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Locker stalling
In the past couple of months I have had 5-6 killer games where survivors keep idling by switching lockers every half a minute. I am left with only 2 options if this happens: either I spend 15-20 minutes in search of these guys, or I DC. I think that this is a major exploit since the game mechanics are forcing a player to DC.
I have some possible solutions :-
Either make it so that switching lockers doesn't count as an action and doesn't reset the afk timer.
Or
Make it so that introduce another variable which counts the locker time and after a total of, say 5 minutes, lockers are disabled
Or
entering the locker just pauses/slows down the afk timer instead of resetting it.
I really hope the devs can come up with a viable solution since no one wants to waste a quarter of an hour searching the map mindlessly.
Comments
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Are you serious?? Why would anyone do something like that....? I'm sorry to hear that man, I hope the devs do something about it. That's just stupid dude.
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I've only seen this happen maybe once or twice out of ~900 hours played. The few times was when I was killer and the remaining 2 worked themselves into a 3 gen issue and I patrolled relentlessly. They basically had no options due to the very close proximity of the remaining gens.
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Ikr dude, like how can you waste your own time just to piss the player on the other side? In the end game chat they both were just spamming "haha" and "lol" all over the place and were very proud of wasting my time
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In my most recent case there were 3 generators left to repair, but they just hid just to piss me off. It just sucks survivors can do that with the game mechanics
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It's just an annoying waste of time and if my teammates try and pull this I'm flat out leading the killer to them. This is not how we're going to play dbd gamers.
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