Corrupt, Ruin, Or Pop?
Comments
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Ruin
Each of these perks hold its own cons and pros, I just find Ruin's pros to be higher
Corrupts pros: Prevents immediate start to generators, helps trap killers set up, helps start the game for killers
Cons: Generators can still be completed, as soon as the timer runs out its a disabled perk, low synergy with perks
Ruin Pros: High synergy with perks, killers with high map pressure (I.E Nurse, Oni, Billy, Blight) have big gains from it, reduces the time that you spend by destroying a gen, regresses generators on its own
Cons: Killers with low map pressure don't benefit much (I.E Trapper), Pop does not work with it, Hex perk, only works on generators
Pop pros: Heavy regression to a generator in 1 kick
Cons: Requires a hook, countered by the survivor perk "Repressed Alliance", requires gens to me remaining, requires high speed killers to benefit the most from it (Break 'n chase) while using a killer like Trapper, you have to break the gen and re-catch up to the survivor or leave that survivor, does not have much synergy
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Ruin
Literally depends on the killer in question and other perks.
I like Ruin as it is instant regression and faster than kicking. Bu the time Ruin is cleansed, I've hopefully applied enough pressure that kicking a generator late game isn't a huge issue. It also helps that I've been running Surveillance since before the Ruin rework.
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Pop
In the current meta of survivors intentionally cleansing totems quickly I prefer Pop to Ruin. The Undying plus Ruin combo is obviously a good way to extend Ruin’s life span but that’s also two perk slots to get essentially a slightly longer lasting Ruin perk. Pop isn’t quite as good as Ruin when Ruin stays up a long time but it’s still a good perk for slowdown. (And it can synergize with a couple of other perks that trigger on kicking gens which is fun.)
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