All the numbers behind self care + botany knowledge + resilience + desperate measures
Comments
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Nicely done
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Yeah but don´t make thana to strong cause it can stack up with other perks
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The survivors are dedicating 3 perks in their build to heal someone else 0.08s slower than We'll Make It, a single perk, does. I think it's pretty fair, considering new Thana at max stacks adds 20 seconds to a generator.
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As you said at max.
The killer can only chase 1 surv so the other 3 can heal without any slowdown (from thana) which makes it that only 1 surv is injured.
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By this logic, then only one person will be injured, at most 2 (unhook + chased survivor) so survivors are dedicating 3 perks and don't even get maximum potential out of it. Your point?
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Well if a survivor is dedicating 3 perk slots to heal faster it´s their free will. And you do heal faster it´s not like thana completly negates the effect of three perk in case thana doesn´t even touch the healing speed.
My point was that the devs made thana 1% stronger (and took the healing decrease away) cause it would be to powerfull with dying light but the survs can easily counter thana by doing what they would do anyways, healing.
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And also the killer dedicates a perk slots as well if he wants you to heal slower so it´s not a big deal. That´s how perks work and if the killer decides to bring perks that reduce your healing speed of course you are gonna heal slower BUT you are gonna heal faster with your 3 healing perks than you would have without them.
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Now do those same numbers with Coulrophobia and Sloppy.
(Devious laugh)
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Nice work!
Note: When healing with items you might want to switch healing perks with build to last and streetwise for maximum effectivity.
Botany Knowledge is the best perk because it reduces uses and adds healing speed at the same time by 33%. Build to last gives +50% on your item. Depending on item and addons, you will get the most from build to last + botany knowledge + Streetwise. Best healing build without should be self care + botany knowledge + desperate measures + exhaustion perk. In a good group self care can also be swapped with bond or empathy.
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Nice table, quite informative, I would like to add that Autodidact with 5 stacks shaves 50% of any heal timer, on a regular non slow-down heal is 8 seconds, on Mangled is roughly 9,5 seconds.
I would say Autodidact against regular healing is not that great but is the hardest counter against heavy slowdown for it ignores healing speeds and the slowing effect feeds its power inmensely, against Mangled you can get 3 stacks easily and even 4 if you are lucky enough.
Yeah yeah, that is very broken but WHAT ABOUT THIS?!.
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This was sarcastic. Killer perks can´t be to strong but surv perks are never considered as you see in those numbers + what you said about autodidact
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AHH, yes, coulrophobia. The perk so counterable it's almost useless... Til you're on The Game.
Or Dead Dawg, Coal Tower or Father Campbell's Chapel, but I feel that it really shines on The Game. Bonus points if it's a Doctor with certain add-ons and perks.
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If killer easily slug a whole team, I dont think its worth to stretch it out. 👀
EDIT: If you cant find NOED totem, healing against one-shot power is meaningless, too.
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use the self care numbers for coulrophobia, its already there technically
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