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What builds would you make using each roles' Non-Teachable Perks?

Out of all the Universal Perks immediately available (that don't need to be unlocked from specific characters), which would you choose to use and on whom?

You may also use a character's unique teachables specifically on that character (such as Ruin on Hag or Diversion Pebble on Adam) in tandem with these perks if you'd like.

Just as a refresher, here are all the Universal Perks available to you for each role, in alphabetical order:

Killer (12):

  • Bitter Murmur
  • Deerstalker
  • Distressing
  • Hex: NOED
  • Hex: Thrill of the Hunt
  • Insidious
  • Iron Grasp
  • Monstrous Shrine
  • Sloppy Butcher
  • Spies From the Shadows
  • Unrelenting
  • Whispers


Survivor (14):

  • Dark Sense
  • Deja Vu
  • Hope
  • Kindred
  • Lightweight
  • No One Left Behind
  • Plunderer's Instinct
  • Premonition
  • Resilience
  • Slippery Meat
  • Small Game
  • Spine Chill
  • This Is Not Happening
  • We'll Make It


All items and add-ons are fair game, so get creative with them!

What role, what character, and what perks would you bring?

Comments

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817
    edited October 2020

    killer

    Hex: Thrill of the Hunt

    This is actually a big brain move. People will assume I'm using NOED because I have TOTH but no other hex perk, so they'll go out of their way to cleanse totems, buying me lots of time. Beautiful.

    Deerstalker

    This is so I can do lots of slugging to buy myself plenty of time, which I'll need.

    Bitter Murmur

    This is mainly for a bit of tracking, but I'd say you can definitely use Whispers here instead. I just despise the sounds that it makes so I can't use the perk.

    Iron Grasp

    Filler pick, has some use.

    Sloppy Butcher

    Slow the game down, I forgot this perk existed.

    Survivor

    Resilience

    Not only is doing everything 9% faster very, very helpful but also, half the vault build.

    Spine Chill

    Singlehandedly deletes every stealth killer, and half the vault build.

    We'll Make It

    I love this perk and it doubles healing speed.

    Plunderer's Instinct

    Key

  • gatsby
    gatsby Member Posts: 2,533

    Killer- Sloppy Butcher, No ED, Whispers and Bitter Murmur.

    Survivor- Kindred, Resilience, Spine Chill and We'll Make It.

    Both kind of mediocre builds, but the starter perks aren't amazing.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Well, for Survivor I'd take Spine Chill, Lightweight, Resilience and Iron Will. Basic med-kit deal, so lots of charges. Obviously I'm taking Jake for Iron Will.

    As for Killer, I'll start with the Doctor. Perks I'll take Distressing, Whispers, Sloppy Butcher and Overcharge. My Doc build already has Distressing and Whispers, so this was an easy choice. Add-ons will be my tried and true Order/Calm.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    My survivor build for Femg Min:

    Lithe (her teachable)

    We'll Make It- Fast heals after unhook

    Spine Chill- Know if the killer is nearby and is looking at me

    Kindred- See the Killer within 16m and teammates

    If I were to not run Lithe then Small Game for totems

    Killer:

    Sloppy Butcher- Delay healing

    Whispers- Know if survivor(s) are nearby

    Hex: Thrill Of The Hunt- Know if my totems are cleansed or not

    Bitter Murmur- See survivors after gen is completed

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    I feel like I've seen this thread before. Anyway, for killer I would go with: NOED, Iron Grasp, Sloppy Butcher, and Deerstalker. For survivor I would go with: Kindred, Small Game, Spine Chill, We'll Make It.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446
    edited October 2020

    You can run a quite effective build of Kindred, We'll Make It, Spine Chill, and Resilience on every single survivor. Honestly the base Survivor set is actually quite solid.

    The killer base set is... significantly worse. Some of that is due to differences in the Killers. For example, Huntress doesn't really want to use Sloppy or Noed. However, a lot of it comes down to the Killer base kit being both smaller and having several real stinkers that no one would want to run. Unrelenting, Monstrous Shrine, and Insidious are all incredibly bad. Then Iron Grasp, Distressing, Deerstalker, and Thrill of the Hunt are all quite niche. Of just the general perks, your best option is Noed, Sloppy, Whispers, and Bitter Murmer. Then outside of putting in TotH to bluff you have Noed or help protect your Noed, you don't really have anything to replace either Noed or Sloppy with.