Perk Idea Hex: Blood Moon
After hooking 3 survivors, The hex activates, Making it to where survivors cannot heal past the injured state.
(also why no survivor hex totem perks lol)
Comments
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Another bad killer Idea?
Why not make it where all survivors start out injured and when the hex is cleansed they get recovered to full health and a spped boost for 5 seconds?
or Why not make it where everyone is exposed0 -
@KillJiggy said:
(also why no survivor hex totem perks lol)Because survivors have nothing for the killer to go around and break other than pallets and gens. Also the killer needs to spend as much time as possible chasing the survivors and doesn't need to waste their time doing anything other than trying to kill the survivors.
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This is already done with Devour hope, except for the no hook camping part.0
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@thekiller490490 said:
This is already done with Devour hope, except for the no hook camping part.That is not at all what I described. Survivors can heal with devour hope up.
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@BigBadPiggy said:
@KillJiggy said:
(also why no survivor hex totem perks lol)Because survivors have nothing for the killer to go around and break other than pallets and gens. Also the killer needs to spend as much time as possible chasing the survivors and doesn't need to waste their time doing anything other than trying to kill the survivors.
I think it would be cool if they added something like a dreamcatcher or something that the killer could break (would break on click instantly) and perks would be like "One uncompleted Gen is revealed to each survivor" until the killer breaks the dreamcatcher" idk lol.
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Devour Hope works quite differently from what was described.
I think it would be better if it was changed into -> When all survivors are at injured state, the hex totem activates making survivors unable to heal. Breaking the hex totem breaks the curse, however if there are any dull totems left, the hex can activate again. If it's the last totem, the moon becomes dark red and the survivors suffer from the the exposed status as well.
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@KillJiggy said:
@BigBadPiggy said:
@KillJiggy said:
(also why no survivor hex totem perks lol)Because survivors have nothing for the killer to go around and break other than pallets and gens. Also the killer needs to spend as much time as possible chasing the survivors and doesn't need to waste their time doing anything other than trying to kill the survivors.
I think it would be cool if they added something like a dreamcatcher or something that the killer could break (would break on click instantly) and perks would be like "One uncompleted Gen is revealed to each survivor" until the killer breaks the dreamcatcher" idk lol.
the killer is not really in a position to bother with stuff like that without running the risk of the survivors escaping. Maybe if it didn't effect the game too much and doesn't give the survivors too much of an edge, it could be a nice idea for the killer to have an option of leaving it without getting majorly screwed over due to leaving it.
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What about a hex which buffers all survivor perks after the first gen is completed. This hex perk lights up after a single gen repair.
This perk deactivates all survivor perks on everyone until the hex is destroyed.
No mither would remain the same but every other perk would be deactivated until hex destroyed.
As if you brought in no perks at all.1 -
@AshleyWB said:
What about a hex which buffers all survivor perks after the first gen is completed. This hex perk lights up after a single gen repair.
This perk deactivates all survivor perks on everyone until the hex is destroyed.
No mither would remain the same but every other perk would be deactivated until hex destroyed.
As if you brought in no perks at all.Should have it's own topic.
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