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Listing possible improvements to make the game less mentally taxing??
With killers like Deathslinger I've found that their cheap mechanics make it so frustrating to play against when they can shoot you through the window and poke you through it, or killers such as PH, that have their ranged attack out and ready in case they do or do not vault the window. Killers like deathslinger and PH eliminates the survivor's options entirely and makes some, if all loops impossible or just really unbearable unless you just so happen to never get in line of sight with the killer. Fortunately, PH is getting a re-balance on that front, but Deathslinger is still really annoying when you pretty much don't really have much of a choice, you're always at risk of being shot through a window or anything that isn't solid wall. Even more frustratingly, when he can shoot you, and then phase his chain through the wall to shimmy over to you that is inescapable.
So here's my suggestions, I suggest to make.
- Some kind of deathslinger gun delay or change in the gun's function (perhaps not phasing through completely solid walls? ngl, that wasn't how I expected the killer to function when he was first announced.)
- Skippable death cutscenes
For 1, don't get me wrong, I really don't want to nerf any killer I don't just so happen to particularly like. I've had so many fun matches with Nurse, Hillbilly, Bubba, Blight, Plague, Ghostface, Myers, Doctor, Demogorgon, Wraith, so many! But a lot of them have is consistency. All of those characters I've listed and more are predictable in some shape or form or can be dodged. The release of Deathslinger was a pleasant surprise at first, but has opened Pandora's box when it comes to the game's reliability. Window vaults are generally safe when you get to the other side, as well as pallets, but Deathslinger just avoids that by shooting you through all of them and in a lot of cases, succeeding. There's no penalty to aiming your gun, or for how long either. So it leaves the survivor in a messed up situation where they can take their chances at the window, and get downed, or skip/bait the window, and also get downed. Saying "just don't get in that situation" is easy, but it's hard to just not have line of sight with a killer that is a lot of the time in your line of sight. You'd be dropping pallets left and right.
For 2, You just wanna leave and do the next game, but you have to just sit around and wait. I'm not suggesting the ability to skip being downed, but rather one the cutscene has started and you are definitively dead, you can just press F to skip and then it opens the end game match screen/survivor lobby. That way it doesn't make it as big as a deal as it once was.
DBD can be undeniably a game of humiliation. Either the killer will be humiliated, or the survivors will be humiliated, that's what makes it such a toxic game. It would be nice having suggestions about features that could reduce the toxic nature. It won't entirely, of course but it will stop people from disconnecting because they find the trade off better than the humiliation. It's also very rare, but it can be fun when you get those rare matches where both sides have fun.
I've been thinking about my own frustrations with the game and I'm curious what your thoughts are, or if you can to name your own suggestions here, as well so that the game is less taxing on your mental health and more about the matches and not "haha, you died you're genuinely stupid"
This is coming from 1 DBD player out of the thousands of others playing so obviously I'd appreciate others input, this is literally just spitballing based off of coming out of a match.