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How many perks are destroy by the SWF?!

Like in topic my list perks who is destroy becose of SWF.And if any surv from SWF team die see bulid killer on end screen when game is still in play.
-Nurse calling
-Blood warden
-NOED
-Knock out
-Insidious
Only 5 perks imo.Don't mention about this ok killer is away you can unohook me or other very usesfull staf from discord or ts when you speak with frind.And killer can't do ######### with this becose he is alone vs 4 ppl on discord so ok he run after me make gens easy.

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Comments

  • feffrey
    feffrey Member Posts: 886
    Those perks are great but don't blame others for your own gameplay.
    learn to play the game
  • Unknown
    edited September 2018
    This content has been removed.
  • powerbats
    powerbats Member Posts: 7,068

    @Vankruze said:
    Literally any totem perk since they can communicate with each other exactly where they all are at any given time, 1 person spots the hex totem? immediately the entire team now knows = unfair advantage. Also they tend to count totems as a group over coms to ensure noed doesn't proc. Also they will all know where each other are at any time just by speaking so they've all now got super bond perk without having to use a perk slot = unfair advantage.

    4 strangers = 30%
    2 friends + 2 strangers = 34.1%
    2 friends + 2 friends = 9.5%
    3 friends + 1 stranger = 17.9%
    4 friends = 8.5%

    So one person spots the totem and the whole team know, that can only happen 8.5% of the time and 30% of the time it's complete solo q.

    64.1% of the time it's 2 randoms and 2 swf, kill 1 swf well no more comms from the dead person other than what they already saw. But magically all those solo queue players are in voice comms and talking and sharing info.

  • Volfawott
    Volfawott Member Posts: 3,893
    I don't mind survivor friends informing each other about nurses calling when the killer catches them healing when hidden or their location with knockout.

    My problem is I hate killing a survivor who's in the swf group because it often means noed, blood warden, remember me and devour hope if it hasn't activated or been destroyed yet get called out early.

    I still think it should be implemented that dead survivors can't see the killer's build until the match is completely finished that way "secret weapon" add-ons, perks and offerings remain hidden until everything is said and done
  • RepliCant
    RepliCant Member Posts: 1,436

    SWF also ruined other many perks:

    Bond, emapthy, alert, premonition, spine chill... so on.

  • Grimbergoth
    Grimbergoth Member Posts: 293

    @powerbats said:
    4 strangers = 30%
    2 friends + 2 strangers = 34.1%
    2 friends + 2 friends = 9.5%
    3 friends + 1 stranger = 17.9%
    4 friends = 8.5%

    64.1% of the time it's 2 randoms and 2 swf, kill 1 swf well no more comms from the dead person other than what they already saw. But magically all those solo queue players are in voice comms and talking and sharing info.

    if im reading your statistics right here , 70% of games are swf , so in essence 3 out of 4 , now of that 70% less then half of it is 2 friends and 2 solo not 64.1% (I may be wrong but half of 70 is 35 and if the 2 friends and 2 strangers is less then 35 they cant be more then 50% much less almost 15% more) . I am curious where you got these stats ? Most of the swf groups I have encountered are 3 player , I usually don't notice or count a 2 swf and 2 strangers group as its usually not that noticeable , but I will say 3 out of 4 games does seem about right for the swf that I do notice .

  • PureHostility
    PureHostility Member Posts: 708
    edited September 2018

    @powerbats said:

    @Vankruze said:
    Literally any totem perk since they can communicate with each other exactly where they all are at any given time, 1 person spots the hex totem? immediately the entire team now knows = unfair advantage. Also they tend to count totems as a group over coms to ensure noed doesn't proc. Also they will all know where each other are at any time just by speaking so they've all now got super bond perk without having to use a perk slot = unfair advantage.

    4 strangers = 30%
    2 friends + 2 strangers = 34.1%
    2 friends + 2 friends = 9.5%
    3 friends + 1 stranger = 17.9%
    4 friends = 8.5%

    So one person spots the totem and the whole team know, that can only happen 8.5% of the time and 30% of the time it's complete solo q.

    64.1% of the time it's 2 randoms and 2 swf, kill 1 swf well no more comms from the dead person other than what they already saw. But magically all those solo queue players are in voice comms and talking and sharing info.

    Where does these stats come from?

    30% of all solo? That must be a miracle, man.

    Based on my stats from pre-pig update out of 160 games:

    4 solo players - 14% (23/160)
    2 solo + 2 SWF - 30% (48/160)
    2 SWF + 2 SWF - 13% (20/160)
    3 SWF + 1 Solo - 29% (47/160)
    4 SWF - 14% (22/160)

    I'm going to continue my stats later, because I'm going off town for a week or two.
    Seeing your 30% of lobbies being all solo players is extremely suspicious to me, as 4 solo is rare.

