Most under / overrated perks?
What are the most underrated and overrated perks in your opinion?
Survivor:
Overrated: Adrenaline is really overrated for me. All it usually does it busting my Dead Hard. I think it can be an exzelltent perk when you are in group but i would not treat it like the greatest invention in DbD like many do.
Underrated: Second Wind seems to be completly ignored by the majority of the playerbase. Why is that? It has an extremly powerful effect (imagine getting healed while working on a gen or getting chased) and the condition to get that is not that much (and also benefiting the team)
Killer:
Overrated: A Nurses calling is just not good on most killer. It might work on Stealth killer but on any other killer with Terror radius, it does not do that well.. at least not nearly as many claim.
Underrated: Noed broken? Undying best perk right now? Pop necessary? Well... how about Play with your food op? If any perk gets me kills, its this one. Especially against really good survivor since it is hard to tell in a chase how speedy the killer is right from the beginning. Most people, no matter how many hours they have, underestimate or simply forget that this perk excists.
Comments
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underrated, Empathy in solo queue. I know where thw killer is most of the time by paying attention to injured survivors
Underrated, distressing. Has so much sync with other perks and abilities.
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Blood Echo and Forced penance on legion
Nuff said, these 2 perks have won me a ton of matches.
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SURVIVOR:
Overrated:
Literally every exhaustion perk. I know they're good, but a lot of people make it seem like you literally can't win without it. That's just not the case.
UNDERRATED:
Deja Vu. My friend brought it and said he'd lose the match and guess what he did
But in all seriousness I think Bond is underrated. I think a lot of people know it's good but I can count times I've seen it used on one hand and I don't get why.
KILLER:
Overrated:
NOED. This perk isn't overpowered at all, yet survivors still constantly complain about it. It's just...not as good as everyone thinks. Nobody needs to bring NOED to win.
UNDERRATED:
Surveillance: I have a lot I think are underrated. But Surveillance is by far the most so. Especially because Undying and Ruin are meta now, Surv lets you see exactly when survivors are on a generator. It's really effective!
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I agree on Adrenalin. Underrated: Kindred. Seriously, this perk has improved soloq immensely for me.
For Killer: Overrated propably pop. Yes, it´s a good perk, but nowhere near a game changer.
Underrated: Surge. On many Killers this can often times be more efficient than pop, it provides information and removes the need
to first walk to and then kick the gen. Situatioanlly really bad though, but a really neat perk overall.
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Survivor:
Overrated: Balanced Landing - I'll say it: it's the weakest of the Sprint perks. It's situationally available (completely unusable on some maps) and actually has a worse sprint duration than Sprint Burst or Lithe due to the fall stagger that it incurs. It also has little-to-no special synergy with any other perks, so BL can't really be built into fun combos like the other Exhaustion perks.
Underrated: Tenacity - Oh you downed me? Yeah but where'd I go? Got places to go and people to see, even if I have to drag myself there. Mostly used in tandem with Unbeakable (and sometimes Flip Flop), but still a pleasant perk by itself.
Killer:
Overrated: Thrilling Tremors - Popular as a joint stall / info gathering perk. I don't like how it tends to have anti-synergy with my other regression perks though (gens can't be kicked or regressed while blocked). Plus that cooldown...
Underrated: Surveillance - Really fun to combine with any other perks that result in gen regression (Ruin/Surge/Pop/etc). Perhaps not incredible on its own, but it is a pretty useful source of information. Basically a stronger Tinkerer that takes more effort to apply.
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Survivor:
Overrated: Dead Hard, doesn't work as intended a good portion of the time and most killers will bait it because they'll assume you're running it.
Underrated: Diversion, it's amazing how many killers will leave the area because of the Pebble allowing a sneaky escape. Not terribly useful in general but due to limited FoV killers can be easily distracted.
Killer:
Overrated: Pop and NOED, one buys you a little bit of time and is most effective against solo queue and the other if it's not destroyed before it even activates will usually only give you one kill if you're doing poorly and won't even come into play if you're doing well.
