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Dying Light Rework Ideas

Dying Light is a pretty scummy perk to use as it encourages tunneling. While tunneling is a part of the game, it's not the most fun for anyone involved. It's not fun for the survivor who gets tunneled off hook and/or camped. It's not fun trying to tunnel the obsession who might have ds and be decent at pallet looping. It's especially unfun for survivor if they use a mori to have it activate faster. It's also sucks if you're survivor and the obsession dc's early in the game so you have to deal with it. I feel like there should be away to rework so it's more enjoyable for everyone involved. Here are some of my ideas to rework it by also making it a token perk:

Token By Altruistic Action:

You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 25% Once the Obsession is killed or sacrificed, every other survivor gets a penalty of 10% to repair, healing, and sabotage speed. For each altruistic action your obsession takes, gain a token. For every token you have, when the obsession dies the penalty to survivors' repairing, healing, and sabotaging speed is decreased by 5%. You can have up to 2/3/4 stacks. This decrease in action speed only applies when the obsession has been sacrificed or killed

My thought process behind this is that to get the most out of this perk you don't want to tunnel your obsession of hook and mori them. And if the obsession dcs in early game it's not as bad for everyone else involved. I feel like this also meshes well with The Shape's other perks. As if you want to make your obsession die early with Dying Light, that contradicts not hitting your obsession with STBFL and losing chase for PWYF. With this change, you want to leave your obsession alone until later. I feel like this also fits more with obsession perks that get stronger in the mid to late game and is not a terrible supplement to or with Ruin. As it slows down the game later if Ruin gets destroyed later.

Token By Hooking the Obsession:

You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 38/44/50% Every time you hook your obsession gain a token. For every token survivors' repair, healing, and sabotaging speed is decreased by 4/5/7%. When you kill your obsession, survivors' repair, healing, and sabotaging speed is decreased by an additional 10%.

This rework is more thematic with the original Dying Light as it doesn't discourage tunneling. But at minimum it discourages mori-ing off hook. This rework also is beneficial in the sense that it doesn't require the obsession to be dead to have some benefit.

Comments

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Sees balance post, leaves a comment about seeing balance post, and scrams before all the toxic comments start flooding in

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    Dying Light is a pretty scummy perk to use as it encourages tunneling. While tunneling is a part of the game, it's not the most fun for anyone involved. It's not fun for the survivor who gets tunneled off hook and/or camped. It's not fun trying to tunnel the obsession who might have ds and be decent at pallet looping. It's especially unfun for survivor if they use a mori to have it activate faster. It's also sucks if you're survivor and the obsession dc's early in the game so you have to deal with it. I feel like there should be away to rework so it's more enjoyable for everyone involved. Here are some of my ideas to rework it by also making it a token perk:

    Token By Altruistic Action:

    You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 25% Once the Obsession is killed or sacrificed, every other survivor gets a penalty of 10% to repair, healing, and sabotage speed. For each altruistic action your obsession takes, gain a token. For every token you have, when the obsession dies the penalty to survivors' repairing, healing, and sabotaging speed is decreased by 5%. You can have up to 2/3/4 stacks. This decrease in action speed only applies when the obsession has been sacrificed or killed

    My thought process behind this is that to get the most out of this perk you don't want to tunnel your obsession of hook and mori them. And if the obsession dcs in early game it's not as bad for everyone else involved. I feel like this also meshes well with The Shape's other perks. As if you want to make your obsession die early with Dying Light, that contradicts not hitting your obsession with STBFL and losing chase for PWYF. With this change, you want to leave your obsession alone until later. I feel like this also fits more with obsession perks that get stronger in the mid to late game and is not a terrible supplement to or with Ruin. As it slows down the game later if Ruin gets destroyed later.

    Token By Hooking the Obsession:

    You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 38/44/50% Every time you hook your obsession gain a token. For every token survivors' repair, healing, and sabotaging speed is decreased by 4/5/7%. When you kill your obsession, survivors' repair, healing, and sabotaging speed is decreased by an additional 10%.

    This rework is more thematic with the original Dying Light as it doesn't discourage tunneling. But at minimum it discourages mori-ing off hook. This rework also is beneficial in the sense that it doesn't require the obsession to be dead to have some benefit.

    Dying light is ok, tunneling increases the chances of the others escaping.
  • Milo
    Milo Member Posts: 7,383

    @street_healer said:
    Dying Light is a pretty scummy perk to use as it encourages tunneling. While tunneling is a part of the game, it's not the most fun for anyone involved. It's not fun for the survivor who gets tunneled off hook and/or camped. It's not fun trying to tunnel the obsession who might have ds and be decent at pallet looping. It's especially unfun for survivor if they use a mori to have it activate faster. It's also sucks if you're survivor and the obsession dc's early in the game so you have to deal with it. I feel like there should be away to rework so it's more enjoyable for everyone involved. Here are some of my ideas to rework it by also making it a token perk:

    Token By Altruistic Action:

    You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 25% Once the Obsession is killed or sacrificed, every other survivor gets a penalty of 10% to repair, healing, and sabotage speed. For each altruistic action your obsession takes, gain a token. For every token you have, when the obsession dies the penalty to survivors' repairing, healing, and sabotaging speed is decreased by 5%. You can have up to 2/3/4 stacks. This decrease in action speed only applies when the obsession has been sacrificed or killed

    My thought process behind this is that to get the most out of this perk you don't want to tunnel your obsession of hook and mori them. And if the obsession dcs in early game it's not as bad for everyone else involved. I feel like this also meshes well with The Shape's other perks. As if you want to make your obsession die early with Dying Light, that contradicts not hitting your obsession with STBFL and losing chase for PWYF. With this change, you want to leave your obsession alone until later. I feel like this also fits more with obsession perks that get stronger in the mid to late game and is not a terrible supplement to or with Ruin. As it slows down the game later if Ruin gets destroyed later.

