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And in a move that shocked nobody, PH has been nerfed again after the ptb
PTB patch notes
After cancelling Rites of Judgement:
Movement speed is 4.4 m/s for 1 second
Further attacks cannot be made for 1 second
Cooldown before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 second
Live patch notes
After cancelling Rites of Judgement:
Movement speed is 3.68 m/s for 1 second
Further attacks cannot be made for 1 second
Cooldown before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 seconds
Remember: "We are not aiming to make The Executioner stronger or weaker overall, but rather to address some of the frustrations of both sides."
Sure, that's why you had to give him another nerf since the ptb version didn't satisfy everyone enough. Did the cooldown receive a change? or the POTD attack receive an improvement in anyway? No.
This seems to be a pattern now. Release a version on the ptb which you know full well won't be final, let people complain, then put out the real, nerfed version afterwards where nobody has a chance to test it.
Comments
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I mean they literally nerfed discordance just to make tier 3 better than tier 1. This patch is a massive disappointment
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BHVR Plz 😥
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The PTB is literally them testing it so they can do tweaks before it goes live. What would be the point of a PTB version if it never changed before going live?
Also keep in mind the devs are considering the 0.5 second cooldown reduction after his ranged attack a buff. Which it technically is, you can launch the attack and be back in the chase slightly faster now. Obviously 0.5 seconds is pretty small but I can’t say it’s negligable, in 0.5 second the survivor can gain 2 meters extra distance which, chasing them at 4.6 m/s and them moving 4 m/s, shaves off 3.3 seconds to your chase time to catch back up versus the old version. In 3.3 seconds the survivor can run an additional 13.3 meters toward a new loop so that 0.5 second extra lead time could make the difference between them getting to delay you a bit longer or not. (Maybe)
Is that enough of a buff to make up for the slower recovery when you fake a ranged attack? Probably not, it’s still probably an overall nerf. But I don’t think you should dismiss the reduced cooldown entirely, it can have an impact.
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I just played a match with phead...he feeels slower.
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He looks trash. The speed slowdown is extremely noticeable but the decreased cooldown is barely noticeable. Just another cumbersome, unresponsive feeling killer nerfed because survivors cried yet on the survivor side all the bs second chances still stack and god loops and overpowered areas within maps still exist.
Yeah I'm taking a break from the game. My feedback for the developer is your update blows and perhaps it's about time someone at BHVR finally looked into real issues like swf running OoO.
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I feel oddly satisfied by your correct use of math...
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Pyramid just had too much control in a chase, which is a MASSIVE problem as Killers shouldn't control the chase. That's something reserved for Survivors. I'm now fully expecting nerfs to Deathslinger and Spirit, since they seem to be lumped together with PH.
Last night, I was wondering if I should play PH to enjoy him before the nerf (and in case the devs ruined him), but decided not to and played the last day of the COD: Black Ops Cold War beta. I have never regretted playing Call of Duty as much as I do now.
Unfortunately, it's looking more and more like the Blight cosmetics are the only good things about this patch (Blighted Blight is the second best cosmetic in the game).
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They've made it pretty clear they don't want PH's entire playstyle to be "get a gauranteed low effort hit at every loop". The PTB slowdown on pulling out the sword was so minimal that it didnt affect it at all. It makes sense to slow him further.
And he's now actually rewarded more for getting hits with the shorter cooldown. That said I haven't played him myself yet (gonna try tomorrow) but the general consensus seems to be that this was a buff overall. At least for PHs that didnt rely on the free "50/50 but not really" hits.
Personally I'd like him to reach a point where using the projectile outside of free hits was actually viable to shake things up and make him less braindead.. I'm hoping that may be the case.
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after those 2 shall it be Doctor and Clown, they both have antiloop powers too afterall.
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Well, they only made him strong in order to get sales. Now that sales of him have probably died down, the mighty nerf hammer has been brought down upon him.
Its one of the reasons I only purchase things with shards and spend no money.
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Man...
