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Slight hook rework
hex_aw_beans
Member Posts: 12
As someone who plays a lot of both killer and survivor, I believe these changes should be made to all hooks:
- Struggle Phase. The struggle phase used to be a means to intensify the hook, but now it’s just annoying. Instead of spamming a button/key, it should make you hold the button/key, press a button/key in a time limit, or possibly skill checks.
- Facecamping. There is currently no penalty other than losing bloodpoints for facecamping. Instead, if the killer is within 8 meters of the hooked survivor, the hook timer will be paused for the survivor. The effect persists for 3 seconds.
- Placement. The hooks are place too close together. If a hook is sabotaged, a killer can easily go to a different hook immediately. Hooks should be farther apart, and the oak offerings should have more of an effect. Thanks for reading, and if you have a different idea, please reply below.
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