    ***Stats were gathered while playing the "Iron Challenge" of Marth's (perkless killers from rank 20 to rank 1, thus stats I've gotten were from all rank range). New stats will be just... high ranks.

  • powerbats
    powerbats Member Posts: 7,068

    Those stats from from a dev stream and are the same ones most killer mains use.

    So 30% of all matches are totally solo while another 34.1% are a duo queue + 2 solo's.

  • PureHostility
    PureHostility Member Posts: 708
    edited September 2018
    powerbats said:

    Those stats from from a dev stream and are the same ones most killer mains use.

    So 30% of all matches are totally solo while another 34.1% are a duo queue + 2 solo's.

    Ye, I wouldn't take them seriously, as I have shown, the pure solo players take only 14%,while the rest of 86% of games contain some sort of SWF present in them.
    I'm afraid the solo numbers are even lower now, that's why I want to continue doing stats like these.
    Remember how they wanted to obfuscate how much self care is used by making it a percentage of a perk slot rather than whole loadout? 
  • powerbats
    powerbats Member Posts: 7,068

    @PureHostility said:
    powerbats said:

    Those stats from from a dev stream and are the same ones most killer mains use.

    So 30% of all matches are totally solo while another 34.1% are a duo queue + 2 solo's.

    Ye, I wouldn't take them seriously, as I have shown, the pure solo players take only 14%,while the rest of 86% of games contain some sort of SWF present in them.
    I'm afraid the solo numbers are even lower now, that's why I want to continue doing stats like these.
    Remember how they wanted to obfuscate how much self care is used by making it a percentage of a perk slot rather than whole loadout? 

    You can't say pure solo takes only 14% because you haven't actually shown anything since you don't work for BHVR. Thus you don't have any actual data to back up your claims.

    Those are numbers the devs posted on a stream from data they'd collected. These are also the numbers everyone has accepted as current until they post the new updated stats.

    While numbers have probably changed we don't know what the exact numbers are so people saying it's x are blowing numbers out of you know where. 😜

  • Seanzu
    Seanzu Member Posts: 7,525

    @powerbats said:

    @PureHostility said:
    powerbats said:

    Those stats from from a dev stream and are the same ones most killer mains use.

    So 30% of all matches are totally solo while another 34.1% are a duo queue + 2 solo's.

    Ye, I wouldn't take them seriously, as I have shown, the pure solo players take only 14%,while the rest of 86% of games contain some sort of SWF present in them.
    I'm afraid the solo numbers are even lower now, that's why I want to continue doing stats like these.
    Remember how they wanted to obfuscate how much self care is used by making it a percentage of a perk slot rather than whole loadout? 

    You can't say pure solo takes only 14% because you haven't actually shown anything since you don't work for BHVR. Thus you don't have any actual data to back up your claims.

    Those are numbers the devs posted on a stream from data they'd collected. These are also the numbers everyone has accepted as current until they post the new updated stats.

    While numbers have probably changed we don't know what the exact numbers are so people saying it's x are blowing numbers out of you know where. 😜

    I love how he's telling you to take his stats for 100% but to ignore BHVRS stats, lmfao.
    The things people go to to act as if SWF is 90% of matches.

  • Larcz
    Larcz Member Posts: 531
    Mc_Harty said:u

    How does Nurses Calling get destroyed by SWF?

    Most players don't even heal in the terror radius anymore and killers with smaller terror radius (Hag, Myers, Freddy, Wraith, Pig and Huntress when she's chasing someone) are still able to use it efficiently.

    Simple one surv die and tell fribds what bulid got killer.And no one heal in terror radius or start heal in place when he got look on half map and see killer.
  • PureHostility
    PureHostility Member Posts: 708
    SenzuDuck said:

    @powerbats said:

    @PureHostility said:
    powerbats said:

    Those stats from from a dev stream and are the same ones most killer mains use.

    So 30% of all matches are totally solo while another 34.1% are a duo queue + 2 solo's.

    Ye, I wouldn't take them seriously, as I have shown, the pure solo players take only 14%,while the rest of 86% of games contain some sort of SWF present in them.
    I'm afraid the solo numbers are even lower now, that's why I want to continue doing stats like these.
    Remember how they wanted to obfuscate how much self care is used by making it a percentage of a perk slot rather than whole loadout? 

    You can't say pure solo takes only 14% because you haven't actually shown anything since you don't work for BHVR. Thus you don't have any actual data to back up your claims.

    Those are numbers the devs posted on a stream from data they'd collected. These are also the numbers everyone has accepted as current until they post the new updated stats.

    While numbers have probably changed we don't know what the exact numbers are so people saying it's x are blowing numbers out of you know where. 😜

    I love how he's telling you to take his stats for 100% but to ignore BHVRS stats, lmfao.
    The things people go to to act as if SWF is 90% of matches.

