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A survivor dying early on hook, with no killer intervention or action, should grant full devout.

Maelstrom10
Maelstrom10 Member Posts: 1,922
edited October 2020 in Feedback and Suggestions

If a survivor, before I've even been unable to run away as billy. Decides to end their game on hook, by attempting escape and then letting go. (Not within killers radius, they die on hook on their own, or too quickly)

I should get full points.

If a survivor, whilst in the middle of a regular match, decides to disconnect on the hook.

I should get full points.

If a survivor decides to, disconnect immediately upon being downed, or within 60s of a match that is still active.

I should get full points

If I play a full match with someone, and that person dc's right as their the last person caught.

I should get full points

(Devout points, not bloodpoints)

-------------------------------------

I say this because. I've literally had survivors now, disconnect or end themselves on hook, only to wait around until the game ends to insult me and mock me for not being able to get an adept, or an achievement or just for being a "bad killer".

I play both sides. I don't understand why players would want to do this. Deprive themselves of points just to deprive another person because it's the only small victory they can muster? It's the same sort of thing as dcing to keep an item, or dcing to deprive someone of a BBQ stack. Or someone Mori spamming someone over and over. Or jumping into a locker and staying in it infinitely as the last living survivor against a T3 Myers simply because you don't want him to get his achievement.

It's just petty mindless sad behaviour. I don't understand it, and I guess I never will.

Post edited by Gay Myers (Luzi) on

Comments

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Don't "devout points" kind of not matter at all?

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    They´re just salty, something many people are a bit too guilty of unfortunately. I hope the self-unhooking/struggling mechanics will be looked at in the future since as of now they are too abusable. It screws over Killers and fellow Survivors alike, it´s just dumb.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    It is extremely unfair that wether or you double pip or not is dependant on the survivors patience.

  • Mister_xD
    Mister_xD Member Posts: 7,668

    hook stages need to be looked at in general imo.

    survivors suiciding on hook, forcing the killer to miss out on points without them having any say in the matter is BS and needs to go imo.


    ive made the suggestion many times before, but i think hook stages should be changed to grant bonus points in both BP and EP (emblem point) wise when a survivor kills themselves.

    i was thinking of a system like this:

    +200 BP for each individual failed selfunhook + if they go from the summoning to the struggle stage with speeding it up (at least one failed selfunhook) Devout and Malicious count it just like a new hooking event.

    +500 BP for a failed struggle event + Devout and Malicious count it as a new hooking event.

    that way the killer gets the BP they would have missed out on with the inability to hook them again (+500 "hooked" points each time) aswell as getting some emblem boni so they dont have to fear depipping just because survivors decided to quit early.

    and if the killer camped someone they wont be getting any bonus points whatsoever.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited October 2020

    It’s because of that stupid hook actions requirement added in 2.6.0. If you don’t get nine hooks, then you can’t get Iridescent. Before that all you needed to do is get four kills (unless they bled out). Now Survivors can easily deny you your Emblem if they’re salty little babies. This requirement needs to go. I don’t know why it’s still here. Do the devs just not care about Emblems? Do they like this idea so much that they refuse to admit it’s not good? I haven’t seen a dev respond to criticisms of the Devout Emblem since they added the hook actions requirements.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Try telling that to people who were doing the killer path on the final tier of the now recently closed rift.

    You had to get 3 iri devout emblems and a single DC meant you can't get it that game(Unless they DC after the 3rd death hook).

    That challenge was the gate keeper for the killer's final tier path so people who wanted to do the killer path had to do it or do survivor challenges instead.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Eh the Devs aren't above admitting mistakes or anything that turned out badly. I think it's more an issue of priority, and well, when it happens it happens due to a DC. Something that shouldn't even be happening in a regular game.

    That being said, it then begs the question well why doesn't suiciding on hook grant devout points? Even if the DC penalty was enabled and no one dc'ed the survivors would still have ways of depriving one of emblem points.

    I will admit that one took me a while. Not because it's difficult to get 4k's, but because I was either killing them to quickly, there was a DC, or they absolutely wiped the floor with me.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Priority is probably the most likely reason for the silence regarding the Devout Emblem. But why they’d even implement the requirement in this first place? They said it’s because Killers were getting too many Iri Devouts and they wanted rank to be a more accurate reflection of skill, but this isn’t the way to go about it. Praying that you don’t get crybabies isn’t skill.