Underrated: Hex Third Seal, spread damage and start hooking and not only do they not know where to go for the unhook but it also counters every Survivor aura reading perk as long as they've been hit with a basic attack.
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Survivor:
Underrated: Aftercare, Distortion, Déjà Vu, Windows of Opportunity
Overrated: Sprint Burst, Inner Strength
Killer:
Underrated: Hangman's Trick, Dark Devotion, Bloodhound
Overrated: Hex: Haunted Ground, Rancor
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Survivor
Overrated: DS. I know I will piss a lot of people off with this but I just feel the perk is too good to be in the game. It has a purpose when the killer is tunneling you to death but it punishes killers who aren't tunneling because of it's long duration.
Underrated: Pharmacy. It lets me farm green medkits instead of having to bring a perk to heal myself. It also added to the fear factor. There's just something about going in and having to find a chest to heal yourself that makes the match more intense.
Another one is Alert. Not as OP as OoO but it is a nice little perk to give you awareness when your not using headsets.
Killer:
Overrated: NOED. Id rather get a few people killed BEFORE 5 gens are complete then have to depend on this perk. The same as DS, I feel it's a crutch perk but it's not nearly as powerful by comparison. It can be removed before it ever comes into play and there's only 1 of them. DS there can be 4.
Underrated: Whispers. A lot of people don't know how good this perk really is. It's overshadowed by the no skill required BBQ. Whispers is on ALL the time and those who know how to use it are great trackers. Between the 2 I prefer Whispers over BBQ. The only time I use BBQ is if the killer has high mobility or I want more BP.
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Underrated: Autodidact & Aftercare. The amount of information and healing benefits are astounding... but they force you to do very specific things to earn those bonuses. This is how perks should work: High risk, high reward.
Overrated: Object, Infectious Fright. Object in a team is broken, but I haven't seen this perk in ages since stealth killers in general were buffed. Infectious does not always help in situations... since most of the time they are gone when I check.
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I like using autodidact once in awhile. No one complains once I have stacks but people don't want me healing them before I have any lol. They want to be healed right away, nobody wants progress to go backwards.
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Overrated:
Tinkerer - Really only gets use on about 3 killers, on others it doesn't really do much due to how loud they are.
Inner strength - Get out of the locker and do a damn gen you 4head.
Underrated:
Brutal strength - Good for zoning and a huge QOL improvement for killer.
Camaraderie - Godlike against camping killers.
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Underrated Survivor Perks
-Visionary. Especially on indoor maps where gens are harder to find. You can also use it to keep the chase away from gens.
-Solidarity. Combine with We'll Make It, and you've got two people healed VERY fast after an unhook.
-Deja Vu. This perk can prevent a 3-gen as long as you keep the gens further apart.
Overrated Survivor Perks
-Adrenaline. Does nothing for you until the end of the match. Really strong if you're on the hook or in chase with the killer, but otherwise not very useful. You can finish the last gen injured without worrying too much, though if the killer has NoED, it doesn't really matter.
Underrated Killer Perks
-Mad Grit. Pretty useful against SWF's who like to sabo the hook.
-Hex: Third Seal. This one can be a PAIN for survivors because they have a hard time finding survivors who've been hooked. Less useful against SWF
-Blood Echo. The effects aren't too noticeable, but if you get into a chase quick enough with a survivor who's staying injured because of Dead Hard, it's pretty delicious.
Overrated Killer Perks
-Sloppy Butcher. Countered hard by Inner Strength. Doesn't add that much time unless survivors are healing themselves.
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Survivor:
Overrated: Adrenaline, sure it can potentially save me in the right situation, but most of the time it's either not used or I'm not even injured when it activates. It's just too situational
Underrated: kindred and empathy, both of these are massively helpful for solo play. They give you a rough idea where the killer and which direction he's coming
Killer:
Overrated: pop goes the weasel, it's a good perk but only really helps if you're able to apply the pressure which some killers really struggle with.