    I stated the reason behind why BHVR's public stat is questionable at best.

    You can do the research by yourself and compare it to what bhvr provided us with and tell me it is a worth while stat of what we see ingame on a daily basis.
  • This content has been removed.
  • Wolf74
    Wolf74 Member Posts: 2,959

    Hex perks have already been mentioned, since they can tell others where the hex is located.
    And don't forget that they can see the killers perk after one of them died and they can give their team a call in case the killer runs stuff like Noed,BM or Bloodwarden.

    Remember 70% of all lobbies have SWF in them.

  • lyric
    lyric Member Posts: 611
    SenzuDuck said:

    @Hellbilly said:

    @SenzuDuck said:

    @powerbats said:

    @PureHostility said:
    powerbats said:

    Those stats from from a dev stream and are the same ones most killer mains use.

    So 30% of all matches are totally solo while another 34.1% are a duo queue + 2 solo's.

    Ye, I wouldn't take them seriously, as I have shown, the pure solo players take only 14%,while the rest of 86% of games contain some sort of SWF present in them.
    I'm afraid the solo numbers are even lower now, that's why I want to continue doing stats like these.
    Remember how they wanted to obfuscate how much self care is used by making it a percentage of a perk slot rather than whole loadout? 

    You can't say pure solo takes only 14% because you haven't actually shown anything since you don't work for BHVR. Thus you don't have any actual data to back up your claims.

    Those are numbers the devs posted on a stream from data they'd collected. These are also the numbers everyone has accepted as current until they post the new updated stats.

    While numbers have probably changed we don't know what the exact numbers are so people saying it's x are blowing numbers out of you know where. 😜

    I love how he's telling you to take his stats for 100% but to ignore BHVRS stats, lmfao.
    The things people go to to act as if SWF is 90% of matches.

    That's because Behavior's stats are dog ######### and mean absolutely nothing.

    Except you'd definitely take their stats word for word if they said SWF was way more common, lets be honest. You're only dismissing facts because they don't prove the killer main case.

    They like to cherry pick the facts the same way they do their lobbies
  • TigerKirby215
    TigerKirby215 Member Posts: 604

    The first three don't get "destroyed" by Survive with Friends. I'd even say that only NOED is really countered by SWF since you know more people are looking for totems, but even that's a stretch.
    As for Insid and Knockout... They're information perks, and SWF is the death of information. Even with that being said most skilled survivors will just wiggle on the hook to signal that they're being camped, or crawl towards where other survivors may be to counter slugging.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Mc_Harty said:
    How does Nurses Calling get destroyed by SWF?

    Most players don't even heal in the terror radius anymore and killers with smaller terror radius (Hag, Myers, Freddy, Wraith, Pig and Huntress when she's chasing someone) are still able to use it efficiently.

    I think he/she is referring to when you kill 1 survivor and they can simply tell the others all your perks/add-ons.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @MegaWaffle said:
    I think he/she is referring to when you kill 1 survivor and they can simply tell the others all your perks/add-ons.

    Which is bullshit.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Mc_Harty said:

    @MegaWaffle said:
    I think he/she is referring to when you kill 1 survivor and they can simply tell the others all your perks/add-ons.

    Which is bullshit.

    They are releasing a fix to that "Soon" so no one can see your perks/add-ons until the match is over.

  • Raccoon
    Raccoon Member Posts: 7,743

    @lyric said:
    SenzuDuck said:

    @Hellbilly said:

     @SenzuDuck said:
    
       @powerbats said:
    
         @PureHostility said:
    
        powerbats said:
    
          Those stats from from a dev stream and are the same ones most killer mains use.
    
          So 30% of all matches are totally solo while another 34.1% are a duo queue + 2 solo's.
    
          
    
          Ye, I wouldn't take them seriously, as I have shown, the pure solo players take only 14%,while the rest of 86% of games contain some sort of SWF present in them.
    
        I'm afraid the solo numbers are even lower now, that's why I want to continue doing stats like these.
    
        Remember how they wanted to obfuscate how much self care is used by making it a percentage of a perk slot rather than whole loadout? 
    
       
    
    
    
        You can't say pure solo takes only 14% because you haven't actually shown anything since you don't work for BHVR. Thus you don't have any actual data to back up your claims.
    
        Those are numbers the devs posted on a stream from data they'd collected. These are also the numbers everyone has accepted as current until they post the new updated stats.
    
        While numbers have probably changed we don't know what the exact numbers are so people saying it's x are blowing numbers out of you know where. 😜
    
     
    
    
    
      I love how he's telling you to take his stats for 100% but to ignore BHVRS stats, lmfao. 
    

