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Camping, tunneling, & SWF should be changed
It's really unengaging watching a killer camp you and tunnel you every time you get unhooked like it's unengaging to have SWF bully you at every pallet, window, and exit gate.
You shouldn't need meta perks just to avoid a glaring red issue in the game so you can attempt to have fun. Also why are people just so unfun. I cannot for the life of me figure out why people play PVP games if all they're going to have their opponent do is nothing and not play the game. I just don't get it.
Comments
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Sooooooo the devs should deal with camping/tunneling by not doing a damn thing about it? Cause SWF has virtually been untouched.
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I realize the title implies that but I meant they should both be addressed. It's really unfun when other people are basically turning your game off.
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Devs cant change SWFs cause this would mean that they have an impact on the killer players skill. Its nothing more than your own lack of skill against SWF. On the other hand, it has nothing to do with skill to tunnel, camp and slugg. Its just a flaw in game design that DEVs are obviously unable to change though its just making the game loosing players.
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agreed
I admit camping/tunneling off the hook takes no skill but I disagree about swf. Against a good swf there is literally nothing you can do. Unless your using a meta killer with great perks and probably some add ons. No amount of git gud will make up the difference in power because it's 4 against 1. Designing a game to only work when one side makes mistakes is faulty.
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I don't really have problems with SWF unless they're pretty pretty damn good on Nurse. My problem is when I want to play another killer I haven't poured hundreds of hours into I'd like to at least have a chance at fun against a group. If you're not playing an A+ tier killer SWF can and will stomp all over you. The only chance you have at winning is when they make mistakes. That's just not healthy for the game.
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You can't change third party systems and you can't change camping and tunneling without addressing the perks made to counter that IE rework ds so it actually counters tunneling and then making tunneling less efficient.
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i would say rework ds to actually work as anti tunnel, camping isnt that big of an issue and buff solo to swfs level then buff killers accordingly
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The sad irony is the answer to camping/tunneling is often SWF.
Chicken and egg kinda thing.
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I say: that's the truth, but no one will say it. And for the camp and tunnel, it's the result of the "rush gen"...
Do you think it's already filled with camp and tunnel today? Too many Bubba? Don't worry, the worst is yet to come and crying over this style of play is useless, the camp and tunnel will never be nervous.
Get good🤗
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