Underrated: spies from the shadows, this perk has helped me out so many times with tracking down survivors and catching the off guard
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Survivor underrated: aura reading perks with open handed. How far you can plan your chase with WoO? Make decisions with bond or empathy or dodge survivor through bond vision? The fact that you can cleanse and find totems extremely efficient and fast via Detectives? Crazy.
Overrated: Exhaustion perks. You can chase a pretty equal long and good without those perks. But you can't see auras, know special things or make survivor endurance by skill. Only esception: head On
Killer underrated: Surge.
overrated: hex perks. Pretty lame when you win a game with hex perks. hex perks are very strong, op if they weren't. And if you get any value out of it those perks literally carry you through the game. At the same time you can get no value out of it and I just don't like it. It's like runnign exhaustion perks. You can already play the game at a level where you are a pretty dangerous opponent. You don't need to overkill it just bc you can.
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One of my favorite less used killer perks is Deerstalker. It saves a surprising amount of time in a lot of my matches when I slug someone, chase someone else, and have to go back and hook the slugged person after that chase. Sure I can eventually find a survivor who crawls away, but usually they have crawled intl deep grass or a corner to hide, their blood trail has faded (if it was even visible), and depending on the character and their loadout and map they may be very hard to hear or completely silent. Or sometimes I down someone but accidentally forget where I downed them (oops). It can save up to 10-15 seconds of searching per slug at times. Plus seeing the aura also helps watch that spot for other survivors coming in for a heal so it’s more difficult for them to revive someone I’m keeping an eye on using Deerstalker. And it’s a universal perk, every killer gets it fairly easily in their web, it’s just a nice quality of life time saver to fill in the fourth perk slot.
I don’t know so much about “overrated”, most popular killer perks are popular for a reason - they work. If I had to pick one though it would be BBQ and Chili, at least in terms of just its tracking ability. I don’t care about the extra out of game bloodpoints, which I know is a big reason a lot of people use it (I did a poll a while back and half the respondents indicated using BBQ largely for the bloodpoints as opposed to tracking). It’s a decent tracking perk, but the auras are so far away for most killers that by the time you get to them the survivor will often not be anywhere near that spot. I prefer other tracking perks personally.
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I actually like Bloodhound a bit better than Nurse’s Calling on most killers. It works even when survivors aren’t healing or are just crouching around trying not to leave scratches. It doesn’t show you where they currently are at that exact moment but it’s pretty much impossible to lose an injured survivor once you start chasing their blood trail with it.
Nurse’s Calling is good for killers that either have stealth, so the survivors don’t run away when you see their aura, or that have long range attacks so they can shoot or lunge at the targets. (Ironically Bloodhound is a Wraith perk but Nurse’s Calling might be better suited for him, go figure!) It’s not as good for killers that survivors don’t heal against. For instance I’d probably pick Bloodhound over Nurse’s with Bubba, since survivors might not bother healing as much against him, or Plague since survivors just use the fountains instead of healing normally.
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Overrated- Adrenaline and No ED. You’re using a perk slot for an event that may not even happen. Sometimes its clutch, but sometimes it’s dead weight.
Underrated- Detective’s Hunch and Third Seal. DH gives map awareness and hard counters totems. Third Seal counters common Survivor perks, is easy to get stacks on, buffs slugging and creates a slowdown because everything requires more guessing.
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Overrated
Survivor: Decisive Strike - Really situational and overrated perk, stun only lasts 5 seconds after off the hook. If the Killer is in a good spot, they can eat the stun and move on to continue following the same guy, downing them and hooking them again as a matter of "revenge because you stunned me!!1" (Usually this is how Killers lose a couple of their gens, not having a thick skin)
Killer: Pop Goes The Weasel - I think this perk is too good, and I'm glad a few seconds got taken off of it. During the 1 minute timer, both a Survivor and Killer can be doing lots of other things, instead of just going straight ahead and kicking a generator. If it was up to me, I'd only give PGTW a 20 or 30 second timer, because 20 or 30 seconds are more than enough to go to the other side of the map to kick a generator. It allows Killers to actually work for something, other than just chilling with a 60 second timer, downing like 2 more Survivors before kicking a generator and making it regress 25%, which, by the way, is quite the amount if you think about it. If this perk was nerfed even more, I would give it a second feature: It reveals the generator that has the most progression made on it, so the Killers can make their way to it and kick it.