    The things people go to to act as if SWF is 90% of matches.

    That's because Behavior's stats are dog ######### and mean absolutely nothing.

    Except you'd definitely take their stats word for word if they said SWF was way more common, lets be honest. You're only dismissing facts because they don't prove the killer main case.

    They like to cherry pick the facts the same way they do their lobbies

    Like the time they tried to state that Self-Care only had a 25% chance of being picked ;3

  • Seanzu
    Seanzu Member Posts: 7,525

    @Raccoon said:

    @lyric said:
    SenzuDuck said:

    @Hellbilly said:

     @SenzuDuck said:
    
       @powerbats said:
    
         @PureHostility said:
    
        powerbats said:
    
          Those stats from from a dev stream and are the same ones most killer mains use.
    
          So 30% of all matches are totally solo while another 34.1% are a duo queue + 2 solo's.
    
          
    
          Ye, I wouldn't take them seriously, as I have shown, the pure solo players take only 14%,while the rest of 86% of games contain some sort of SWF present in them.
    
        I'm afraid the solo numbers are even lower now, that's why I want to continue doing stats like these.
    
        Remember how they wanted to obfuscate how much self care is used by making it a percentage of a perk slot rather than whole loadout? 
    
       
    
    
    
        You can't say pure solo takes only 14% because you haven't actually shown anything since you don't work for BHVR. Thus you don't have any actual data to back up your claims.
    
        Those are numbers the devs posted on a stream from data they'd collected. These are also the numbers everyone has accepted as current until they post the new updated stats.
    
        While numbers have probably changed we don't know what the exact numbers are so people saying it's x are blowing numbers out of you know where. 😜
    
     
    
    
    
      I love how he's telling you to take his stats for 100% but to ignore BHVRS stats, lmfao. 
    

    The things people go to to act as if SWF is 90% of matches.

    That's because Behavior's stats are dog ######### and mean absolutely nothing.

    Except you'd definitely take their stats word for word if they said SWF was way more common, lets be honest. You're only dismissing facts because they don't prove the killer main case.

    They like to cherry pick the facts the same way they do their lobbies

    Like the time they tried to state that Self-Care only had a 25% chance of being picked ;3

    and if they said it had 75% chance you'd believe it because it fits your narrative, you only believe stuff if it pushes your buttons and you like the outcome

  • Sarief
    Sarief Member Posts: 543
    SenzuDuck said:

    @Raccoon said:

    @lyric said:
    SenzuDuck said:

    @Hellbilly said:

     @SenzuDuck said:
    
       @powerbats said:
    
         @PureHostility said:
    
        powerbats said:
    
          Those stats from from a dev stream and are the same ones most killer mains use.
    
          So 30% of all matches are totally solo while another 34.1% are a duo queue + 2 solo's.
    
          
    
          Ye, I wouldn't take them seriously, as I have shown, the pure solo players take only 14%,while the rest of 86% of games contain some sort of SWF present in them.
    
        I'm afraid the solo numbers are even lower now, that's why I want to continue doing stats like these.
    
        Remember how they wanted to obfuscate how much self care is used by making it a percentage of a perk slot rather than whole loadout? 
    
       
    
    
    
        You can't say pure solo takes only 14% because you haven't actually shown anything since you don't work for BHVR. Thus you don't have any actual data to back up your claims.
    
        Those are numbers the devs posted on a stream from data they'd collected. These are also the numbers everyone has accepted as current until they post the new updated stats.
    
        While numbers have probably changed we don't know what the exact numbers are so people saying it's x are blowing numbers out of you know where. 😜
    
     
    
    
    
      I love how he's telling you to take his stats for 100% but to ignore BHVRS stats, lmfao. 
    

    The things people go to to act as if SWF is 90% of matches.

    That's because Behavior's stats are dog ######### and mean absolutely nothing.

    Except you'd definitely take their stats word for word if they said SWF was way more common, lets be honest. You're only dismissing facts because they don't prove the killer main case.

    They like to cherry pick the facts the same way they do their lobbies

    Like the time they tried to state that Self-Care only had a 25% chance of being picked ;3

    and if they said it had 75% chance you'd believe it because it fits your narrative, you only believe stuff if it pushes your buttons and you like the outcome

    Lol, exactly what you do now

    Just because he might do it, does not mean he's not right :D but you gonna keep ignoring that, right?)
  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited September 2018

    Literally every perk is beatable even if you are solo, so it doesn't matter what they use as long as you know they are using it is the important part. By the time someone dies I usually have a good read on what the killer is planning. The only ones that are super important to know are NOED and BW, but I've gotten to the point where I just expect killers to use one of these and will play to that unless I can count 4 perks for sure. Whispers too is important to know because it changes how you move around the killer. After that everything has a dead giveaway so SWF is a moot point.

