range. If not in lullaby range or in the dream state Freddy remains completely insivible to the survivor.

-Freddy can still target and pull individual survivors into the dream state and he can only attack survivors that are in the dream state.

-While in the dream state, a survivor’s aura is no longer revealed to Freddy. Instead, the longer a survivor spends in the dream state, they get an increasing movement speed debuff (think of it like reverse bloodlust). Also survivors will no longer wake up on a failed Self Care/medkit skill check.

The goal with these is to not force Freddy into feeling like he needs to tunnel, allow him to interact with survivors doing things right in front of him instead of making him stand there and wait, and give more counter play to survivors (can sometimes see where he is while hiding while awake and be able to hide while in the dream state). Also by taking the aura reading away but putting a speed debuff on dream state, it encourages him to pull as many into the dream state and can help with chases (especially if someone has been in the dream state for a while) even if he loses survivors/needs a new one to chase. The majority of his addons can remain the same with some tweaking with the slow speed on dream state/whether he can see auras.

Let me know what y’all think.

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