Underrated
Survivor: Breakdown - Again, situational, but really good when it works out. Shame that it can be only used twice. This perk has a special place in my builds. I'd choose this over Decisive Strike, Urban Evasion and any other "good perks."
Killer: I don't know. I'm actually not as invested in Killer perks to know which are underrated. I only know which are overrated, which I know it sounds like a biased reply, but that's just reality. I guess if I really had to choose one, it would be Tinkerer. Sure, it became a meta perk with Blight mains such as myself, but it's actually a really useful perk to know which generator to go to. But often this perk makes me panic, especially if it activates like 2 or 3 times under 5 seconds. At that point, I just give up.
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Survivor: Overrated: Sprint burst, because having to walk around the map is annoying.
Underrated: Detectives hunch, since it hard counters her perks and is also just a better de ja vu.
I agree with both your overrated and underrated for killer.
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Flip Flop, More chance to wiggle out and no cool down like DS
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Overrated
- Survivor: Adrenaline & DS. Adrenaline is completely useless for the majority of the match, and blocks the use of other exhaustion perks afterwards. If the killer is an instant down killer or brings an instant-down perk, another exhaustion perk would be better. Decisive Strike is really situational and does help when there's the occasional tunneler, but I haven't faced them frequently enough in my experience to see the necessity of taking up a slot for it.
- Killer: BBQ & Nurse's Calling. Aura reading can be of benefit if survivors are crouching in corners to self care or hide, but patrolling around generators usually results in finding one or more survivors.
Underrated
- Survivor: Better Together. The perk is currently my favorite one to run in solo que as it provides so much information. Lets my teammates know where I am to coordinate, lets me know what my teammates are doing if someone gets downed, and lets me know who is the closest to the downed survivor to let me know if I should be the one to unhook and heal. It's honestly a more personal Kindred that has the added benefit of being used while doing the objective.
- Killer: Agitation. Using agitation has gotten me several hits while carrying a survivor because of flashlights or saboteur tool boxes. Get a hit in, and still manage to hook the survivor somewhere else with the added speed. If I'm playing a slower killer, it also allows me to traverse bigger maps more quickly to save a bit of time, or scare survivors off of a gen.
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I love Blood Echo on Demo. Cuts chases down a little, which is an edge he can really take advantage of sometimes.
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Detective's hunch and empathy for underrated
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Yeah... it doesn't help when the healing reduction actually lets the killer get to you when they are still injured too. That big penalty overshadows the benefits. If Autodidact skill checks were slightly more common, it would be a more balanced perk.
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Survivor:
Most Underated Perk: Deja Vu. That perk is the ultimate strategy tool. Whilst maps and certain perks may provide a more detailed picture, Deja Vu focuses on what matters - strategically controlling the playing field and making it increasingly hard for the killer to protect the gens.
Most Overrated Perk: Adrenaline. If a survivor is just injured and it triggers, then it has some worth. And yet from dying to injured pretty much sets them up for a fall, as the killer simply strikes them down quickly again. Also, NOED does away with Adrenaline entirely.
Killer:
Most Underrated Perk: Dark Devotion.A great way for completely throwing off survivors and causing a state of distress, even when the killer is the other side of the map. A terrific perk for spreading misinformation.
Most Overrated Perk: Make Your Choice. To be honest, I couldn't really find a killer perk, but with this perk I've very rarely seen this having any returns for bringing it in.