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"get a gauranteed low effort hit at every loop"
Yeah, the current playstyle of "get a gauranteed low effort escape at every loop" is so much better for the game. Ez baby killers.
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"We are not aiming to make The Executioner stronger or weaker overall, but rather to address some of the frustrations of both sides."
best joke ever
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Do you know what really disappoints me? The fact that they didn't address WHY people zoned with him.
It's because of how telegraphed his attack is. They should have mad his punishment wider or faster to compensate.
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great I don't main him.
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Eh. It's a controversial take around here, a lot of killers here seem to just want survivors to run straight to hooks, but I'm of the belief that if a killer is going to be strong enough to easily counter most if not all loops (the main and only real defence of the survivors) they need either a high skill floor and higher ceiling or some major drawbacks.
Blight is a great example, as is Nurse, Huntress and (old) Billy. Deathslinger would count if he didnt have zero map pressure.
Pyramid Head requires very little if any mechanical skill outside of basic timing and doesn't have the drawback of movement speed (or didnt before now). Than theres the fact that he can outright deny the strongest survivor perks in the game.
I personally found Pyramid to be the most boring killer ever added to this game, which broke my heart because SH2 is in my top 5 best games ever.
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Yuuuup. They completely missed the point. I'm zoning because I assume the other player isn't clueless. Even a 50/50 chance for an M1 with that cooldown is too low of a percentage.
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Reserving my opinion of the changes for when I actually get to play him later.
I will say though, I would like to see his POTD apply torment to survivors hit. I think that'd be really cool and incentivize him to go for more risky shots.
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I think it'll be Freddy after Deathslinger and Spirit. He's got high mobility and anti loop. Doc's map pressure isn't as strong as Freddy's and Clown doesn't have any additional mobility.
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Have you perhaps thought that, maybe, they are actually listening to feedback and ADJUSTING and not giving the "real" nerf. I mean isn't that what they always say😂😂 these changes are subject to change.
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#########, what a move...but tbf, 96 meters is almost map wide for every map.
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He may have anti-loop, but you have things you can do against Freddy.
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Doc slows down during his charge but no one complained about that. Even though you can loop him by just jot dropping the pallet. I have played doc a good amount and good survivors will keep running in circles and by the time you get a hit it'll take a bit unless they misplay or you time it really good. Also clown isn't even that bad albeit he is annoying and I hate him for his anti loop and blurred vision but these killers can be countered with pre drops and looping. Clown requires pre drop and doc requires you to keep distance in the loop and not get caught too close to him
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"We are not aiming to make The Executioner stronger or weaker overall, but rather to address some of the frustrations of both sides."
guys watch this
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I hope not. Doctor is in a decent place. Against decent, not swf death squad, just decent Survivors, he's just an m1 Killer with anti stealth.
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Sorry my English is not good, all what i want to say is imagine when killer chasing a survivor,killer try to use M2 and turn around then this happen...lol,this is not only a speed nerf.
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Eww, he looks even more clunky and awful.
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PH is either drunk or so powerful that he actually breaks the game.
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R.I.P Pyramidhead
June 2020 - October 2020
We hardly knew ye
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“Killers shouldn’t control the chase”
*laughs hysterically in Clown*
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🤣🤣🤣🤣🤣
...But also tears...
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😪😪
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Bye see you tomorrow :3
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The issue is that this was basically the only viable strategy that made him more than an M1 killer in most circumstances. Sure, you can land the occasional cool hit through a wall or something, depending on add-ons/perks and whether or not the survivor is predictable (or has poor reaction times) but most of the time your power is just unusable trash. People waited for "guaranteed hits" at windows/pallets because using it elsewhere was just a way to help the survivor gain distance.
The cooldown is the absolute dumbest part of his power to change. Who cares if you can use it more often? It has an ENORMOUS telegraph! You have to put your sword in the ground, wait for the meter to fill up, you turn SUPER slow so the survivor knows exactly where your attack will land, then there's a red danger zone alert before the power activates as a last chance warning to the survivor, and finally the power comes out in segments, so the farther away you are, the longer it takes for the damage to actually land. So the survivor who is at the edge of your power has more time to react.