    Token By Hooking the Obsession:

    You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 38/44/50% Every time you hook your obsession gain a token. For every token survivors' repair, healing, and sabotaging speed is decreased by 4/5/7%. When you kill your obsession, survivors' repair, healing, and sabotaging speed is decreased by an additional 10%.

    This rework is more thematic with the original Dying Light as it doesn't discourage tunneling. But at minimum it discourages mori-ing off hook. This rework also is beneficial in the sense that it doesn't require the obsession to be dead to have some benefit.

    B-but that would make the first one pointless against higher ranks. Obsessed? Literally avoid doing anything altrustic (if you want to win).

    And 2nd what if they don't get saved? Then you don't get one 7%?

  • Wolff_Bringer
    Wolff_Bringer Member Posts: 90

    I love the idea man. I'm kilelr main and i approve this rework! No, really, its actually quite good and now i can run both perks now!

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Milo said:

    @street_healer said:
    Dying Light is a pretty scummy perk to use as it encourages tunneling. While tunneling is a part of the game, it's not the most fun for anyone involved. It's not fun for the survivor who gets tunneled off hook and/or camped. It's not fun trying to tunnel the obsession who might have ds and be decent at pallet looping. It's especially unfun for survivor if they use a mori to have it activate faster. It's also sucks if you're survivor and the obsession dc's early in the game so you have to deal with it. I feel like there should be away to rework so it's more enjoyable for everyone involved. Here are some of my ideas to rework it by also making it a token perk:

    Token By Altruistic Action:

    You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 25% Once the Obsession is killed or sacrificed, every other survivor gets a penalty of 10% to repair, healing, and sabotage speed. For each altruistic action your obsession takes, gain a token. For every token you have, when the obsession dies the penalty to survivors' repairing, healing, and sabotaging speed is decreased by 5%. You can have up to 2/3/4 stacks. This decrease in action speed only applies when the obsession has been sacrificed or killed

    My thought process behind this is that to get the most out of this perk you don't want to tunnel your obsession of hook and mori them. And if the obsession dcs in early game it's not as bad for everyone else involved. I feel like this also meshes well with The Shape's other perks. As if you want to make your obsession die early with Dying Light, that contradicts not hitting your obsession with STBFL and losing chase for PWYF. With this change, you want to leave your obsession alone until later. I feel like this also fits more with obsession perks that get stronger in the mid to late game and is not a terrible supplement to or with Ruin. As it slows down the game later if Ruin gets destroyed later.

    Token By Hooking the Obsession:

    You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 38/44/50% Every time you hook your obsession gain a token. For every token survivors' repair, healing, and sabotaging speed is decreased by 4/5/7%. When you kill your obsession, survivors' repair, healing, and sabotaging speed is decreased by an additional 10%.

    This rework is more thematic with the original Dying Light as it doesn't discourage tunneling. But at minimum it discourages mori-ing off hook. This rework also is beneficial in the sense that it doesn't require the obsession to be dead to have some benefit.

    B-but that would make the first one pointless against higher ranks. Obsessed? Literally avoid doing anything altrustic (if you want to win).

    And 2nd what if they don't get saved? Then you don't get one 7%?

    Word, kind of a bad rework as it nerfs dying light to the ground. People worry too much about tunneling, tunneling happens regardless, and unless you're freddy with class photo or black box, I doubt you could find your obsession asap anyway. So takes some time and might not even go off. I think you're too worried about the effect instead of looking at how practical it is to get off. If it's not a tracking killer especially not freddy, I don't attempt to use dying light.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    Was agreeing with you milo
  • SteveyHooves
    SteveyHooves Member Posts: 246
    I mean... yeah... but that's obsession perks. Remember me.... that does the same. Need to hit your obsessions before the doors are open. Play with your food... chase them no hitting... the only one that doesn't is save best for last... not to mention Rancor the spirits obsession perk. You can Mori the obsession after all the gens are done. Wow if that doesn't give you a reason to tunnel I don't know what does.
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Dying Light should get stronger based on how many times you hook the obsession, not whether or not they are dead. Each hook should apply a +10% penalty to heals/repairs/exit gates/totems. Obsessions are immune to the effect and get Endurance for 10 seconds after every unhook. Now if you want to mori them you can but you miss out on bigger penalties so you have reason to not kill them so quickly. If they know what's up they can kill themselves on the first hook to deny you those other hooks, but you still win out because someone is dead and everyone else does stuff slower.

  • michaelmyers87
    michaelmyers87 Member Posts: 458

    dying light is a ######### perk because its really only at its peak of effectiveness when the obsession is killed with 2 gens remaining.

    if the obsession is killed, or if the first person is killed with 3 or more gens remaining, then it's almost guaranteed that you were going to get at least 3 kills anyways. i've kept stats on this #########. if you kill the first person with 4 or 5 gens remaining, the chances of the gates being powered is close to 0%. 3 gens remaining? about 5%.

    now on the other hand, if the obsession is killed with 1 gen remaining, well then whoop-dee-doo, it's highly likely the gates are going to get powered anyways. in a 3v1 situation when 1 gen remains, the gates get powered about 75% of the time. dying light may drop this percentage, im guess-timating to about 70% only. trash.

    that leaves 2 gens remaining. when the first person is killed with 2 gens remaining, a 3v1 situation with 2 gens, the gates get powered about 50% of the time. with 1 gen remaining, i said the chances of the gates being powered probably only drops 5%, from 75% to 70%. but with 2 gens remaining, i would probably give it a 10% less likely chance at least, from 50% to 40% or less, that the gates will be powered, because dying light is affecting 2 gens instead of 1.