Dumb perk ideas
Might as well make a discussion for not serious perk ideas... I'm too tired to think of good names. Make more dumb perks.
True killer: disrupts all aura reading abilities against a survivor. The survivor now has a killer's red glow.
Prone: unlocks the ability for a survivor to go prone. I'm sure there's a use for this somewhere.
Survival of the fastest: if a killer and another survivor is within 16m of you then the killer and all other survivors within 16m of you will be slowed by 3%. Does not apply if you're on a hook or downed. If multiple survivors have this perk then only the survivors are slowed.
Jumpscare: a survivor now has the ability to jumpscare the killer. It's done by going behind the killer and pressing m1. A new animation happens where the survivor will shove their face in front of the killer's stunning the killer for 10 seconds. From the killer's pov they'll see the survivor's face suddenly cover their screen and then get stunned for 10 seconds.
Whose carrying who: a downed survivor now has the option to grab onto the killer. This will slow the killer down by 50% and the killer must hook the survivor to get rid of them. However, the survivor cannot let go of the killer and can't wiggle free.
Team Carry: a survivor can now carry a downed survivor on their back with a 15% malus to movement speed and inability to interact with other things like gens, lockers, pallets, totems, etc.
Fake Mori: allows a killer to fake a Mori once per a survivor (max of 4 times) for extra blood points.
And stay out: let's a killer kick a Survivor that they're carrying 5m. Special animation with hatch.
Smol stealth: let's a killer shrink to 1/4 of their size.
Disguised killer: select a different killer when picking this perk. the survivors will see that killer and the accompanying hook decorations but you'll actually be a different killer. No clue how the animations and sounds would work.
Comments
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Short Circut: All gens are electrically overcharged at the start of the trial. Upon attempting to repair generators the first time, survivors will receive a electric shock causing them to scream out in agony.
Phantom Escape: After exit gates are powered, they appear to the killer in alternate locations than they actually spawned both in aura and reality. Only survivors can see the invisible exits.
Window Ninja: Survivors press the active ability button near a 2 story window to fast vault reverse into a hang-on juke, protecting them from being hit, preventing them from being grabbed. Press the active ability button again to climb back up, or wiggle to drop.
Object of Misdirection: Survivors using OoM do not see the killer’s aura, instead project the killer’s aura to all other survivors as the killer sees only their aura.
Steel Death Trap: All lockers during the trial are actual iron maidens. Any survivor entering a locker will be inflicted with the deep wound status effect as they scream out in agony.
Pallet Jockey: Press the active ability button near pallets to drop them. Press the active ability button again within 5 meters of a highlighted pallet causing the pallet to instantaneously break. Any survivor vaulting a pallet automatically causes the pallet to break.
Scout’s Honour: Press the active ability button near highlighted areas to rig a trip wire booby trap to stun the killer for 1/2/3 seconds.
Tipsy: Blowing magic powder directly into onto the killer causes them to hallucinate increasingly throughout the trial, seeing and hearing random images and sounds of survivors and their objectives.
Spaceman: Moonwalk while carrying survivors to earn 100/200/300% extra Bloodpoints. Moonwalk a carried survivor and successfully complete a hooking for bonus BPs.
Minions: Press the active ability button to unleash a horde of miniature versions of yourself climbing upon and attacking survivors within 10 meters and slowing their movement speed. Survivors not wiggling free in time will be inflected by the deep wound status effect. Cool down of 80/70/60 sec.
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Anytime you use the word “Idea” in the title of your post, it gets moved to the “Feedback and Suggestions” area.
I have seen posts like yours that haven’t been moved; some have actually gotten pinned by mods in General Discussions section. Not sure what all goes into that process.
More forumees frequent the Discussions area, so you may not get the best response waay over in this desolate realm.
Pretty good ideas, for what you deem as “dumb”... got a kick out of them.
Nice effort!
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Oops... Well hopefully the devs won't take any of these too seriously.
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