  • fcc2014
    fcc2014 Member Posts: 4,388

    A veteran player can figure out load outs. I can tell if they have Bitter murmur, Nurses, Whispers, BBQ. I no if they have iron or agitation if they get me. Unnerving, lullaby, hex ruin, thot, all show on the screen. If i can't figure out the 4th perk by the 3rd generator completed i break totems in anticipation of NOED.

  • Seanzu
    Seanzu Member Posts: 7,525

    @Sarief said:
    SenzuDuck said:

    @Raccoon said:

     @lyric said:
    
    SenzuDuck said:
    
      @Hellbilly said:
    

    @SenzuDuck said: @powerbats said: @PureHostility said: powerbats said: Those stats from from a dev stream and are the same ones most killer mains use. So 30% of all matches are totally solo while another 34.1% are a duo queue + 2 solo's. Ye, I wouldn't take them seriously, as I have shown, the pure solo players take only 14%,while the rest of 86% of games contain some sort of SWF present in them. I'm afraid the solo numbers are even lower now, that's why I want to continue doing stats like these. Remember how they wanted to obfuscate how much self care is used by making it a percentage of a perk slot rather than whole loadout?  You can't say pure solo takes only 14% because you haven't actually shown anything since you don't work for BHVR. Thus you don't have any actual data to back up your claims. Those are numbers the devs posted on a stream from data they'd collected. These are also the numbers everyone has accepted as current until they post the new updated stats. While numbers have probably changed we don't know what the exact numbers are so people saying it's x are blowing numbers out of you know where. 😜 I love how he's telling you to take his stats for 100% but to ignore BHVRS stats, lmfao.

    The things people go to to act as if SWF is 90% of matches.

    That's because Behavior's stats are dog ######### and mean absolutely nothing.

    Except you'd definitely take their stats word for word if they said SWF was way more common, lets be honest. You're only dismissing facts because they don't prove the killer main case.

    They like to cherry pick the facts the same way they do their lobbies

    Like the time they tried to state that Self-Care only had a 25% chance of being picked ;3

    and if they said it had 75% chance you'd believe it because it fits your narrative, you only believe stuff if it pushes your buttons and you like the outcome

    Lol, exactly what you do now

    Just because he might do it, does not mean he's not right :D but you gonna keep ignoring that, right?)

    Stats that actually come from the devs - yea dude they're totally lying, what do they gain from lying about stats? lmfao.

    Why lie if regardless of what they say people will call them liars anyway.

    I play killer and survivor and i know god damn well not everyone is a 4-man swf with all dstrike and self care.

  • Raccoon
    Raccoon Member Posts: 7,743
    edited September 2018

    @SenzuDuck said:

    @Raccoon said:

    @lyric said:
    SenzuDuck said:

    @Hellbilly said:

     @SenzuDuck said:
    
       @powerbats said:
    
         @PureHostility said:
    
        powerbats said:
    
          Those stats from from a dev stream and are the same ones most killer mains use.
    
          So 30% of all matches are totally solo while another 34.1% are a duo queue + 2 solo's.
    
          
    
          Ye, I wouldn't take them seriously, as I have shown, the pure solo players take only 14%,while the rest of 86% of games contain some sort of SWF present in them.
    
        I'm afraid the solo numbers are even lower now, that's why I want to continue doing stats like these.
    
        Remember how they wanted to obfuscate how much self care is used by making it a percentage of a perk slot rather than whole loadout? 
    
       
    
    
    
        You can't say pure solo takes only 14% because you haven't actually shown anything since you don't work for BHVR. Thus you don't have any actual data to back up your claims.
    
        Those are numbers the devs posted on a stream from data they'd collected. These are also the numbers everyone has accepted as current until they post the new updated stats.
    
        While numbers have probably changed we don't know what the exact numbers are so people saying it's x are blowing numbers out of you know where. 😜
    
     
    
    
    
      I love how he's telling you to take his stats for 100% but to ignore BHVRS stats, lmfao. 
    

    The things people go to to act as if SWF is 90% of matches.

    That's because Behavior's stats are dog ######### and mean absolutely nothing.

    Except you'd definitely take their stats word for word if they said SWF was way more common, lets be honest. You're only dismissing facts because they don't prove the killer main case.

    They like to cherry pick the facts the same way they do their lobbies

    Like the time they tried to state that Self-Care only had a 25% chance of being picked ;3

    and if they said it had 75% chance you'd believe it because it fits your narrative, you only believe stuff if it pushes your buttons and you like the outcome

    Is that your attempt at disproving a factual statement?

    Using hypothetical, 3rd-party projected, anecdotal evidence?

    Dig deep, brother.

