Disconnecting Penalties still aren't doing anything
Just because disconnecting penalties are back doesn't mean the disconnecting will stop. I just had 3 games in a row where survivors either disconnected or killed themselves on hook. I love the 3v1 with 5 gens left it's my favorite especially when the survivor gets caught in the first 10 seconds of the game. To make matters worse there's about 90% of the time a second survivor will either disconnect or kill themselves on hook. I'm dropping the game until this gets fixed or the next tome comes out because this is just ridiculous
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It stops killers from dcing. It frees up the queue for ppl who don't DC, plus at the very least dying on 1st hook buys a little more time.
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Not really. In most of my games a second survivor was found instantly because they were trying to save the survivor from killing themselves
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There is no way that behavior can stop people from acting like babies when things don't go their way. All they can do is try. No, the DC bans are not going to stop it all but it does help and I for one am glad they are trying something.
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I'm glad they're trying too but it's seriously disheartening to see something you love playing being tainted by people who want an easy match. Don't get me wrong I've had some killing who felt bad because usually I'm the one to stick to the end but I'm tired of wasting offerings that took so much just to be wasted
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Well you aren't going to solve the problem with just a longer que timer. It should do more than that. Longer wait, de-rank, after so many you can't bring an item with you for X amount of trials, and eventually game suspensions if they still don't learn.
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Yeah but do you know how many people play Dead by Daylight? Not to mention how many people play on PC/Console? Especially those of us who have crossplay on. No matter how many games I play there's still a chance I'm going to match up with someone who doesn't like how the match is going and either disconnects or kills themselves on hook because the killer is a Spirit, Freddy, Ghostface etc.
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I'd love to seem them try a new punishment for patterns of DC behavior. Instead of banning them, they get routed to a smaller Que made up entirely of people who, you guessed it, have a pattern of DC behavior. It will likely be smaller, slower ques, and infuriating to play in since they will be dealing with other people just like themselves.
On a good note they will have a path to redemption rather than timed ban. They are stuck in that Que (with their own ilk) until they complete a certain number of games (fully played legitimately) without disconnecting. They prove they can be have like adults and they get to come back to the adult que. They lapse again, back they go to DC Que hell.
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The penalty has only been active again for a day. It’ll take time for people to realise - give it a few days and disconnects will probably be less prevalent again.
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This is actually the best suggestion so far!! Kinda like giving them a taste of their own medicine. I like it!!
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I hope so. I'm giving it until the new Tome gets released hopefully it gets better by then because I really love this game. I don't want to abandon it because of some ######### people who can't get the game to go their way
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This is what Friday the 13th did. They called it the salt mines.
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I'm down for them adding this to the game. Giving those people a taste of their own medicine. Maybe give the remaining survivors percentage bonus on bloodpoints rather than just 600 points in the scoring board. It'll keep the remaining survivors motivated to keep playing the game. Maybe 25% for each DC? I feel like that's fair. I wouldn't mind the extra bloodpoints for the person quitting
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I think that if someone dcs just add the bp at the end like an offering does. I also think a survivor dc should give the killer 3 points not just 2 towards devout emblem. During the rift you had to earn the 3 devout iradescent emblems and the only way was to sacrafice all 4 plus have 9 hooks plus hook all of them at least once. A single disconnect can easily prevent that from happening.
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That would make the game a whole better regarding DCs
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what it matter if the killer dc or not it the survivors that ruin the game when they dc killer dc they lose all they points and depip but for survivors it like an escape for the survivors keeping they points everything.
I know survivors try get the killer to dc so they can have the lol about it.
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That's why the DC penalties should be harsher. Maybe it'll finally show those DCers a thing of what not to do
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if they did that I'm sure dc Q be the normal game and the normal(normal)Q would be the smaller pool of peopleI was just in a match 3 dc at the start and the killer gave me hatch.this next after that killer dced.
disconnecting-penalties doing nothing almost feel like dc have rise more with the dc-penalties back on.
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dude I had 20 games all had one or two people dc and few killer soon they wont be a game everyone going to have a ban.
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That's my problem with the DC penalties being reactivated. People don't care about waiting the time as long as they get their perfect match
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DC penalties pointless we just need bots with killer don't matter if they dc it like an escape for the survivors they can just start a new game
I feel like killers should be allowed to dc or allowed near the end because for the most point it don't hurt survivor they not stuck in the game
maybe killer sick of the bully match sorry it happens a lot Ive dced after be pissed normally in egc or all five gens done(I know pointless) but if all 4 survivors are alive and kicking at this point I had it.
ps I never dc or kill my self on hook if the DC penalties was for survivors only I wouldn't care as much.
