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Change to Pyramid Head does nothing but annoy both sides, great work devs.

ExcelSword
ExcelSword Member Posts: 512
edited October 2020 in General Discussions

I've been playing a few matches as Pyramid Head and I can attest that the slight delay to his power accomplished nothing more than frustrate me as I try to go around laying trails across the map. It makes him feel clunky and unrefined, while doing nothing to change the lose/lose situations that people complain about.

Survivors still will not have time to vault a window without getting hit, and you can just bodyblock the window or pallet if they try to anticipate your POTD shockwave. Meanwhile, POTD still feels like ass to use. It is nearly impossible to hit anyone in the open with it if they can see you, but guess what now I can SPAM it a ridiculous amount times at a loop, and odds are eventually I will hit the survivor while they probably feel helpless to do anything about it.

I can think of a couple changes you could do to improve how POTD feels, so killers don't feel like the only way to play him is through this baiting gameplay survivors despise. Make the shockwave 0.5 metres wider, remove the red highlight showing where it is gonna come out of the ground, make the shockwave spikes linger and cause damage to any survivor who touches it, or speed up the time it takes to activate, literally any one of these would encourage people to be more creative with POTD. As it stands survivors are still gonna be unhappy, while killers are now promoted to spam it a lot more.

Pyramid Head can hit people through walls, so I understand that he is tricky to balance. But I feel like the devs didn't even try honestly.

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