  • Seanzu
    Seanzu Member Posts: 7,525

    @Raccoon said:

    @SenzuDuck said:

    @Raccoon said:

    @lyric said:
    SenzuDuck said:

    @Hellbilly said:

     @SenzuDuck said:
    
       @powerbats said:
    
         @PureHostility said:
    
        powerbats said:
    
          Those stats from from a dev stream and are the same ones most killer mains use.
    
          So 30% of all matches are totally solo while another 34.1% are a duo queue + 2 solo's.
    
          
    
          Ye, I wouldn't take them seriously, as I have shown, the pure solo players take only 14%,while the rest of 86% of games contain some sort of SWF present in them.
    
        I'm afraid the solo numbers are even lower now, that's why I want to continue doing stats like these.
    
        Remember how they wanted to obfuscate how much self care is used by making it a percentage of a perk slot rather than whole loadout? 
    
       
    
    
    
        You can't say pure solo takes only 14% because you haven't actually shown anything since you don't work for BHVR. Thus you don't have any actual data to back up your claims.
    
        Those are numbers the devs posted on a stream from data they'd collected. These are also the numbers everyone has accepted as current until they post the new updated stats.
    
        While numbers have probably changed we don't know what the exact numbers are so people saying it's x are blowing numbers out of you know where. 😜
    
     
    
    
    
      I love how he's telling you to take his stats for 100% but to ignore BHVRS stats, lmfao. 
    

    The things people go to to act as if SWF is 90% of matches.

    That's because Behavior's stats are dog ######### and mean absolutely nothing.

    Except you'd definitely take their stats word for word if they said SWF was way more common, lets be honest. You're only dismissing facts because they don't prove the killer main case.

    They like to cherry pick the facts the same way they do their lobbies

    Like the time they tried to state that Self-Care only had a 25% chance of being picked ;3

    and if they said it had 75% chance you'd believe it because it fits your narrative, you only believe stuff if it pushes your buttons and you like the outcome

    Is that your attempt at disproving a factual statement?

    Using hypothetical, 3rd-party projected, anecdotal evidence?

    Dig deep, brother.

    Is that your attempt at disproving a factual statement?

    What does this actually mean? These stats come from the developers, but apparently (because a killer said so) it isn't actually true, but that's their way of "disproving" it, by saying it isn't true.

    Using hypothetical, 3rd-party projected, anecdotal evidence?

    I bet you thought you were smart typing all this nonsense.

    They state actual facts, killers don't believe it, so obviously if they stated the opposite (or what the killers thought to be true) they'd believe it.

  • Raccoon
    Raccoon Member Posts: 7,743
    edited September 2018

    No smarter than you are for putting hypothetical words in my mouth and reactions in my brain, I guess.

    Feel free to, you know, actually address my ONLY point of discussion referring the devs misrepresenting the 25% Self-Care statistic instead of trying to start a personal conflict, which you are so wont to do in your "discussions."

    Post edited by Raccoon on
  • powerbats
    powerbats Member Posts: 7,068
    edited September 2018

    @Raccoon said:

    Is that your attempt at disproving a factual statement?

    Using hypothetical, 3rd-party projected, anecdotal evidence?

    Dig deep, brother.

    It's hilarious that now some of you killer mains are discounting the stats from the devs but had no issues what their stats when using it to support your arguments.

    @Master and @Orion have both used those stats in their arguments but neither one of them is in here doing the stuff you and a few others are doing. They're not suddenly changing their argument to say the devs stats were wrong and they were lying just to suit their new arguments.

    They did both say the same thing I said which I'd agreed with them was that the numbers have probably changed. But they also haven't said they have hard and fast facts like you've done. You've proved nothing other than that like some on both sides you'll throw numbers out there as facts.

    So show us how you came up with these so called facts, what experiment process did you use, how did you account for variables? What did you use to counter YOUR PERSONAL BIASES? Did you follow the best procedures for conducting your experiment to make it as UNBIASED as possible.

    I'm sure you've done all of it proper of course since if we're to trust you then you've obviously got the proof to back up your claims.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    People still don't seem to release that a single survivor can't bring 4 Self-Cares into a match... so of course it's 25% lol.

    Sure the devs threw some shade at it, but they weren't technically wrong.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Mc_Harty said:
    People still don't seem to release that a single survivor can't bring 4 Self-Cares into a match... so of course it's 25% lol.

    Sure the devs threw some shade at it, but they weren't technically wrong.

    Self Care usage is 84%. ;)

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited September 2018

    @Wolf74 said:
    Self Care usage is 84%. ;)

    Lol I know.

    Just find it funny that we're still having this argument, despite a single survivor cannot bring multiple Self Cares for each perk slot.

    Each perk slot is like 25% of your perk loadout. So why was it so difficult to accept that Self-Care usage was around that number?

