The infamous infinite window is back
Comments
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I disagree with per-thrown god pallet breakable walls being a good thing for the game.
Breakable walls being a killer ONLY mechanic should always be in favor of the killer as only the killer can interact with them
As it currently stands breakable walls only hinder the killer as they are forced to break them due to being too far in the survivors' favor to keep up(Costing time in the most time restricted role) or they should never be broken because breaking them would massively help the survivors.
As it currently stands breakable walls have been implemented with ALL OF THEM being strictly survivor sided and never killer sided which is backwards for a mechanic that is for killers only.
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Well, if you look at the one on the death singer's map, you get both wall you can leave up to hinder svv or increase your mobility around the map, specially looking at the tavern or killer shack. Just like dropping a pallet at some spot can mean getting yourself in a terrible spot, breakable walls don't have to all be useful for the killer, it's a matter of knowing if it benefit you or the survivor.
I think that having some specific "killer only" or "survivor only" interaction that benefit the side who use it could be fun, but I don't think pallet and breakable door should be it.
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Breakable walls and pallets are different sense both sides can interact with pallets meanwhile only killers can interact with breakable walls.
Also breakable walls have opportunity costs(Going out of your way to break a wall early costs you your early gen pressure opportunities) for killer to break them in addition to time costs(Remember 2-5 seconds can literally dictate who wins a game).
So having breakable walls that are strictly good for survivors with no true benefit to the killer shouldn't exist
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That I agree on, I'm fine with a wall being good for killer if broken or not broken, not with them being good for survivor either way. But I don't think I ever seen one of those... Maybe the school one that gives access to strong loop area when open ?
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Well, if you think they create an infinite.
They just became a secondary objective, didn't they?
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^
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