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Another underrated killer perk. MYC. One of the only times survivors fear the killer is when they are exposed. In a way it discourages tunneling :P
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Survivor-
Overrated- sprint burst
So many people rely on the walk until the killer gets close then run strategy and most of the time Killers are usually just going to leave you the hell alone if you do that.
Also due to its overuse of getting you out of situations it tends to teach people bad habits of not properly optimising their distancing and positioning because they're so used to sprint burst just getting them out of situations where they would have messed up.
Underrated- Technician ( keep in mind I think the upcoming changes to bed and isn't going to do anything)
I think this perk secondary effect of making the repair sounds quieter is the best thing ever so good for stealth gen builds.
Killers
Overrated- BBQ
It's only worth it if you need blood points not much else
Underrated- I'm all ears
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I agree second wind isn’t used as much, it’s actually really good
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I actually think it causes more tunnelling in a way as the unhooker will usually GTFO leaving the unhooked injured player at the mercy of the killer racing back to try and get their MYC value
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Do you have a particular build you run with these perks? I'm interested
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I have been getting quite some success with my favorite niche build on legion
forced penance - blood echo - surge - thana
Protection hits are so common on legion, you are basically guaranteed to get value out of it unless you get über smart survivors.
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Survivor
Overrated: Sprint Burst
I just don't think it's that good a perk outside of letting you get out of dead zones. I also hate using it personally as I normally run around everywhere and I dislike micromanaging a 99'd sprint burst.
Underrated: Plunderers
It's not something I personally use all that much but I'm surprised more SWF's and solo's don't run it. It almost guarantees a key if used with a coin and you get the extra benefit of not worrying about a mori because you brought a key. The other items you get in a match are also very helpful on the fly.
Killer
Overrated: Corrupt
Outside of some killers like Trapper and Hag I just find it to be a waste of a slot. Most killers will start chase quickly anyways and survivors will just move to the other side. If it's a team they can just wait it out if you're not one of the above killers. Playing both with it and against it, it still feels like gens go by at the same speed.
Underrated: Agitation
Agitation is my feel good perk. The extra speed in getting to hooks is so nice and it lets you get sneaky hits on survivors. You also never have to worry about sabo since you have so much time to play with and that extra time you save can get you to a gen before it pops, even scare them off first if you have to. It can also get you some cheeky basement hooks as well. I don't think it's a meta level good perk but I do think it's very underrated outside of people using basement builds.
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I completely disagree with you on noed. I've been in games and seen games where a killer has noed and it got them a 4k. Noed isn't a good perk by any means it's just a crutch for bad killers who can't get sacrifices any other way. Sure you can cleanse totems but every map since Hawkins totem spots are almost impossible to find without a map. So if you get a good totem spot for your last totem the survivors are pretty much screwed
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Thrilling Tremors and Surge are super underrated killer perks, in my opinion. TT helps with snowballing, great synergy with the likes of Pop and BBQ, and helps stall the game. Surge is a really neat and efficient perk in its current form, but I've made no secret that I think it deserves a buff of some kind. Decrease or, better yet, remove its cooldown, increase the affected range, bump up the Insta-regress percentage. Just one of those changes could potentially put it on-par with Pop, I reckon.
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If I back track and all I can see is the blood trail, yeah I go after the unhooked because there's no one else. I think in that situation it's the teammates fault.
"I'm gonna save you cause I want that BP......I'm exposed. Your on your own. Tough s@#$" lol
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YES! Surveillance and Surge is possibly my favorite perk combo on killer right now.
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A combo with Hex: Devour Hope, Hex: Undying, and Hex: Thrill of the Hunt can be extremely easy to kill all four survivors especially with a high mobility killer that can get to the Hex Totems when they are being worked on. Put this with BBQ and really good add ons and you will be unstoppable.
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Overrated:
DS, Unbreakable, Dead Hard, Sloppy Butcher, Ruin and Infectious Fright.
Underrated:
Detective’s Hunch, Quick & Quiet, Poised, Alert, Second Wind, Aftercare, Surveillance and Dragon’s Grip.
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