  • Raccoon
    Raccoon Member Posts: 7,743
    edited September 2018

    @Mc_Harty said:

    @Wolf74 said:
    Self Care usage is 84%. ;)

    Lol I know.

    Just find it funny that we're still having this argument, despite a single survivor cannot bring multiple Self Cares for each perk slot.

    Each perk slot is like 25% of your perk loadout. So why was it so difficult to accept that Self-Care usage was around that number?

    Because:
    Self-Care is a single perk

    Whether it's used in a SINGLE load-out or not is a Binary Option (Y/N)

    Stating it has a 25% chance of being picked "per slot" isn't really honest, especially without knowing the rest of the build (IE Are they running Botany Knowledge to boost it / Not running it due to No Mither?), and the order it was picked (the chance of selection should increase for each instance it was not picked in Slot 1/2/3).

    @powerbats

    Show me where I said:

    I have stats.

    The devs stats are wrong (not misrepresented as was their initial explanation of the SC pick rate).

    "@Master and @Orion have both used those stats in their arguments but neither one of them is in here doing the stuff you and a few others are doing. They're not suddenly changing their argument to say the devs stats were wrong and they were lying just to suit their new arguments."

    Also feel free to show me where my initial "argument" is and where it changed, particularly if you're going to label people as liars / accuse others of doing so and are quoting me, directly.

    It doesn't really matter, though as
    "and if they said it had 75% chance you'd believe it because it fits your narrative, you only believe stuff if it pushes your buttons and you like the outcome"
    and your direct defense of it shows that you don't care what people type, and I'd be surprised if you read a portion of the things you "respond" to.

    Best Community.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited September 2018

    @Raccoon said:
    Stating it has a 25% chance of being picked "per slot" isn't really honest,

    Which was my first point. It's not really honest but not technically dishonest.

    especially without knowing the rest of the build (IE Are they running Botany Knowledge to boost it / Not running it due to No Mither?), and the order it was picked (the chance of selection should increase for each instance it was not picked in Slot 1/2/3).

    Why does the build matter?

    My point is it despite the devs stating that Self Care numbers are 21%, it's still a high number considering a single survivor cannot bring it multiple times in a match.

    So how can it exceed over the 25% limit?

  • Raccoon
    Raccoon Member Posts: 7,743
    edited September 2018

    (Take a free Awesome for being capable of civil discourse) :3

    If every single person in the game, for a fact, brought Self-Care into a match, I'd expect to be told that there is a 100% chance I am facing it and not that there is a "25% chance it MAY be selected" in a particular load-out slot.

    If you're stating that it has a 21/25 * 100 chance of being selected throughout the entire loadout, than that makes a lot more sense than someone just throwing out the 21%, and it should have been initially presented as such.

  • powerbats
    powerbats Member Posts: 7,068
    edited September 2018

    @Raccoon said:
    (Take a free Awesome for being capable of civil discourse) :3

    If every single person in the game, for a fact, brought Self-Care into a match, I'd expect to be told that there is a 100% chance I am facing it and not that there is a "25% chance it MAY be selected" in a particular load-out slot.

    If you're stating that it has a 21/25 * 100 chance of being selected throughout the entire loadout, than that makes a lot more sense than someone just throwing out the 21%, and it should have been initially presented as such.

    That's a much better explanation than any so far.

  • powerbats
    powerbats Member Posts: 7,068

    @Raccoon said:

    @powerbats

    Show me where I said:

    I have stats.

    Apologies you got quoted by accident when I had 2 tabs open for comparison. It was another poster claiming they had stats and claimed it to be so.

    The devs stats are wrong (not misrepresented as was their initial explanation of the SC pick rate).

    I actually wasn't referring to that with my response but another stat.

    "@Master and @Orion have both used those stats in their arguments but neither one of them is in here doing the stuff you and a few others are doing. They're not suddenly changing their argument to say the devs stats were wrong and they were lying just to suit their new arguments."

    Also feel free to show me where my initial "argument" is and where it changed, particularly if you're going to label people as liars / accuse others of doing so and are quoting me, directly.

    I'm not labeling people liars nor you and again see above about stats since that was a misquote attributed to you.

    It doesn't really matter, though as
    "and if they said it had 75% chance you'd believe it because it fits your narrative, you only believe stuff if it pushes your buttons and you like the outcome"
    and your direct defense of it shows that you don't care what people type, and I'd be surprised if you read a portion of the things you "respond" to.

    Best Community.

    Actually that's incorrect, I'll believe data that they have over made up stats someone else puts out. Also if you're going to accuse me of that you're also accusing every killer main on here that's used those stats.

    So in other words @Orion @SovererignKing @Tsulan @Master I could add another 20-50 + to this list that all go by that number. We all go by those numbers until we have new updated numbers. The fact you'd resort to that type of argument to buttress yours shows who doesn't really care.

