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Rift Fragment Offering
How about offerings that increase the Rift Fragments?
Brown offering - 25% more rift fragments
Yellow offering - 100% more rift fragments
Green offering - 100% more ride fragments for all players. Similar to BPS!
Comments
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I don't think that'd work in the game. You already have Archive challenges to get Rift Fragments quicker, and the Rift isn't always available. This just doesn't seem like it'd fit.
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@TapeKnot is correct. Especially considering that you don't earn Rift Fragments on a per-match basis like Bloodpoints.
If you really wanted to do something like this, you would need an offering that boosts XP earned per trial. It probably could be done, since XP is earned at a rate of roughly 1 XP per second. There are a few other problems with doing this though:
- XP is capped at a max of 600 per trial. This is probably why each Rift Fragment costs 800 XP instead (roughly 1.25 trials are needed to earn 1 Fragment or about 12 Trials per Rift Tier). You have to end a match very quickly to not max out and this cap alone is enough to make these offerings pointless, just like the in-trial BP bonuses offered by some perks (post-trial bonuses are the ones you want).
Therefore, let's presume that using an offering like this allows XP to exceed the cap by a certain % (based on offering rarity):
- Because XP also levels up the player account and eventually leads to Devotion Levels, this could mess up BHVR's in-game economy by making it easier to quickly grind a whole bunch of Iridescent Shards. Decreases incentive for players to spend actual money on certain characters/cosmetics if they can easily grind up the few thousand they need for what they want. Not that it's particularly hard to get Shards currently, but this would obviously make it even easier.
- Beyond earning Shards & Devotion, XP serves no functional purpose outside of working through the Rift. These offerings would risk being completely worthless to players who don't care about the Rift, finished the Rift early, or simply don't have a current Rift to work on. People are still complaining about how the new Blueprint Offerings are flooding their Bloodwebs with more "junk offerings" that they have to waste BP on, these probably would not be positively received by the community at large.
Really, what I think many of us would really like to see is a reduction in the XP needed to earn 1 Rift Fragment (preferably dropping it to 600 XP/Fragment or lower). Then 1 average-length match = 1 Rift Fragment (and ~9 matches would be enough to Tier up in the Rift with both daily role bonuses).
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