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Corrupt, Ruin, Or Pop?

All three are really popular as slowdown perks, and I was wondering which of them you guys like to use the most.

Corrupt, Ruin, Or Pop? 10 votes

Corrupt
30%
MandyEntitledMyersMainMyAsylum 3 votes
Ruin
30%
HoodiedLx_malicePigMainClaudette 3 votes
Pop
40%
dugmanYordsLargeDeeGhostyyBoi 4 votes

Comments

  • Hoodied
    Hoodied Member Posts: 13,018
    Ruin

    Each of these perks hold its own cons and pros, I just find Ruin's pros to be higher


    Corrupts pros: Prevents immediate start to generators, helps trap killers set up, helps start the game for killers

    Cons: Generators can still be completed, as soon as the timer runs out its a disabled perk, low synergy with perks


    Ruin Pros: High synergy with perks, killers with high map pressure (I.E Nurse, Oni, Billy, Blight) have big gains from it, reduces the time that you spend by destroying a gen, regresses generators on its own

    Cons: Killers with low map pressure don't benefit much (I.E Trapper), Pop does not work with it, Hex perk, only works on generators


    Pop pros: Heavy regression to a generator in 1 kick

    Cons: Requires a hook, countered by the survivor perk "Repressed Alliance", requires gens to me remaining, requires high speed killers to benefit the most from it (Break 'n chase) while using a killer like Trapper, you have to break the gen and re-catch up to the survivor or leave that survivor, does not have much synergy

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842
    Ruin

    Literally depends on the killer in question and other perks.

    I like Ruin as it is instant regression and faster than kicking. Bu the time Ruin is cleansed, I've hopefully applied enough pressure that kicking a generator late game isn't a huge issue. It also helps that I've been running Surveillance since before the Ruin rework.

  • dugman
    dugman Member Posts: 9,713
    Pop

    In the current meta of survivors intentionally cleansing totems quickly I prefer Pop to Ruin. The Undying plus Ruin combo is obviously a good way to extend Ruin’s life span but that’s also two perk slots to get essentially a slightly longer lasting Ruin perk. Pop isn’t quite as good as Ruin when Ruin stays up a long time but it’s still a good perk for slowdown. (And it can synergize with a couple of other perks that trigger on kicking gens which is fun.)