    If you really think I don't read everything then you've obviously been the one not reading. Because everyone on here misquotes someone from time to time and we apologize the moment it's pointed out to us. If you'd actually even read a bunch of my posts you'd know this.

  • Raccoon
    Raccoon Member Posts: 7,743

    https://imgur.com/a/BJmwqLM

    That's a pie chart demonstrating the initial misrepresentation vs actuality.

  • Raccoon
    Raccoon Member Posts: 7,743

    @powerbats said:

    @Raccoon said:

    @powerbats

    Show me where I said:

    I have stats.

    Apologies you got quoted by accident when I had 2 tabs open for comparison. It was another poster claiming they had stats and claimed it to be so.

    The devs stats are wrong (not misrepresented as was their initial explanation of the SC pick rate).

    I actually wasn't referring to that with my response but another stat.

    "@Master and @Orion have both used those stats in their arguments but neither one of them is in here doing the stuff you and a few others are doing. They're not suddenly changing their argument to say the devs stats were wrong and they were lying just to suit their new arguments."

    Also feel free to show me where my initial "argument" is and where it changed, particularly if you're going to label people as liars / accuse others of doing so and are quoting me, directly.

    I'm not labeling people liars nor you and again see above about stats since that was a misquote attributed to you.

    It doesn't really matter, though as
    "and if they said it had 75% chance you'd believe it because it fits your narrative, you only believe stuff if it pushes your buttons and you like the outcome"
    and your direct defense of it shows that you don't care what people type, and I'd be surprised if you read a portion of the things you "respond" to.

    Best Community.

    Actually that's incorrect, I'll believe data that they have over made up stats someone else puts out. Also if you're going to accuse me of that you're also accusing every killer main on here that's used those stats.

    So in other words @Orion @SovererignKing @Tsulan @Master I could add another 20-50 + to this list that all go by that number. We all go by those numbers until we have new updated numbers. The fact you'd resort to that type of argument to buttress yours shows who doesn't really care.

    If you really think I don't read everything then you've obviously been the one not reading. Because everyone on here misquotes someone from time to time and we apologize the moment it's pointed out to us. If you'd actually even read a bunch of my posts you'd know this.

    I don't read people's posts randomly, but I appreciate the clarification.

    I'll agree, though, that misquotes are unhappy accidents that happen, much like gambling on a fart and losing 3;

  • Boss
    Boss Member Posts: 13,616

    @Iceman said:
    @Larcz

    well it is a good thing that the dev have something in mind to not reveal the killer perks until the end of the game. 

    Yeah...
    Which they want since at least 1 year ago...
    Which surprised them since they thought that was already a thing...
    Which showed how little they knew at the time...

    Seriously though, some changes are made too fast (Nightmare after his release) while other changes are, well, just not made.

  • Mringasa
    Mringasa Member Posts: 980

    SWF destroys nothing. There is 100% nothing wrong with it. You should be allowed to survive with your friends, and of course it brings in more money because they sell 2-4 copies instead of just one.

    Voice Communications are what causes problems with the game. Information in the game is key to winning. Knowing where the gens are, where the Killer is at, where the Killer placed traps, what Perks they are running, where are totems at and how many are done, and all the numerous other bits of information that you can use to gain an advantage as a Survivor. This can all be communicated from one member to another, and it completely negates many Perks that should cause problems with information gathering. Third Seal is a Perk that I liked the description of when I first started playing Hag, then I considered SWF and realized it will be mostly useless other than being bait to keep Ruin/DH active.

    The fact that the voice communications are done by third-party software to give a massive advantage to people over a solo queued Survivor and the Killer apparently means nothing though. It is pretty pathetic that a third-party program can completely negate multiple Killer Perks, give the players using it multiple Perks without having to use a slot, and yet nothing gets done to compensate solo players or the Killer.

  • powerbats
    powerbats Member Posts: 7,068

    @Mringasa The devs are trying to buff solo q up to where swf are in terms of map awareness etc so that they can then buff killers to that level.

  • Grimbergoth
    Grimbergoth Member Posts: 293

    I pointed out to powerbat that his numbers didn't add up . hes the one posting your dev statistics you have been on about . If 30% of games are 4 solo then 70% are swf , he said of that 64.1% is a duo and 2 solo , but according to the statistics of 34.1% of all games being that , it cant be posable . 34.1% of 70% is less then half or less then 50% so how does it magically become about 15% higher ? So either he posted stats incorrectly or your dev stats are not correct .

    But even the base stats he use tell you that almost 3/4 the games that are played were in fact swf and those are old numbers as you said though with the recent trend of lobby dodging those numbers might change to reflect even more 4 solo groups , but that is only through the efforts of killers not wanting to play swf groups ...

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