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Does thanatophobia still work with The Legion?
I hear sloppy butcher doesn't work with The Legion anymore because feral frenzy attacks aren't considered basic anymore, but I'm not so sure about thanatophobia. Can anyone tell me if it does, and if not, give me some other good perks for The Legion?
Comments
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Thanatophobia triggers off injured, dying, and hooked Survivors. Legion still does those things to Survivors, so Thanatophobia works fine with them.
EDIT: forgot the Oxford comma up there.
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@Almo May I ask if Legion (or Plague to some extent) are strongly taken into consideration when any changes to Thana are made? I ask this as Legion is indisputably the best killer when it comes to injuring survivors and keeping them so.
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I have a feeling Legion and Plague are the exact reason we saw the marginal buff we did instead of something more substatial, closely followed by being able to stack slowdowns heavily one on top of the other.
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Which is quite a shame tbh.
I would love to see a buff to perks like dying light or thana but make them not stackable
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That wouldn't be feasible. i don't need to be a dev to know that they do not want two perks that literally cannot be ran together. as they do the same thing, they'll forever stack until one is entirely reworked.
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Honestly, same. Have like, I dunno, a 40% slowdown cap, then Thanatophobia could be like 10% slowdown per person (adding 40 seconds onto generator times at max stacks if I did my maths correctly, as the 20% thana we have on the PTB adds 20 seconds), and Dying Light could be something similarly strong like 6% per token idk. Though, they would definitely have to revise how that works on Plague and Legion if they did buff it that much. Legion is already M1 simulator, please don't make it that much longer.
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Thana isn't as good on Plague cause the survivors can cleanse to heal
Unless you have a back up perk like Dying Light
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Actually, there is a soft cap. Because the debuffs are multiplicative instead of additive (16% from C!Thana + 9% from DL does NOT equal 25%). This is to prevent the debuffs becoming too extreme.
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Frankly, if you're noth running both Thano and Dying Light on Plague, you're doing it wrong.
As for then cleansing to negate Thana, good. By all means, make my killer stronger.
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They're obviously not considered, as they were the only two killers to run the perk consistently anyway and the change only pushes the perk further towards only being used on those two. I cannot understand the logic of nerfing an underused terrible perk on every killer but buffing it for the two it's already strong on.
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Yeah but I'm talking like, hardcore solid it cannot go above this point cap.
The point of the perk is to encourage survivors to heal. If it ensures that survivors heal more frequently then it's doing it's job; at 3 stacks, it takes one survivor 15 seconds longer to do a generator, or they could spend 16 seconds healing and not be one-shot by the killers anymore. At 4 stacks it's quicker to heal. At 2 stacks, it's a 10 second slowdown (provided I've done my mental maths correctly), and 1 stack it's 5 seconds.
The point of the perk is to buy you time. This way, it will buy you time by either forcing a survivor to heal, or through making the gens take longer. It's a buff all around.
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How can you possibly think it's a "buff all round" when your options now are heal at normal speed or repair with a penalty, when before the options were heal with a penalty or repair with a penalty.
There's absolutely no reason to run the perk on any killer that can't keep all the survivors injured now, because the debuff is never going to impact them at all. Most survivors heal anyway, now they just do it faster.
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