We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Slight hook rework

As someone who plays a lot of both killer and survivor, I believe these changes should be made to all hooks:

  1. Struggle Phase. The struggle phase used to be a means to intensify the hook, but now it’s just annoying. Instead of spamming a button/key, it should make you hold the button/key, press a button/key in a time limit, or possibly skill checks.
  2. Facecamping. There is currently no penalty other than losing bloodpoints for facecamping. Instead, if the killer is within 8 meters of the hooked survivor, the hook timer will be paused for the survivor. The effect persists for 3 seconds.
  3. Placement. The hooks are place too close together. If a hook is sabotaged, a killer can easily go to a different hook immediately. Hooks should be farther apart, and the oak offerings should have more of an effect. Thanks for reading, and if you have a different idea, please reply below.