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Bots could potentially be a great addition to the game. I don't see what they're waiting for, Killers would still be getting their hooks and survivors would have that bot still doing gens/saving other survivors
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been wanting bots for every get rid DC penalties bring in the bots,bots maybe better then the survivor who dced anyways.
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Because players won’t put up with a miserable experience.
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and as they are removed from your queue group you will have longer queue times as killer and survivor and they will have constant games.... you like that option? sounds like a reward, not a punishment!
as those that will keep dcing, they'll either stop after so long and hope for a time that their counters reset or stop playing. that's the point of them getting longer and longer penalties. plus the penalties were just put back up and people don't read so they probably didn't notice they were back till they dc'd and then it's time out for them! a great time honestly.
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pretty much what I was saying who want longer queue i feel more then half the player base dc so far dc almost every match still and the disconnecting-penalties on.
yea great time when we have to wait an hour for a match because everyone in a ban.
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oh believe me, its going to stop.
eigther they stop it themselves or the game is gonna stop them from doing it - by not letting them play in the first place.
give it a few days and its gonna be drastically lower to what it was before.
killing themselves on hook isnt punished though, so thats still gonna be a thing. while its not exactly rare, its a lot less likely to happen than a disconnect and you at least get some points for it as killer, so thats something
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"killing themselves on hook isnt punished though, so thats still gonna be a thing. while its not exactly rare, its a lot less likely to happen than a disconnect and you at least get some points for it as killer, so thats something"
this action is not against the rules. there is a feature that lets you try to get off the hook, it costs you if you do it, but it can reward you as well. And i know people that have played for 1000's of hours that FORGET and i mean litterally forget to hit the space bar for struggle especially if they think that was their first hook or been on hook a while and have their attention else where at the moment the arms come in. So stop trying to punish people for playing the damn game and making it an issue as if it's just as bad. hell today I kobe'd infront of a legion that knew someone was near and I got away for a short while. meanwhile I'm in a match where I'm saving people, doing gens and all three of the rando survivors I was with dc'd on first hook. killer got me, but you know what they were cool about it and gave me hatch but i'd have accepted a hook at that point.
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I'm all for this, but maybe a strike system would be nice (like, one strike takes 90 days to expire, making the punishment not as bad next time it happens) and there should be at least one warning (just get a text box on how "tHe EntiTy iS DisPleaSed" and that future DCs = HARSH punishment)
Also, you have to admit sometimes players lose internet or whatever. The only time I DC'd as GF was because I had therapy lmao, so the warning would give leeway for "just that once."
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The game knows if you hit leave game vs just vanishing I am sure.
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How would they have a miserable playing experience when the game literally stated a few minutes ago?
What about those who don't care about the timer and will just come back and try for a perfect experience tomorrow? Why reward behavior like that?
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I'd rather have longer queue times and they not get to play the game what so ever. If they were in my match they dc and go off from playing today then others won't have to deal with their dcing nature and I won't see them again. if they dc'd before and I never see them they won't dc what so ever in my match. is it perfect? nope but it works in my favor in the long run.
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so... you took offense in me saying that hook suicides would remain as they were not punished, which has nothing to do with my opinion on it in any way, as i was merely stating a fact there?
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there is no punishment needed for them, the functionality is within the match and there is no rules broken by doing that. only your little (and other's) personal rule thou shalt not do anything I don't want you to do. First you decry the DC because it causes issues, then you decry using in match functionality as a choice. does it cause issues? sometimes. I have been left on hook where i paitiently waited 2 minutes to be rescued and no one rescued me. I then waited through the rest of the game and asked why i wasn't rescued, want to know what they said? oh the killer was camping you. That was news to me because the killer found another and hooked them, they rescued that person immedaitely. the killer jumped in and said he didn't and they changed their tune to "because we didn't want to risk that he was camping you and end up on the hook" so if i can't try to get off you doom me and everyone else to wait 2 minutes to find out if the team is going to save us or not and we HAVE to wait for that whole time? stop being a hypocrite and argue against dc's as it is a violation of the game rules, eula and ToS where killing self on hook is not even against the rules and the match functionality offers you the chance and choices.
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i never said anything about adding a punishment to it.
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I mean I don’t think it’s a perfect system but it is better than not having it in place.
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but why bring it up if there is nothing you want to do about it?
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because OP mentioned both.
so i told him that DCs would stop, as they were now punished, but hook suicides wouldnt, as there was no punishment.
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thus indicating you think there should be a punishment and why i responded as such.
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- it stops players who are already frustrated at the game that dc'd from going into another match where they might dc from something they didn't like.
- It makes dc'ing from getting a map or killer you don't like to go against way less common.
- It makes swf who dc to give their friend hatch less common and it prevents them from going into a game right away from doing that.
- It decreases the overall frequency of players leaving the match by any means compared to when there are no dc penalties and players could just dc from menu.