And I'm not saying this as someone who wants "survivors to run into hooks" or whatever nonsense someone above was on about. PH was the first killer I got to 50, but I haven't touched him since because he's so boring. This change doesn't fix the fact that he's boring, it just means he's boring AND less capable in a chase. I'll stick with Blight. PH needed his ability to come out faster, or be wider, or maybe have it turn sort of chain-connect with your trails so they become damage zones (in the same staggered, segmented way the power currently works) rewarding you for clever placement and planning.
Instead, it's the most lazy and least interesting change they could have made.
He'll still be "okay," because even the Clown is "okay," there are no killers that straight up can't get kills right now, but he won't be fun. And every killer should be fun. I'll take a fun killer over a strong killer every day of the weak, unfortunately PH is neither and Blight is both, so Blighty boy it is!
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They will nerf all of them...
all. of. them.
⚡️Unlimited powerrrr⚡️
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behavior's actions are starting to catch up to them. Hopefully this gives them a wake up call, although I fear that they may have become too arrogant to notice their flaws.
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This is why I think his design around his projectile sucks and he needs a rework. But if it ever happens its a long time away.
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Clicky, you doing ok? How's life going?
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Discordance is basically the same as before, and in addition to the Tier 3 complaints they also addressed the loud notification spam complaints, so that's something. 96 meters is still a massive distance.
I feel kind of how I do about the Empathy nerf that also gave it a max range. Like, it probably wasn't necessary, but it also barely changes the perk, so who cares?
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I see where you're coming from, but people zoned with him in large part because it was a free hit. Even a wider or faster ranged attack is still more likely to miss.
Keep in mind that if the killer or survivor has even moderately high ping you're not going to be able to dodge his attack, even if you're looking for it and have space to dodge. He doesn't even raise his sword and give the audio cue until the shockwave starts, so even if the ping on both sides is good it's hard to see it in time. You basically have to go off of the red light, which itself fades in and can be mostly obstructed at times (especially during the EGC).
I'd support a faster moving attack because I and many others already can't dodge his attack on typical ping. May as well make that consistent for killers. I haven't played him since 4.3.0 went live, but provided he actually can't zone now I'd have no problem just making that change. If he can still kind of zone, I'd tweak the numbers a bit more until he can't.
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He’ll be after Deathslinger, Spirit, Freddy, and Doc, especially if the devs buff him like they did Doc and Freddy. Clown’s time will come, don’t you worry.
This is what I predicted. BHVR starts gives in and nerfing Killers, players start leaving, and they’ll have to either buff all these Killers again or let the game die. I wonder how the player count will look after the inevitable Deathslinger and Spirit nerfs.
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Well seeing as that’s every few mid chapters, I probably don’t need to worry about that for 2 or 3 years. Lol.
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Yeah, his attack is literally the easiest attack in the entire game to dodge. I dare you to get to red ranks and try to land hits outside of survivors being in animation locks or stuck in narrow hallways. My guess is you'll miss 99% of the time because most people playing online games aren't using two tin cans and a string as an internet connection.
People zoned because his power his hot trash if you don't zone. It is borderline unusable, and in most cases going for riskier hits is going to be massive risk for mediocre reward. Your power is a detriment for most of the match if you actually use it.
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My ping is usually 100-125 even when I'm not partied up with with my buddies halfway across the country. I play at red ranks and you would hit me 100% of the time on that ping. The best I ever get is ~75 and that's usually when I'm playing killer. You usually can't try for those shots in open ground because of how punishing the cooldown was. Now you can try that more often.
PH can also still hit people in an animation lock and it's only a one second cool down before he can M1, so the survivor still needs to be right next to a pallet or window to be safe from an M1. He can still kind of zone, just not as well as before. You need to be smarter than before about when you enter and leave Torment mode, but in exchange the skill cap of POTD is raised. He can still block off loops with his trails and force survivors to choose between getting tormented and leaving the loop. He's going to be fine.
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