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Random map generation thinking this is a fair map to send survivors to
Groaning storehouse, a map with 7 tiles, building with a window and 2 pallets and killershack, +2 really strong filler pallets. Normally survivors would be set with all those resources to work with, but when random map generation allows for 2 filler pallet other than the 2 path pallets and 5/7 of the tiles to spawn as L T walls its just too much at that point.
Comments
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This is why the game will never be balanced. You can get the same map with either 14 pallets or 8 pallets according to Scott Jund and this is on autohaven. I think it was wretched shop in the video but you can be screwed by rng as killer or as survivor.
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Maps suck in general, sometimes you get lucky sometimes you don't no matter what role you play. They need to add something more than just "breakable walls", maybe new mechanics that survivors and killers can interact with on each map. Like opening and closing doors on some maps, just something more interactable and less permanent like vaults, pallets, and breakable walls.
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