- It makes leaving the game as survivor to keep your item not as appealing.
- It frees up the que from players who dc a lot by making them both wait out the dc timer and encouraging them to play a different game since they were frustrated with dbd.
- lastly it discourages players from disconnecting in the heat of the moment, after getting picked up and hooked they are less likely to suicide then dc since they have had a chance to calm down.
doesn't do anything, suuuure. its a deterrent from dc'ing and while players can suicide as said its less likely then them dc'ing without penalty's active.
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I have no problem killing myself on hook I just wish we could prevent others from saving us while hooked. god knows I just want out of the match. I dont want to reward some killer an extra hook because they decided to play a killer that is miserable and not even remotely fun to go against.
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i never said, or indicated for that matter, anything like that.
i merely stated a fact. there were no personal thoughts in that whatsoever.
please stop putting words in my mouth i never said.
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and I explained how and why I replied the way I did. I just stated facts and the conclusion that is drawn all over the place here on the forums when what you stated is said. you have since said you did not mean that but when you leave things be you might have people draw conclusions because you did not completely speak your thought totally.
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That's the same thing Feiday 13th did for cheaters or hackers. It worked as well, so if they implimented this it has a decent shot at working.
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ohh yeaahhh even after i tried to say that they should be completely abolished because they were useless and there back hell yeahh now survivors begin to suicide on hook😎
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Absolutely, yes. If you play an online game like DbD, where you're screwing over every other player who's playing with/against you if DC, despite knowing you have a bad connection that can and will cause you to DC constantly, you should be prevented from ruining other people's trials.
A stable internet connection is as much of a requirement for online gaming as any piece of hardware.
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maybe fix the issues people DC?
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One of the reasons survivors DC is because they get found and downed first. Tell me how you prevent every survivor from being found and downed first.
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Yup. I'm going to keep DCing when mfs play like #########. There is no reason I should stay in a game where the killer is literally refusing to hook survivors and letting them bleedout. "Just do gens" lel how do you do gens when all 4 players are on the ground and unable to do anything? I just literally took a 2 month break from the game and my 2nd game back is a slugging trapper who just afks after everyone got downed. Meanwhile I need unhooks for the rift? Yeah i'm definitely not staying when not only can i not earn points, but i cannot even attempt my challenge. There is a difference between DCing due to being salty and due to other players being toxic. I didn't buy the game to deal with other players farming me. I could even see if i was in a SWF. But i'm not. I'm not DCing bc i got downed first. I'm DCing because of BS someone else is causing. Also, farming with the killer isn't technically playing by the devs "rules", so why should i be punished for leaving that game when I want to -play- the game, not just boringly get free points?
Then you have gamebreaking bugs. Like with the stuck in place bugs still in the game, long before the hill bug was a thing... meanwhile they have YET to fix any of them. I was watching Pupper's stream like a week ago and queen literally said in chat "stay away from the hill". lol what???? So, play the game as is, or get a DC penalty because the developer cannot do much outside of bandaid fixes and every new DLC is spaghetti code piled on top of existing problems. The DC penalty should not exist until all of these major issues are fixed. This is not a ranked style game. Yall are so hell bent on punishing players when the dev needs to just plain fix the problems.
You give BHVR way too much credit. They cannot tell. That would be way too easy. I got a security violation in my last game and it still gave me the DC penalty.
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Yes they can tell when someone clicks "LEAVE MATCH" that is a metric they have access to, what they can't tell is if someone pulls their ethernet cable or turns off their router or does something on their computer to disconnect intentionally. that is why they are not letting any dc's slide since it was so rampant, just like you said, you're going to DC anytime you feel like you don't like how someone else plays. why play this game then? just play a different game if that's your outlook. the "hill bug" you talk about was fixed two months ago maybe three and hasn't had an issue since. You claim the game is written as spaghetti code.... do you even have proof of this or do you just claim it is so thinking people will agree with you? Do you even have the programming background to recognize it if you even saw the actual coding of the game.... Please let me know where you got the actual programming code for this game I'm sure the devs want to know this as well. This isn't a ranked game, so why play it if others are hellbent on making it unfun for you and making you DC? I'm hell bent on maintaining the rules. if i'm playing with others I follow the rules, you should too. If you break the rules you should be penalized. this is not a different concept than playing a role playing game where you go in and get the party killed intenetionally, the party will just tell you not come to the next session because you made the game unfun for them (breaking the rules of the group which you agreed to abide by when you agreed to play).
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First of all how does every survivor get on the ground? Are you around the killer when he downs someone? If you get slugged frequently (You make it seem like you do) just bring unbreakable. There's easy ways to counter these slugging killers. Yeah I get it you won't be able to use it 90% of the time but it's just a second chance perk meant for these types of situations
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